...
...
Last edited by Cryptonic; March 5th, 2013 at 08:06 AM.
imho the mafia jesters should get mafia like roles while the natural jesters should get natural killing evil roles with win conditions to kill maf but not town if they don't chose to do so.
G: 15 | W: 13 | MVP: 2S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)
Nein.
Evil Jesters:
1 immune to detection.
3 Not immune
out of the 3 not immune:
1 is immune to attacks and kills roleblockers.
1 is immune to lynch and cannot be roleblocked.
1 kills attackers and can be roleblocked.
If you shoot an evil Jester, you have a 33% chance of being successful, 33% chance of wasting a shot (but confirming immunity), and a 33% chance of dying.
If you roleblock an evil Jester, you have a 33% chance of being successful, a 33% chance of confirming roleblock immunity, and a 33% chance of dying.
The Evil Jesters get 3n-1 KPN. That's pretty decent.
On top of that, the Good Jesters also appear suspicious to Sheriff, causing a town member to die if they are lynched.
No one wins by being lynched, sadly
Only thing i'm having trouble with... if Jester 1, 2, 4, 8, Vigilante, Gunsmith all die...
And it's Non-killing Town vs Jester 3 (who can't be lynched), should down win?
I think if it comes down to this, Jester 3 will get one night. If any town is left come morning, Town wins.
Jestonist anybody?
G: 15 | W: 13 | MVP: 2S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)
My only problem is how easy it is to get lost among Jesters. xD
Replace citizens with normal jesters and you are guaranteed my vote.
I love oops
Spoiler : :
Do you guys think this is balanced?
Or should some things be changed?
Looks interesting. Rather experimental, but other than funky roles it's quite a standard game.
Can a vigilante and jester eight leave death notes to confirm themselves?
A solution to the jester 3 problem:
Jester 3 loses lynch immunity when he's the only evil jester left alive.
Or he loses it after disguising once when he's the only one left alive.
Last edited by BorkBot; December 12th, 2012 at 07:10 AM.
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
Taking name suggestions for all the Jesters lol
Brandon
I love oops
Spoiler : :
Anything at all
Formal names :
1. Bob
2. Brian
3. Charlie
4. Frank
5. Jason
6. Mason
7. Steve
8. Waldo
Bashful, Doc, Dopey, Grumpy, Happy, Sleepy, Sneezy and Hag
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
Bronwyn. No explanation needed. Best name.
i<3cryptonic
You could always replace Hag with Bronwyn.
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
-vote BorkBot
I love oops
Spoiler : :
lol so much win.
Sorry Bunny, no offense intended. Was just a joke
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
Question for BorkBot:
Currently, I have it so Anti-Town Jesters can't obtain items from the Itemsmiths. Should this be changed? Which would bring more balance?
Since the number of truly evil roles is limited, I'd say they should be allowed to use those items.
It might even be a decent idea to disallow pro-town jesters to obtain items. They're fairly powerful and could use some balancing. Makes coordination a bit harder.
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
Yes, ok. I don't even know why I said Anti-Town couldn't hold items looool. I must've had a reason, but it seems moot now.
As for Pro-Town Balancing...
Rick is regular sane/insane sheriff (has + and -)
Percival can heal, as the cost of roleblocking his target (has + and -)
Glinda is a town sided witch that has to use night action. This might need to be balanced a bit more.. (has +, but negative is only that they must use night action or be modkilled.. pretty easily negative to keep up on... extremely powerful late game)
Bruce is a Vigilante that has to shoot 2 different people in order to shoot, so he'd probably hit a town. (has + and -, but is extremely powerful late game)
Although, I think Glinda would be the reason town wins this game if she's alive end game.. Bruce too, maybe.
What would you suggest? I will prevent them from obtaining items.
Last edited by Cryptonic; December 24th, 2012 at 08:29 AM.
I think I will make town not informed of Glinda's witching, but all 8 Jesters are informed of witching.
also removed Glinda's night immunity.
Last edited by Cryptonic; December 24th, 2012 at 10:13 AM.
Yeah that sounds fine
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
Excellent.
Going to review it all again, make sure everything's accurate.
Ok, I changed the OoO.
I put Swapping before Stun. This way, he can redirect Stuns on himself onto another player if he swaps himself.
Fine by me!
[FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
Awards: MFM-IV MVP SFM-VI MVP]
I edited the Rolelist to give a better view of what the setup is, incase people don't wish to read rolecards.
you should record everything via voice and up it on youtube. People don't bother reading OoO or rolecards. Audit might work better.
Spoiler : fm history :
i cba lol