S-FM: Preschool Playground (Canned)
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  1. ISO #1

    S-FM: Preschool Playground (Canned)

    Hello and welcome to S-FM Preschool Playground:

    Your on the playground and the mean bullies are blaming the good kids and telling the teacher on them, and taking their cookies at snack time. OH NO NOT THE COOKIES!!!!! Now that the bullies have been caught and hauled off to detention they have found others secretly hidden among you to help for there cause. On the other side of the playground people are planning to steal everyone's cookies and keeping them all for themselves. Are you a bully collaborator? Will town ever get COOKIES? Let's find out.

    Mafia
    Mafia

    Town
    Town
    Town
    Town
    Town
    Town
    Town


    Neutral
    Neutral


    Spoiler : Possible Roles :
    Possible Town Roles: Sheriff, Detective, Lookout, Bus Driver, Doctor, Escort, Jailor, Vigilante, Bodyguard, Investigator, Mason Leader, Mayor, Citizen

    Possible Mafia Roles: Godfather, Consigliere, Mafioso, Framer, Consort, Blackmailer, Janitor

    Possible Neutral Roles: Jester, Executioner, Amnesiac, Survivor, Serial Killer


    Spoiler : Rules & Regulations :
    1. No private messages or reputation messages, mafia night (and mason) chat is the only exception in which a group can talk together outside of the main topic. No cheating guys/gals.

    2. No communication about the game outside of the game chat provided - light-hearted discussion about general gameplay elements on skype, for example, is acceptable, but any chat using hidden information or related to specific actions and strategies is a no-go. If you want to say 'Lol if I had a gun I would shoot -Player X-' then say that in day chat instead of cheating on skype like a coward. Again no cheating guys/gals.

    3. No direct quoting of PMs or night chats. Basically, no copy and pasting.

    4. Lynches must be in RED and in this format -Vote John... Lynches will always majority vote style.

    5. Questions must be in GREEN... Questions can be asked in PM's. But

    6. Death notes: Mafia and the neutral killers may leave a death note if they want to.

    7. Last Wills and actions: All last wills and actions should be PM'd to TimeTrx account, labelled <insert name here's> last will or some thing like that.


    Spoiler : Order of Operations :
    Jailor jails
    Night groups get together to talk
    People put on vests
    Escort / Consort Blocks Escort / Consort
    Jailor executes target
    Lookout moves to target / Detective follows target
    Escort / Consort
    Bus Driving
    Framing
    Investigations
    Bodyguard moves to target
    All Kills (-1)
    Heals
    Cleaning
    Jester visit
    Blackmailer visits
    Mason visits
    Amnesiac remembers his role


    Spoiler : Invest Findings :
    Invest Findings:
    Citizen/Godfather/Mayor/Jester - This Person seems clean, but may have a hidden power.
    Mafioso/Vigilante/Jailor - This Person has a lot of weapons.
    Investigator/Consigliere/Lookout/Detective - This person has great snooping skills
    Escort/Consort/Bus Driver - This person spends time with other people at night.
    Sheriff/Executioner/Framer/Blackmailer - This person studys people.
    Mason Leader - This person was seen talking to people.
    Bodyguard/Survivor - This person seems to be an asset in a clinch to turn the tide.
    Doctor/Serial Killer - This person has experience in medicine
    Amnesiac/Janitor - This person can alter the dead



    Spoiler : In-Game Roles Specifics :

    Spoiler : Godfather :
    Godfather:

    Abilities: You are the leader of your Mafia team. You are immune to investigations and cannot be seen by Lookouts (but you can be followed by a Detective). You are immune to attack at night.

    Pertinent rulings: You may decide who to send to carry out your Mafia kill. If a faction member does not send me a night action you may decide who they use their abilities on. If the Mafia Leader is killed another player will be picked to lead the faction, at random.

    Spoiler : Consigliere :
    Consigliere

    Abilities: You may investigate a player at night and discover clues about their role.

    Pertinent rulings: The 'clues' come in the form of investigation pairings.


    Spoiler : Framer :
    Framer:

    Abilities: Each night you may visit someone and disrupt any investigation results on them.

    Pertinent rulings: If your target is checked by a Sheriff, the Sheriff will receive the opposite result. If your target is observed by a Lookout, the Lookout will receive false information, (this information is random). If your target is being followed by a Detective, the Detective will receive false information (this information is random). If your target is being followed by a Investigator, the Investigator will receive the target is mafia result.


    Spoiler : Consort :
    Consort:

    Abilities: You may role-block someone at night, preventing them from taking a night action.

    Pertinent rulings: Shares feedback messages with the Escort and any other role-blockers.


