Day 4: Traffic Cops needed. - Page 10
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  1. ISO #451

  2. ISO #452

  3. ISO #453

    Re: Day 4: Traffic Cops needed.

    And that list does not help anyone. Heard of WIFOM? No? Thought not.
    And that list does not help anyone. Heard of WIFOM? No? Thought not.
    And that list does not help anyone. Heard of WIFOM? No? Thought not.
    And that list does not help anyone. Heard of WIFOM? No? Thought not.
    And that list does not help anyone. Heard of WIFOM? No? Thought not.
    And that list does not help anyone. Heard of WIFOM? No? Thought not.

  4. ISO #454

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  12. ISO #462

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Cookie Monster View Post
    Srsly? That is your best response?

    You even admit that "the list doesn't help anyone" you are, or WERE near confirmed town and you used that to be useless
    I want to explain something to you.
    It is a simple concept.
    WIFOM can be used to throw the Framer off course.
    EX: Sheriff gets a list of targets. He checks them.
    Framer sees the list. Knows he is expected to frame them. Since he kniows that. He frames someone else.


    You just ruined that shot.

  13. ISO #463

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Agahnim View Post
    I want to explain something to you.
    It is a simple concept.
    WIFOM can be used to throw the Framer off course.
    EX: Sheriff gets a list of targets. He checks them.
    Framer sees the list. Knows he is expected to frame them. Since he kniows that. He frames someone else.


    You just ruined that shot.
    you have to remember that the mafia are a group of players. i don't think all of them will fall for that

  14. ISO #464

  15. ISO #465

  16. ISO #466

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Indiana Jones
    With all the lurkers going to be modkilled, I am no longer sure who the vigilante should shoot, but I'll say:
    Hungry
    Wolverine (Where was he today?)
    Any red name lurker that survives today
    What about King Tut? Lurker, troll, hath been confirmed to be safe from modkills and apparently he hath cared enough behind the scenes to inform the GM that he cannot be present. Sounds suspicious enough to me.

    Quote Originally Posted by FM Hungry View Post
    Since we have no real clues,the most logical thing is to let the jailor do something. if he manages to jail a mafioso or serial killer it would give the scums 1 less kill tonight.
    The mafia couldst just send someone else to kill, although they wouldst need to sacrifice an action from another role...

  17. ISO #467

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM King Arthur View Post
    What about King Tut? Lurker, troll, hath been confirmed to be safe from modkills and apparently he hath cared enough behind the scenes to inform the GM that he cannot be present. Sounds suspicious enough to me.


    The mafia couldst just send someone else to kill, although they wouldst need to sacrifice an action from another role...
    wont they get transformed into a mafioso when the last one dies?

  18. ISO #468

  19. ISO #469

  20. ISO #470

  21. ISO #471

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Inspector Cluseau View Post
    Solid. Either way I am killing Ceasar tonight.
    *sigh*

    I'm not willing to risk that you are lying about shooting me with the gun I gave you. I actualy do have quite a strong town read on you. However, after this, I definately would change my target if I could go back in time.

    P.S: I am claiming Blacksmith

  22. ISO #472

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Agahnim View Post
    [Mafioso]
    1 mafioso may be sent to kill each night.
    Kills will be described as "Killed by the mafia".
    When there are no more mafiosos alive, then another mafia role will forsake their action to kill that night.
    Will not kill but is informed if his target is Evil Neutral.
    So they wont be able to kill if a mafioso gets jailed. the other mafia roles will only transform when the last mafioso dies.

  23. ISO #473

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Hungry View Post
    wont they get transformed into a mafioso when the last one dies?
    SC2 mafia doth use that system to reduce learning curve and map complexity, but normally tis not like that in FM.

    But we can ask for certainty.

    Can non-godfather, non-mafioso mafia members be sent to kill?

  24. ISO #474

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Ceasar View Post
    *sigh*

    I'm not willing to risk that you are lying about shooting me with the gun I gave you. I actualy do have quite a strong town read on you. However, after this, I definately would change my target if I could go back in time.

    P.S: I am claiming Blacksmith
    You idiot.




    [Mafioso]
    1 mafioso may be sent to kill each night.
    Kills will be described as "Killed by the mafia".
    When there are no more mafiosos alive, then another mafia role will forsake their action to kill that night.
    Will not kill but is informed if his target is Evil Neutral.

