M-FM : The Jesters
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  1. ISO #1

  2. ISO #2

    Re: M-FM : The Jesters

    imho the mafia jesters should get mafia like roles while the natural jesters should get natural killing evil roles with win conditions to kill maf but not town if they don't chose to do so.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  3. ISO #3

    Re: M-FM : The Jesters

    Nein.

    Evil Jesters:
    1 immune to detection.
    3 Not immune

    out of the 3 not immune:
    1 is immune to attacks and kills roleblockers.
    1 is immune to lynch and cannot be roleblocked.
    1 kills attackers and can be roleblocked.

    If you shoot an evil Jester, you have a 33% chance of being successful, 33% chance of wasting a shot (but confirming immunity), and a 33% chance of dying.
    If you roleblock an evil Jester, you have a 33% chance of being successful, a 33% chance of confirming roleblock immunity, and a 33% chance of dying.

    The Evil Jesters get 3n-1 KPN. That's pretty decent.
    On top of that, the Good Jesters also appear suspicious to Sheriff, causing a town member to die if they are lynched.

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    Re: M-FM : The Jesters

    Jestonist anybody?
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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    Re: M-FM : The Jesters

    Replace citizens with normal jesters and you are guaranteed my vote.
    I love oops

    Spoiler : :

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    Re: M-FM : The Jesters

    Quote Originally Posted by Cryptonic View Post
    HOW CAN THS BE FIXED!
    Give them each names from people inhabiting this forum.
    I love oops

    Spoiler : :

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    Re: M-FM : The Jesters

    Looks interesting. Rather experimental, but other than funky roles it's quite a standard game.

    Can a vigilante and jester eight leave death notes to confirm themselves?

    A solution to the jester 3 problem:
    Jester 3 loses lynch immunity when he's the only evil jester left alive.

    Or he loses it after disguising once when he's the only one left alive.
    Last edited by BorkBot; December 12th, 2012 at 08:10 AM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  19. ISO #19

    Re: M-FM : The Jesters

    Quote Originally Posted by BorkBot View Post
    Looks interesting. Rather experimental, but other than funky roles it's quite a standard game.

    Can a vigilante and jester eight leave death notes to confirm themselves?

    A solution to the jester 3 problem:
    Jester 3 loses lynch immunity when he's the only evil jester left alive.

    Or he loses it after disguising once when he's the only one left alive.
    Even though more death descriptions are the same, I don't think town should have death notes, neither Jester 8.

    And thanks, I never thought of him losing lynch immunity XD such an easy fix.

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    Re: M-FM : The Jesters

    Brandon
    I love oops

    Spoiler : :

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    Re: M-FM : The Jesters

    Bashful, Doc, Dopey, Grumpy, Happy, Sleepy, Sneezy and Hag
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

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    Re: M-FM : The Jesters

    Quote Originally Posted by BorkBot View Post
    You could always replace Hag with Bronwyn.
    Lol'd
    I love oops

    Spoiler : :

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    Re: M-FM : The Jesters

    Quote Originally Posted by Bunny View Post
    you're not a pleasant person.
    Please don't lynch me.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  33. ISO #33

    Re: M-FM : The Jesters

    -vote BorkBot
    I love oops

    Spoiler : :

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    Re: M-FM : The Jesters

    Sorry Bunny, no offense intended. Was just a joke
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

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  39. ISO #39

    Re: M-FM : The Jesters

    Since the number of truly evil roles is limited, I'd say they should be allowed to use those items.

    It might even be a decent idea to disallow pro-town jesters to obtain items. They're fairly powerful and could use some balancing. Makes coordination a bit harder.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  40. ISO #40

    Re: M-FM : The Jesters

    Quote Originally Posted by BorkBot View Post
    Since the number of truly evil roles is limited, I'd say they should be allowed to use those items.

    It might even be a decent idea to disallow pro-town jesters to obtain items. They're fairly powerful and could use some balancing. Makes coordination a bit harder.

    Yes, ok. I don't even know why I said Anti-Town couldn't hold items looool. I must've had a reason, but it seems moot now.

    As for Pro-Town Balancing...
    Rick is regular sane/insane sheriff (has + and -)
    Percival can heal, as the cost of roleblocking his target (has + and -)
    Glinda is a town sided witch that has to use night action. This might need to be balanced a bit more.. (has +, but negative is only that they must use night action or be modkilled.. pretty easily negative to keep up on... extremely powerful late game)
    Bruce is a Vigilante that has to shoot 2 different people in order to shoot, so he'd probably hit a town. (has + and -, but is extremely powerful late game)

    Although, I think Glinda would be the reason town wins this game if she's alive end game.. Bruce too, maybe.

    What would you suggest? I will prevent them from obtaining items.
    Last edited by Cryptonic; December 24th, 2012 at 09:29 AM.

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    Re: M-FM : The Jesters

    you should record everything via voice and up it on youtube. People don't bother reading OoO or rolecards. Audit might work better.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

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