    Spoiler : Janitor :
    Janitor:

    Abilities: At night you may target a living player. If your target dies during the night then their last will and role will be cleaned, and (???) will appear in the graveyard next to their name. You will not be informed of their role, but you will have sole possession of their last will. Limited to two successful cleanings.

    Pertinent rulings: Targeting a player during the night who does not end up dead counts as an unsuccessful cleaning and does not use up a charge.


    Spoiler : Mafioso :
    Mafioso

    Abilities: You have no other abilities other than the ability to be sent out for the mafia kill.

    Pertinent rulings: If forced to use your ability (by Witch manipulation, etc.) you will kill. If this is independent from the planned mafia kill you will still be forced to kill.


    Spoiler : Blackmailer :

    Blackmailer:

    Abilities: You may target someone at night and force them into silence, preventing them from speaking the next day.

    Pertinent rulings: Blackmailed players will NOT be able to speak or vote.


    Spoiler : Jester :
    Jester:

    You may choose to visit someone at night and 'annoy' them. You may leave a message with your target, by typing "-annoy" then your message

    Pertinent rulings: If you are lynched, a person will die the next day

    Spoiler : Executioner :
    Executioner:

    Abilities: You have no night-time abilities. You are immune at night. You will be provided with your targets name at the beginning of Day 1.

    Pertinent rulings: Target is always Town.


    Spoiler : Amnesiac :
    Amnesiac:

    Abilities: At night you may 'remember' a role in the Graveyard. You will inherit the victory conditions and abilities of that role.

    Pertinent rulings: Amnesiac can remember ANY role. It is announced publicly when an Amnesiac remembers a role (but the role itself is not announced).


    Spoiler : Survivor :
    Survivor:

    Abilities: You have four vests, which can each protect you from a single attack.

    Pertinent rulings: If you choose to use a vest during the night, that vest is then used up whether it blocked an attack or not.


    Spoiler : Serial Killer :
    Serial Killer:

    Abilities: You may kill someone at night. You are immune at night.

    Pertinent rulings: Kills roleblockers. A Jailor will still be able to jail a Serial Killer, but if the Jailor attempts to kill the Serial Killer the Serial Killer will kill the Jailor. Serial Killer can not attack night 1.


    Spoiler : Sheriff :

    Sheriff:

    Abilities: At night check to see if your target is suspicious or not. All evil neutrals and mafia roles will be suspicious. All benign or town roles will be Not-Suspicious


    Spoiler : Citizen :
    Citizen:

    Abilities: you are pretty much useless... try and take a bullet I guess? And don't forget to vote!


    Spoiler : Detective :
    Detective:

    Abilities: At night you may follow your target. If your target visited anyone that night, you will discover their target.

    Pertinent rulings: You can pierce detection immunity

    Spoiler : Mayor :

    Mayor:

    Abilities: You may PM the host to reveal yourself as the Mayor. Once you are revealed as the Mayor, your vote counts as three votes.

    Pertinent rulings: Can be healed by a Doctor.


    Spoiler : Vigilante :
    Vigilante

    Abilities: At night you may shoot another player. You may not shoot anyone during the day. You have a limited capacity of one shot.

    Pertinent rulings: You do not pierce night immunities, and can't shoot night 1.


    Spoiler : Lookout :
    Lookout:

    Abilities: At night you may observe a player. You will receive a list of everyone who visited your target during the night.


    Spoiler : Bus Driver :
    Bus Driver:

    Abilities: At night you may choose two targets. Your targets will be swapped, redirecting all actions on each target to the other.

    Pertinent rulings: Your targets will be notified that they have been bus driven. Bus Driver cannot target self first or second night. If a bus driver tries to swaps a jailed person, it fails, without any notification to the Bus Driver.

    Spoiler : Doctor :

    Doctor:

    Abilities: At night you may heal one person. A heal will protect them from one attack (+1). A Doctor cannot target himself.

    Pertinent rulings: Your target is not notified that he has b
    een healed unless the heal successfully blocks an attack. You will only receive feedback from a successful heal.


    Spoiler : Escort :
    Escort:

    Abilities: At night you may choose to block a player, preventing them from taking a night action.

    Pertinent rulings: Your target is informed that they have been blocked.


    Spoiler : Jailor :

    Jailor:

    Abilities: During the day you may select a target to jail. At night you may speak to your captive, anonymously. You may decide to execute the prisoner or release him. You have two executions.

    Pertinent rulings: A prisoner is role-blocked and immune to most night actions. The jailed target MAY get checked, framed, blackmailed, or cleaned. A prisoner's execution cannot be prevented in any way and pierces night immunities. If a lynch has occurred during the day you can not jail that night.


    Spoiler : Investigator :
    Investigator:

    Abilities: You may investigate a player at night and discover clues about their role.

