New Anti-Stalemate system
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  1. ISO #1

    New Anti-Stalemate system

    Anyway to turn this off or make it an option? I mean forcing town to narrow it down to a witch with 10 people still alive is kind of lame and when we got to the 3 day period 2 people voted to lynch someone and we sat there and tried to random peg a witch with no investigative roles.

    At the end I just let the witch win since I was survivor and the town wouldn't listen to me. Did I miss an option somewhere?

    EDIT: I see the purpose now. I guess it's ok, but damn does it suck if you don't have any investigators at that point.

  2. ISO #2
    Wydrah
    Guest

    Re: New Anti-Stalemate system

    sucks for town maybe

  3. ISO #3

    Re: New Anti-Stalemate system

    Doesn't Town win stalmates if they outnumber the Evildoers?
    FM-veteran
    FM0:orange Mafioso -- FM1: orange Mafia Consort -- FM2: Citizen/Mason -- FM3: Serialkiller -- FM4: Jester -- FM5: Godfather -- FM7: Coroner
    Killcount so far: 22

    Oh, and I sometimes use hyphens - it's a German-thing :3

  4. ISO #4

    Re: New Anti-Stalemate system

    Not anymore. The new system allows for an anonymous voting process. If an escort find the Mafioso the town can't go AFK and win anymore. The mafia will secretly vote for someone to stop the 3 day stalemate protocol. This allows for town to gain more steam. The lynch is also automatic and not a trial.

 

 

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