
Originally Posted by
LegalizeStim
WITCH
1. Witch cannot be killed at night.
2. Witch's victory condition changes to "Survive and see the town AND mafia lose the game"
3. Witch is teamed with the NK (SK/MM/Arson) in the same way that the masons, cult, and mafia are teamed. The NK and Witch know who each-other are, and may speak at night.
If a game has more than one NK, then Witch is disallowed. If such a result comes up through the "any random" generation, then Witch auto-changes to Surv at beginning of game. (2NK+witch+3MAF would be six evil roles anyway)
AMNESIAC
1. [Option: Bulletproof Vest] Amnesiac receives a bulletproof vest with one use. This vest is only usable prior to remembering a role, and may not be used on the same night that the Amn remembers a role.
ARSONIST
1. [Option: Multiple Douse] When the Arsonist douses a target, any other player (other than the Ars) that visited the target that night also becomes doused.
CITIZEN
1. [Option: Acting Mayor] If a game has a Mayor, and the Mayor dies, then a random living Citizen (if there are any) becomes the new Mayor. If a game has no Mayor, then a random living Citizen (if there are any) becomes Mayor on Day 4.