  25. ISO #475

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM King Arthur View Post
    SC2 mafia doth use that system to reduce learning curve and map complexity, but normally tis not like that in FM.

    But we can ask for certainty.

    Can non-godfather, non-mafioso mafia members be sent to kill?
    It says that the godfather can only be sent to kill when his the last mafia member standing

  26. ISO #476

  27. ISO #477

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Ceasar View Post
    *sigh*

    I'm not willing to risk that you are lying about shooting me with the gun I gave you. I actualy do have quite a strong town read on you. However, after this, I definately would change my target if I could go back in time.

    P.S: I am claiming Blacksmith
    Enjoy giving the witch all your items

  28. ISO #478

  29. ISO #479

  30. ISO #480

  31. ISO #481

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM King Arthur View Post
    My mistake, didst not see that line.

    That doth mean that placing the last mafioso in gaol indefinitely wouldst stop the mafia from killing anyone at night. That doth make the use of the gaol quite a bit more attractive, I must say.
    Yes, they have lost 1 mafioso so they wont have a backup kill if the other one gets jailed.

  32. ISO #482

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Ceasar View Post
    *sigh*

    I'm not willing to risk that you are lying about shooting me with the gun I gave you. I actualy do have quite a strong town read on you. However, after this, I definately would change my target if I could go back in time.

    P.S: I am claiming Blacksmith
    This doth sound so stupid it might even be true.

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  41. ISO #491

    Re: Day 4: Traffic Cops needed.

    I don't get why it's so stupid, it's a very logical question: I believe what he meant was when a blacksmith is jailed, can the witch still force the blacksmith to give an item?


    And i also think the answer is NO

    I don't see why would Ceasar even revealed..

    And agahnim, a town won't stop trying to lead the others to a win, "I chose not to repeat myself" is not an excuse

  42. ISO #492

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Cookie Monster View Post
    I don't get why it's so stupid, it's a very logical question: I believe what he meant was when a blacksmith is jailed, can the witch still force the blacksmith to give an item?


    And i also think the answer is NO

    I don't see why would Ceasar even revealed..

    And agahnim, a town won't stop trying to lead the others to a win, "I chose not to repeat myself" is not an excuse
    His question combined with his intent to jail the blacksmith makes it look like a troll post. it's also pretty obvious that the witch can't bypass a jailors roleblock.

  43. ISO #493

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Cookie Monster View Post
    I don't get why it's so stupid, it's a very logical question: I believe what he meant was when a blacksmith is jailed, can the witch still force the blacksmith to give an item?


    And i also think the answer is NO

    I don't see why would Ceasar even revealed..

    And agahnim, a town won't stop trying to lead the others to a win, "I chose not to repeat myself" is not an excuse
    You, along with everyone else, have ignored my reads that I presented in favor for sheeping with others. (Who use the same logic as I in their presentations. Excluding Sheriffs. One of which their callouts I had presented beforehand and that person turned up Mafioso.)

  44. ISO #494

  45. ISO #495

    Re: Day 4: Traffic Cops needed.

    Quote Originally Posted by FM Inspector Cluseau View Post
    idk for sure
    Ceasar, Sherlock, Rubber Ducky, Wile E Coyote, and this Cluseau guy.
    And as far as I know, Agh was one of the few that really pushed it on Pinkie Pie. Although that certainly doesn't clear him, I don't see why he's been getting so much focus.

    I see you never got over that one time I was over your ass. c:
    Disagreed about Caesar for tonight; He should be skipped for tonight so he can confirm himseld as a Blacksmith (?). I have to say though; I do agree about the three other names on that list ;)

    But anyway. Sorry for the extended period of busyWile. I know excuses aren't going to cut it, but stuff happened and I'll still be somewhat limited in my access 'til the 1st. Shit happens.

  46. ISO #496

  47. ISO #497

  48. ISO #498

  49. ISO #499

    Re: Day 4: Traffic Cops needed.

    Day 4 has ended.

    Night will end at the latest Thursday Jan 3rd, 8pm GMT-5 (Night chats will be open during new years break)
    Unless I get all night actions before then and the ok from the mafia to end night sooner (Night will end no sooner than Jan 1st 8pm gmt-5.