    Pertinent rulings: The 'clues' come in the form of investigation pairings


    Spoiler : Bodyguard :

    Bodyguard

    Abilities: At night you may choose to protect another player. If your target is attacked, you will prevent the attack and die in your target's place. You will also kill the attacker in a duel.

    Pertinent rulings: Does pierce night immunity.


    Spoiler : Mason Leader :
    Mason Leader:

    You are limited to 3 recruits, can only be citizens. Masons do not take place of the Mason Leader. Will only be used in games that include citizens.


    Spoiler : Win Conditions :
    Serial Killer>Mafia>Town
    Serial Killer - Must win alone
    Mafia - Wins with Survivor, Executioner, and un-turned Amnesiac
    Town - Wins with Survivor, Amnesiac, Executioner
    Citizen (Town) - Wins ties with Mafia



    Remember:
    No swearing.
    People who sign up get cookies.
    People who are hit by the mafia (eg. killed) are sent to detention.
    Remember, everyone wants the Cookies!

    Last edited by TimeTrx; December 19th, 2012 at 10:43 AM.

  2. ISO #2

    Re: S-FM Preschool Playground

    Welcome to Day 0

    This is a no lynch day, however there will be a vote to see if you want the old lynching system:
    -vote TimeTrx

    or the new system which info can be found here:

    https://www.sc2mafia.com/forum/showth...ystem-tutorial

    So, today please do:
    -vote old
    OR
    -vote new


    Role-cards and any info you need will be sent in a couple hours.
    Today ends on December 17, 12 PM EST.

    Good Luck to all.
    Last edited by TimeTrx; December 16th, 2012 at 10:05 AM.

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  6. ISO #6

    Re: S-FM Preschool Playground

    -vote new
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  7. ISO #7

    Re: S-FM Preschool Playground

    -vote new
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  8. ISO #8

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  11. ISO #11

    Re: S-FM Preschool Playground

    New because it's ez on mah fone.
    I love oops

    Spoiler : :

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  12. ISO #12

    Re: S-FM Preschool Playground

    -vote new
    I love oops

    Spoiler : :

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    Re: S-FM Preschool Playground

    -unvote
    I love oops

    Spoiler : :

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    Re: S-FM Preschool Playground

    Quote Originally Posted by creedkingsx View Post
    Creed has been setting up for his s-fm, Damus. :P
    Which reminds me, I can has night chat halps? xD
    Use forumcow, go read Luna's thread for hosts.
    I love oops

    Spoiler : :

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  22. ISO #22

  23. ISO #23

  24. ISO #24

    Re: S-FM Preschool Playground

    Quote Originally Posted by Blazer View Post
    Class disciplinary committee checking in.
    About 7 different animes instantly came to mind when you said that.

    Spoiler : :
    S-FM Paranormal Case Studies (Sheriff)

    "Glory only with zerglings and breast implants!!!"
    -Random player on EU

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  38. ISO #38

    Re: S-FM Preschool Playground

    Quote Originally Posted by Damus_Graves View Post
    We are better off talking d0
    if we can start this game off with intelligent and useful conversation, and not troll, we can give the PRs a great starting point for night targets
    Good idea, Damus.

    -skip

    The haters gonna hate, hate, hate, hate, hate
    Baby, I'm just gonna shake, shake, shake, shake, shake
    I shake it off, I shake it off

  39. ISO #39

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  41. ISO #41

  42. ISO #42

    Re: S-FM Preschool Playground

    I'm vigilante and I am shooting Clementine tonight.
    I love oops

    Spoiler : :

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  43. ISO #43

    Re: S-FM Preschool Playground

    Use the new vote system! [vote]skip[/
    vote]
    I love oops

    Spoiler : :

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  44. ISO #44

    Re: S-FM Preschool Playground

    -vote skip
    lol
    I love oops

    Spoiler : :

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  45. ISO #45

    Re: S-FM Preschool Playground

    Time needs to set the number of votes to skip with the new system...
    I love oops

    Spoiler : :

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  46. ISO #46

    Re: S-FM Preschool Playground

    Quote Originally Posted by Brendan View Post
    I'm vigilante and I am shooting Clementine tonight.
    wtf don't shoot i'm mayor.
    Didn't want to reveal so soon, but I actually think you might really shoot me.
    The haters gonna hate, hate, hate, hate, hate
    Baby, I'm just gonna shake, shake, shake, shake, shake
    I shake it off, I shake it off

  47. ISO #47

  48. ISO #48

  49. ISO #49

  50. ISO #50

    Re: S-FM Preschool Playground

    I'm shooting Claimingtime.
    I love oops

    Spoiler : :

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