Role Quitting: An Analysis
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  1. ISO #1

    Role Quitting: An Analysis

    Almost any mafia player would be familiar with role-quitters being a relatively common occurrance. There has been discussion regarding how to deal with role-quitters, and whether role-quitting is even an issue.

    Role-quitters are almost exclusively either town or mafia roles (with a few exceptions), meaning regardless of which role they quit as, they are hurting their team. It could be considered griefing or game-throwing much like in this: https://www.sc2mafia.com/forum/showth...l=1#post198891 report, where a doctor deliberately taking no actions was considered to be griefing.

    I also decided to take my most recent 20 mafia games, and categorise all the replays. The purpose of this is to highlight the frequency of role-quitting, and also to identify role-quitters.
    The games which have no role-quitters are titled:
    RQ no#.
    The games which have role-quitters are titled:
    RQ [role(s)] [name(s)].

    RQ GF Fearlessling .SC2Replay
    RQ no2.SC2Replay
    RQ no1.SC2Replay
    RQ no.SC2Replay
    RQ Invest Dash.SC2Replay
    RQ Consig Seedofpower.SC2Replay
    RQ Det EROCK.SC2Replay
    RQ Doc Cit MajorHazard Snubblez.SC2Replay
    RQ Doctor Escort Almond Zike.SC2Replay
    Attachment 6635
    RQ no6.SC2Replay
    RQ no5.SC2Replay
    Attachment 6632
    RQ no8.SC2Replay
    RQ no3.SC2Replay

    The rest of the replays will be uploaded in the next post.

    From these replays, 30% of them had atleast one role-quitter, with one of them having two role-quitters. I think it can be agreed that 30% of games having a role-quitter is non-trivial, and must be addressed.

    Obviously a larger sample size leads to a lower standard deviation of the mean, so if you are able to upload your own set of replays (both role-quitting and non-role-quitting), that would be very helpful.

    EDIT: I would also like a response from a mod as to whether action such as watch-list or kick-vote would be considered if this thread were to accumulate a sufficient number of role-quit replays for an individual.
    Last edited by CortoMontez; October 23rd, 2012 at 09:00 PM.

  2. ISO #2

  3. ISO #3

    Re: Role Quitting: An Analysis

    I notice that you don't include whether or not the team with role quitters on it won (my guess is that having a single Detective, a single Investigator, or a single Citizen quit didn't really influence the outcome of the game that much).

    As for my other reactions to seeing this thread pop up, I'll save those for a PM.

    Leaving this open for now. If it turns into the same old bullshit (e.g. "burn all role quitters alive while raping their families in front of them = justified punishment") I will lock / delete / infract. x.x
    Last edited by Lysergic; October 24th, 2012 at 12:28 AM.

  4. ISO #4

    Re: Role Quitting: An Analysis

    I believe that, because you really have no way of perfectly stopping the rolequiting entirely, any changes to the actual game are pretty useless, and just reporting them more often should suffice better than anything else.

    Maybe making reporting easier?

    Maybe making one report of a rolequitter instant kicklist for rolequitting?


    The BIGGEST thing I have seen that makes people not want to report is the wait time for an account activation, it sometimes takes days and by then people forget or ignore the report.
    Last edited by Roflcopter; October 24th, 2012 at 01:20 AM.

    Spoiler : :
    S-FM Paranormal Case Studies (Sheriff)

    "Glory only with zerglings and breast implants!!!"
    -Random player on EU

  5. ISO #5

    Re: Role Quitting: An Analysis

    Quote Originally Posted by Roflcopter View Post
    I believe that, because you really have no way of perfectly stopping the rolequiting entirely, any changes to the actual game are pretty useless, and just reporting them more often should suffice better than anything else.

    Maybe making reporting easier?

    Maybe making one report of a rolequitter instant kicklist for rolequitting?


    The BIGGEST thing I have seen that makes people not want to report is the wait time for an account activation, it sometimes takes days and by then people forget or ignore the report.

    I believe people should refrain from attempting to complain about role quitters. They are not the common.

