S-FM Boom Town 2: Terrorist's Revenge
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  1. ISO #1

    S-FM Boom Town 2: Terrorist's Revenge

    Hot News!

    This morning the badly-known villain Terrorist has escaped the prison in Boom Town. Local Policemen claim that his escape was planned long ago. He had a helper who calls himself Demolition. Now both malefactors hide somewhere in Town.
    The government decided to sent a professional bomb defuser - Agent, to reduce the chance of explosion.
    Do NOT try to contact Terrorist or Demolition without professional help as this time Terrorist is even more dangerous and more mad.





    Terrorist
    Demolition


    Agent
    Town
    Town
    Town
    Town
    Citizen
    Citizen
    Citizen


    Neutral

    Possible Town: Sheriff, Investigator, Doctor, Citizen, Lookout.
    Possible Neutral: Jester, Witch




    Terrorist
    • During the night choose a target
    • You will kill your target and his visitors in explosion
    • Bomb placing ignores healing, but explosion doesn't
    • Immune to night attacks
    • Shares Night Chat with Demolition



    Demolition
    • Has 1 Veteran alert
    • Kills himself using the alert
    • Shares Night Chat with Terrorist



    Agent
    • Check one person at night to defuse the bomb
    • If you target Terrorist's target, you defuse the bomb
    • You and Terrorist are informed of bomb defusing



    Sheriff
    • Check one person at night to know their alignment
    • Detects Terrorist and Demolition as "Your target is a criminal"


    Invetigator
    • Checks one person at night for a range of roles


    Doctor
    • Heals one person at night
    • Heal saves the person from any explosion dealt by Terrorist, Demolition and Jester grief.


    Lookout
    • Check one person at night to see all his visitors
    • Doesn't die from Demolition alert


    Citizen
    • Has vote ability


    Jester
    • Has to be lynched during the day
    • Can visit and annoy other players
    • Random guilty voter suicides the next day


    Witch
    • Controls one person to target another
    • Victim doesn't know of being controlled
    • Attempt to control Demolitian will activate his alert
    • Can cause self-targets
    • Wins if Town loses





    Order of Operations:

    1. Witch controls
    2. Demolitian uses alert
    3. Every townie and Jester visits his target
    4. Terrorist attacks
    5. Jester grief
    6. Investigation results




    Investigation Pairings:

    Terrorist / Citizen / Doctor - "Your target is suspicous"
    Demolitian / Agent / Jester - "Your target likes to walk at night"
    Investigator / Lookout / Sheriff / Witch - "Your target snoops around"




    Entering the Boom Town, you agree with its laws:

    1. You are not allowed to discuss the game outside the thread, in PMs, signatures, rank names and other forms of communication. Only game thread.
    2. You are not allowed to use invisible text, but allowed to use images and text codes.
    3. Do not spam the same phrase many times if nobody listens to you. Be patient and stay calm.
    4. The game starts with Day 1. Each cycle goes 24 hours. Send your night actions at least 2 hours before the cycle-change.
    5. Last Wills and Death Notes can be recieved / rewritten / added (if you want to add info, not to change the existing one) any time, even during the day.
    Last edited by Espozito; February 9th, 2013 at 07:11 AM.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  2. ISO #2

  3. ISO #3

    Re: S-FM Boom Town 2: Terrorist's Revenge

    Waiting for some of the current signups to finish before I approve anything else.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  4. ISO #4

    Re: S-FM Boom Town 2: Terrorist's Revenge

    Can the sheriff detect a witch?

    Sheriff is not in investigation pairings.

    Can jester grief be healed?

    I take it your Order of Operations doesn't determine whether someone is affected by certain abilities or not (i.e. alert affects everyone, not just people who come after the alert. Same for the bomb, lookout info, etc)

    Setup needs rules.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  5. ISO #5

    Re: S-FM Boom Town 2: Terrorist's Revenge

    Quote Originally Posted by BorkBot View Post
    Can the sheriff detect a witch?

    No. Only Demo and Terro.

    Sheriff is not in investigation pairings.

    Fixed.

    Can jester grief be healed?

    Yes. Now stated in Doctor role card.

    I take it your Order of Operations doesn't determine whether someone is affected by certain abilities or not (i.e. alert affects everyone, not just people who come after the alert. Same for the bomb, lookout info, etc)

    Um... Demo and Terro attacks kill every visitor (Demo's alert doesn't work on Lookout only). Also, Demolition alert is now the second action.

    Setup needs rules.

    Added
    Is it ok?
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  6. ISO #6

 

 

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