New Role. Necromancer
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  1. ISO #1
    moonsilver
    Guest

    New Role. Necromancer

    Goal - Necromancer wins if town and mafia loses.

    Alignment - Neutral

    Abilties - May bring one person back to life as a zombie or turn a living person into a zombie, that person gains new ability. Can not die at night and can not be lynched. If necromancer dies, so does the zombie. 1 use only. zombie retains all of its own roles abilties. If a living person is turned into a zombie they will only be revealed as zombie if they are lynched, since they will not die.

    Person turned into a zombie will be informed of this.
    If brought back from graveyard - message a zombie walks among us will appear. (if the person has left the game, necromancer gains control of him at night.

    Sheriff investigator - non sus.
    Investigator - this person smells of death is probally a necromancer.

    I fell this would actually be quite hard, since the only way to win is to help a serial killer or arsonist. Bringing a mafia or townie back to life, would cause u to lose the game. this means u have to think who u r going to bring back or turn into a zombie.

    Win order if 2 are left. everything else first - Necromancer last.

    Comments welcome, not sure if i need to provide more information but if i do plz say so.

  2. ISO #2
    Snowyowl
    Guest

    Re: New Role. Necromancer

    I think this falls under the "Let the dead be dead" category, along with people who talk with the dead etc. Check out my Genetic Engineer / Infestor (See signature) for a slight similar role which does not communicate with the dead.

  3. ISO #3

 

 

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