S-FM : Bomb Nation
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  1. ISO #1

    S-FM : Bomb Nation

    S-FM : Bomb Nation

    Please view the Special Mechanics area.


    Godfather
    Mafia
    Mafia



    Bomb Technician
    Vigilante
    Town
    Town
    Town
    Town
    Town


    Possible Mafia: Consort, Consigliere, Framer, Mafioso, Janitor.
    Possible Town: Sheriff, Doctor, Escort, Investigator, Detective, Lookout, Bodyguard, Veteran, Vigilante, Mason, Citizen.




    Mechanics:
    • Mafia shares a night chat.
    • Days are 23 hours and 50 minutes to 24 hours and 10 minutes long.
    • Days cannot be skipped.
    • Days do not end by lynch.


    Special Mechanics:
    • Each day, by random.org, someone is selected to hold the bomb.
    • Each player can pass the bomb to somebody else of their choosing.
    • Each player may only pass the bomb three times per day.
    • If you end up with the bomb at the end of the day, you die.
    • The role and last will of the player dying will not be revealed.
    • If you get lynched while holding the bomb, you may not pass the bomb.
    • No bomb on day one.


    Rules:
    • Passing the bomb must be done in Cyan. eg -Pass Cryptonic.
    • Lynching must be done in Red.
    • Questions must be asked in Green.





    Godfather:
    Target one person at night, killing them.
    • Immune to Sheriff detection.
    • Appears as Citizen to Investigator.
    • Not detectable by Lookout or Detective.
    • Not immune to attacks.
    • Immune to roleblock.


    Consort:
    Target one person at night, blocking them.
    • Immune to roleblock.
    • Not informed of failed roleblock.


    Consigliere:
    Target one person at night, discovering their investigative pairing.
    • Does not detect exact role.


    Framer:
    Target one person each night, making them appear as a member of the Mafia.
    • Trick a Sheriff into thinking target is a member of the Mafia.
    • Trick an Investigator into thinking target is another investigative pairing of your choice.
    • Trick a Detective or Lookout into thinking the target visited a target of your choice.


    Mafioso:
    Target one person at night, killing them.
    • None.


    Janitor:
    Target one person at night. If they die, their role and last will will not be shown.
    • Limited to two successful cleanings.



    Sheriff:
    Target one person at night, discovering their alignment.
    • Sees Mafia as Anti-Town.
    • Sees Town as Town.


    Doctor:
    Target one person at night, protecting them from attacks.
    • Informed of successful healing.


    Investigator:
    Check one person at night, discovering their investigative pairing.
    • Does not detect exact role.


    Detective:
    Target one person at night, discovering who they visited.
    • Does not detect Godfather.


    Lookout:
    Target one person at night, discovering who visited them.
    • Does not detect Godfather.


    Bodyguard:
    Target one person at night, protecting them from attacks.
    • Cannot be healed during an attack.


    Veteran:
    Go on alert at night, killing everyone who visits you.
    • Limited to 2 alerts.


    Vigilante:
    Target one person at night, killing them.
    • Unlimited shots.
    • Can shoot night one.


    Mason:
    Talk at night with your fellow Masons.
    • None.


    Bomb Technician:
    Target someone at night, altering how they work with bombs.
    • You may make someone able to only pass the bomb twice the next day. OR;
    • You may make someone able to pass the bomb four times the next day.
    • Can diffuse a bomb you are holding one time.


    Citizen:
    Vote during the day.
    • None.





    Order of Operations:
    1. Veteran.
    2. Consort/Escort.
    3. Bomb Technician.
    4. Framer
    5. Doctor/Bodyguard (+1)
    6. Mafia Kill/Vigilante/Janitor. (-1)
    7. Consigliere/Sheriff/Investigator/Detective/Lookout




    Investigative Pairings:

    Godfather, Citizen, Mason, Bomb Technician.
    Consort, Escort, Doctor
    Consigliere, Lookout, Investigator
    Framer, Sheriff, Veteran, Janitor
    Mafioso, Vigilante, Detective

    Last edited by Cryptonic; January 17th, 2014 at 02:10 PM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: S-FM : Bomb Nation

    I think that the bomb mechanic is nice. Mafia definitely has the advantage of forcing it on one player, but that would make town suspicious of them. A lynch is still able to happen.

    Also, if someone gets lynched early in the day, the bomb may still be passed to them. However, the lynched players role and last will would be erased due to death by bomb.

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    Re: S-FM : Bomb Nation

    I have the bomb.
    I love oops

    Spoiler : :

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  6. ISO #6

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    Re: S-FM : Bomb Nation

    Quote Originally Posted by Cryptonic View Post
    prove it
    Cryptonic has died from the bomb! His role is ??? and some charred papers are all that is left of his Last Will.
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

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    Re: S-FM : Bomb Nation

    Sad
    Last edited by Brendan; November 27th, 2012 at 03:54 PM. Reason: bomb wifom
    I love oops

    Spoiler : :

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  10. ISO #10

  11. ISO #11

    Re: S-FM : Bomb Nation

    Is there any action the detective/lookout cannot see? (like veteran?)

    Does the lookout die to the veteran?


    Bomb mechanic seems interesting, but I think it'll end up favouring certain time zones. If you can't be available at the end of the day you're an easy target.

    Would you allow players to submit their preferred bomb target even if they don't own a bomb, so that it would automatically be passed to that player as long as they have any transfers left?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

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  13. ISO #13

    Re: S-FM : Bomb Nation

    Quote Originally Posted by BorkBot View Post
    Is there any action the detective/lookout cannot see? (like veteran?)
    Does the lookout die to the veteran?

    Bomb mechanic seems interesting, but I think it'll end up favouring certain time zones. If you can't be available at the end of the day you're an easy target.
    Would you allow players to submit their preferred bomb target even if they don't own a bomb, so that it would automatically be passed to that player as long as they have any transfers left?
    Veteran kills anybody that visits him, and Lookout/Detective see every night action.

    During sign-ups, I will display when the game will start, so players will know exactly when it ends. I am not sure I would allow players to transfer it, because it is up to the players to display who has the bomb next, I only initiate the bomb in the morning.

    Yes, someone can wait until the last second to pass the bomb to someone, but they'd probably get shot by the infinite shot vigilante for doing something so scummy.

    I think that most people will give a reason as to why they are passing the bomb to a person. It will become evident of who is mafia by who they DON'T pass the bomb to, or if certain people keep passing it to the same person. I think this will encourage good discussion in the game.


    Maybe I'll random.org a time that the bomb goes off every morning, however, that seems like I could be cheating the system, which is why I wanted to do it at the end of the day.

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