    Modkill:
    10- FM Count von Count: MintBerry Crunch
    11- FM Dracula: Bahkieh
    20- FM Kermit: Brendan
    24- FM Lone Ranger: Dimwit
    28- FM Mr T: Bunny
    30- FM Prince Thrakhath: Bruno


    Still need PMs from:
    31- FM Robin Hood
    32- FM Rubber Ducky
    42- FM Yosemite Sam (yes, even confirmed town is lurking too much and risks being modkilled if he doesn't read)


    PMs received from:
    Gimli
    SpongeBob



    Role list:
    1-Citizen: FM Batman - Struck down by Sith Lightning!
    2-Citizen
    3-Citizen
    4-Sheriff
    5-Mafioso
    6-Citizen: FM Col Jack ONeill - Killed by the Mafia
    7-Citizen
    8-Citizen: FM Yoda - Killed by the Mafia
    9-Doctor
    10-GodFather
    11-Citizen
    12-Citizen: FM Lone Ranger - Struck down by Sith Lightning!
    13-Citizen: FM Count von Count - Struck down by Sith Lightning!
    14-Vigilante
    15-Consort: FM Watson - Killed by the town
    16-Citizen
    17-Citizen
    18-Citizen: FM Frankenstein - Killed by a gun man.
    19-Escort: FM Master Chef - Killed by the SK
    20-Serial Killer
    21-Citizen: FM Bridge Keeper - Killed by the Vigilante
    22-Citizen
    23-Citizen
    24-Blacksmith
    25-Consigliere: FM Dracula - Struck down by Sith Lightning!
    26-Citizen: FM Mr T - Struck down by Sith Lightning!
    27-Citizen
    28-Citizen
    29-Doctor
    30-Framer
    31-Citizen: FM Yehat - Killed by the Mafia
    32-Citizen: FM Mr Bunny - Killed by the Mafia

    33-Citizen
    34-Sheriff
    35-Witch
    36-Citizen: FM Gandalf - Killed by an angry town mob.
    37-Citizen: FM Prince Thrakhath - Struck down by Sith Lightning!
    38-Citizen: FM The Terminator - Killed by the SK
    39-Jailor: FM Kermit - Struck down by Sith Lightning!
    40-Mafioso: Pinkie Pie - Executed by the Jailor
    41-Citizen
    42-Citizen: FM Animal - Killed by a gun man.


    Player List:
    01- FM Agahnim
    02- FM Animal Citizen - Killed by a gun man
    03- FM Anubis
    04- FM Batman: Citizen - Struck down by Sith Lightning!
    05- FM Bridge Keeper: Citizen - Killed by the Vigilante
    06- FM Captain Obvious
    07- FM Ceasar
    08- FM Col Jack ONeill: Citizen - Killed by the Mafia
    09- FM Cookie Monster
    10- FM Count von Count: Citizen - Struck down by Sith Lightning!
    11- FM Dracula: Consigliere - Struck down by Sith Lightning!
    12- FM Frankenstein: Citizen - Killed by a gun man.
    13- FM Gandalf: Citizen - Killed by an angry town mob.
    14- FM Gimli
    15- FM Hamburglar
    16- FM Hungry
    17- FM Indiana Jones
    18- FM Inspector Cluseau
    19- FM Jack Sparrow
    20- FM Kermit: Jailor - Struck down by Sith Lightning!
    21- FM King Arthur
    22- FM King Tut
    23- FM Locutus
    24- FM Lone Ranger: Citizen - Struck down by Sith Lightning!
    25- FM Master Chef: Escort - Killed by the SK
    26- FM Michigan J Frog
    27- FM Mr Bunny: Citizen - Killed by the Mafia
    28- FM Mr T: Citizen - Struck down by Sith Lightning!
    29- FM Pinkie Pie: Mafioso - Executed by the Jailor
    30- FM Prince Thrakhath: Citizen - Struck down by Sith Lightning!
    31- FM Robin Hood
    32- FM Rubber Ducky
    33- FM Sherlock
    34- FM SpongeBob
    35- FM The Joker
    36- FM The Terminator: Citizen - Killed by the SK
    37- FM Watson: Consort - Killed by the Town
    38- FM Wile E Coyote
    39- FM Wolverine
    40- FM Yehat: Citizen - Killed by the Mafia
    41- FM Yoda: Citizen - Killed by the Mafia
    42- FM Yosemite Sam


    Players alive: 23

 

 

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