New Role: Thief
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Thread: New Role: Thief

  1. ISO #1

    New Role: Thief

    Role Title: Thief

    Alignment: Neutral (Adv./Pow.)

    Abilities:
    - Can steal a key item from a player. The player is perfectly role-blocked the following night (same as Jailor role-block). If the thief already has an item, he discards it. (Roles which have limited items will lose 1 of them. If all items are used up, the thief will steal nothing.) The target will be informed next night that he was robbed.
    - Can use the stolen item.

    Items which can be stolen are:
    - Investigative roles: Detective tools (investigate a player for his role (Investigator text), mafia investigative roles count as investigative roles and not as Mafia)
    - Killing roles/Mafia roles(except Jailor, Arsonist): Weapons (kill someone)
    - Doctor/Survivor/(Citizen): Survival Kit (heal yourself)
    - Arsonist: Gasoline (can douse/burn 1 person (the burned person will be a random doused person))
    - Witch: Voodoo Puppet (target person can't target you and targets another random person, target person knows his target was switched)

    If investigated by Investigator: Your target is a loner.
    If investigated by Sheriff: Your target is not suspicious.

    Goal: Survive as long as you can and do not get lynched at day. (The longer you survive, the more points you get. If you get lynched at day, you won't get any points.)


    Host Options:
    - 2 thefts max
    - 3 thefts max (default)
    - 4 thefts max

    Edit1: deleted 66% success rate while investigating
    FM6: Thief (Detective)|FM7: Reserve->Citizen
    SFM3: Framer|MFM5: Medic

  2. ISO #2
    Fulla
    Guest

    Re: New Role: Thief

    I like the idea +1

    I'd remove all % chance thou.

 

 

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