M-FM XIV Blazer's Experiment Gamethread - Page 4
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  1. ISO #151

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 17 View Post
    M-FM Subject 1

    M-FM Subject 2

    M-FM Subject 3

    M-FM Subject 4

    M-FM Subject 5

    M-FM Subject 6

    M-FM Subject 7

    M-FM Subject 8

    M-FM Subject 9

    M-FM Subject 10

    M-FM Subject 11

    M-FM Subject 12

    M-FM Subject 13

    M-FM Subject 14

    M-FM Subject 15

    M-FM Subject 16

    M-FM Subject 17


    M-FM Subject 18

    M-FM Subject 19

    M-FM Subject 20



    Bold = Posted
    Bold and Italic = Posted once
    Normal = Not posted
    Fixed

  2. ISO #152

  3. ISO #153

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 17 View Post
    M-FM Subject 1
    M-FM Subject 2
    M-FM Subject 3
    M-FM Subject 4
    M-FM Subject 5
    M-FM Subject 6
    M-FM Subject 7
    M-FM Subject 8
    M-FM Subject 9
    M-FM Subject 10
    M-FM Subject 11
    M-FM Subject 12
    M-FM Subject 13
    M-FM Subject 14
    M-FM Subject 15
    M-FM Subject 16
    M-FM Subject 17

    M-FM Subject 18
    M-FM Subject 19
    M-FM Subject 20



    Bold = Posted
    [t]Bold and Italic[/i] = Posted once
    Normal = Not posted
    9 and 13 have posted. 9 is the one who said he's going commando and who 13 made the avatars for.

  4. ISO #154

  5. ISO #155

  6. ISO #156

  7. ISO #157

  8. ISO #158

  9. ISO #159

  10. ISO #160

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 1 View Post
    You guys are so silly. The whole train on 11 is the worst excuse for a lynch train i've seen in months.

    It's not a coincidence that i am Subject No 1. So listen to me. I am clearly the best in here.
    I haven't seen any better day one lynches. Going by what we have, which is a slip indicating he either isn't town or hasn't read his rolecard, plus his defense crying that said slip isn't actually a slip, I'm happy with pressuring him to claim.

  11. ISO #161

  12. ISO #162

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 17 View Post
    Blazer probably has not actually set that up yet
    He probably put the names of fellow citizens in their role PM. The citizens in this game are functionally similar to masons who can't recruit, and I believe it's common practice to include the names of any confirmed teammates in the role PM, whether scum or town.

  13. ISO #163

  14. ISO #164

  15. ISO #165

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 8 View Post
    He probably put the names of fellow citizens in their role PM. The citizens in this game are functionally similar to masons who can't recruit, and I believe it's common practice to include the names of any confirmed teammates in the role PM, whether scum or town.
    No Mr. Solo top Ninja. Professor Blazer doesn't do that. He never did it and he wont start it all of a sudden in a cult game. Neither scum nor town know who is on their team right now.

  16. ISO #166

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 1 View Post
    No Mr. Solo top Ninja. Professor Blazer doesn't do that. He never did it and he wont start it all of a sudden in a cult game. Neither scum nor town know who is on their team right now.
    Quote Originally Posted by Infected Role card Portion
    Details:
    -Share a night chat.
    -Know each others identity.
    orly?

  17. ISO #167

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 1 View Post
    No Mr. Solo top Ninja. Professor Blazer doesn't do that. He never did it and he wont start it all of a sudden in a cult game. Neither scum nor town know who is on their team right now.
    Quote Originally Posted by Blazer View Post

    Citizen

    An innocent bystander that had no exceptional skills to begin with. Blazer just brought these targets in to provide more hosts for the virus. Catching on to their situation, these subjects quickly formed a group. At night they decided to meet and try to figure out what was going on.

    Details:
    -Share a night chat with each other.

    Excuse me?

  18. ISO #168

  19. ISO #169

  20. ISO #170

  21. ISO #171

  22. ISO #172

  23. ISO #173

  24. ISO #174

  25. ISO #175

  26. ISO #176

  27. ISO #177

  28. ISO #178

  29. ISO #179

  30. ISO #180

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 6 View Post
    I have revealed my COM too much as it is just by giving my last hint away. Anymore and I might break the rules.
    Of the four S-FMs that remain on the "Ongoing Games" page, I do not see one in which town start with a night chat but do not know each others' identities. (Barring jailors, of course.)

  31. ISO #181

  32. ISO #182

  33. ISO #183

  34. ISO #184

  35. ISO #185

  36. ISO #186

  37. ISO #187

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 8 View Post
    Not pissed off, just annoyed.

    You're contradicting me, saying you have facts to contradict me with, yet not providing those facts. You're acting like Subject 12 right now.
    Read the fm archives. There are plenty of games where scum or town didn't know their teammates at start. Don't get butt hurt so easily. Just do your homework properly.

  38. ISO #188

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 1 View Post
    Read the fm archives. There are plenty of games where scum or town didn't know their teammates at start. Don't get butt hurt so easily. Just do your homework properly.
    I have yet to see a game in which Masons (let's face it, these citizens are masons that can't recruit) do not know who their teammates are from the start of the game.

  39. ISO #189

  40. ISO #190

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 8 View Post
    I have yet to see a game in which Masons (let's face it, these citizens are masons that can't recruit) do not know who their teammates are from the start of the game.
    -.-

    Citizens in this game are not told of their teammates upon game start.
    Problem solved and we are moving on

  41. ISO #191

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 8 View Post
    I have yet to see a game in which Masons (let's face it, these citizens are masons that can't recruit) do not know who their teammates are from the start of the game.
    They are clearly not masons. They can't club cult, recruit citizens and they are not immune to get culted. You are not a citizen.

  42. ISO #192

  43. ISO #193

  44. ISO #194

  45. ISO #195

    Re: M-FM XIII Blazer's Experiment

    There is very little to move on to at this point in the game. I'm still pretty sure that Citizens would (or should) be informed of their teammates at game start.

    Since you want to move on,
    Rolex, Psy, and any others not voting for Eleven at the moment: Would you be willing to add votes to him/hammer him if day end was approaching? Why or why not?

  46. ISO #196

  47. ISO #197

  48. ISO #198

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 8 View Post
    There is very little to move on to at this point in the game. I'm still pretty sure that Citizens would (or should) be informed of their teammates at game start.

    Since you want to move on,
    Rolex, Psy, and any others not voting for Eleven at the moment: Would you be willing to add votes to him/hammer him if day end was approaching? Why or why not?
    inb4: because we got no leads cuz its day0 herpdy derp.

    inb5: cause he probs just hasn't read his rolecard yet, or is obvious jester duh

  49. ISO #199

  50. ISO #200

    Re: M-FM XIII Blazer's Experiment

    Quote Originally Posted by M-FM Subject 8 View Post
    There is very little to move on to at this point in the game. I'm still pretty sure that Citizens would (or should) be informed of their teammates at game start.

    Since you want to move on,
    Rolex, Psy, and any others not voting for Eleven at the moment: Would you be willing to add votes to him/hammer him if day end was approaching? Why or why not?
    No i wont since the lynch train has no substance to begin with. If i were him i would do the same and not claim.
    He might be an amnesiac who tries to stealth claim for later and benign neutrals are possible allies.

    If he decides to claim and it sounds like bs to me i will reconsider.

 

 

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