  6. ISO #6

    Re: Role Quitting: An Analysis

    Quote Originally Posted by Damus_Graves View Post
    I believe people should refrain from attempting to complain about role quitters. They are not the common.
    I've seen one or two in every game i've played in. It used to be uncommon but it seems to be becoming a trend.

    Spoiler : :
    S-FM Paranormal Case Studies (Sheriff)

    "Glory only with zerglings and breast implants!!!"
    -Random player on EU

  7. ISO #7

  8. ISO #8

    Re: Role Quitting: An Analysis

    mmh... here's some interesting ideas...

    when the naming phase start... remove 10 points from everyone... on day two... give them the points back?

    or add a counter in the bank file... increase it by one at the start of naming phase... and then decrease it by one again at the start of day two...
    at the setup of a new game... make it check for everyone that have a counter higher then 10 and tell everyone (like watch-list)... if this counter is higher then 100 enable kick-voting...

    both ideas would be easy to get around if you know how to modify the bank-files... but then we can ban them for that?
    either way... thoughts?

    but yeah... role-quitting aren't that bad...
    Last edited by Deantwo; October 24th, 2012 at 03:37 AM.

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  9. ISO #9

    Re: Role Quitting: An Analysis

    I've been in a game where all but 1 town quit the game, a witch made Maf kill themselves and then exe got the witch, the last remaining mafioso killed the executioner and town won with a citizen... Wait, no rolequit on that?

    So it's usualy not about "how many town is there?" but rather what happens by the other roles.



    It's completely maf-favoured if there's no neutrals and town rolequits.

  10. ISO #10

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  13. ISO #13

    Re: Role Quitting: An Analysis

    A point worth noting is that in two of the replays it was a MAFIA role-quit which occurred, which is undoubtedly going to have a far greater influence on the outcome than a doctor role-quitting.

    Should a MAFIA role-quit carry a more significant penalty than the current point one? I think so.

  14. ISO #14

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  16. ISO #16

    Re: Role Quitting: An Analysis

    Here's an idea that should deter SOME people.

    In that short pause between setup and name choosing, have it say in bright red "ROLEQUITTING IS LOOKED DOWN UPON AND WILL RESULT IN A KICKLIST AND EVENTUALLY BANLIST"

    Spoiler : :
    S-FM Paranormal Case Studies (Sheriff)

    "Glory only with zerglings and breast implants!!!"
    -Random player on EU

  17. ISO #17

  18. ISO #18

    Re: Role Quitting: An Analysis

    Quote Originally Posted by CortoMontez View Post
    A point worth noting is that in two of the replays it was a MAFIA role-quit which occurred, which is undoubtedly going to have a far greater influence on the outcome than a doctor role-quitting.

    Should a MAFIA role-quit carry a more significant penalty than the current point one? I think so.
    Can you prove beyond a shadow of a doubt that they intentionally disconnected upon seeing their role, and that it had nothing to do with computer issues / real life interfering in the game?

    Because if you can't, that means a mod will spend 10-15 minutes reviewing the report, mark it as approved, eventually place the person on the Watch/KV/Banlist, and then have to spend hours more discussing the appeal when that person inevitably joins the forums to say that they disconnected because their house was burning down, at which point the report will be overturned and the whole thing will have been pointless.

    Quote Originally Posted by Roflcopter View Post
    Here's an idea that should deter SOME people.

    In that short pause between setup and name choosing, have it say in bright red "ROLEQUITTING IS LOOKED DOWN UPON AND WILL RESULT IN A KICKLIST AND EVENTUALLY BANLIST"
    How many times do I have to say in this topic that this type of punishment will not be implemented? Auto-KV / year long role locks / intentionally driving people away from the game as punishment for a crime that they may or may not have committed = automatic no.

    I'm so close to closing this. I really don't see anything productive coming out of this topic. >.>

  19. ISO #19

    Re: Role Quitting: An Analysis

    Quote Originally Posted by Lysergic View Post
    Can you prove beyond a shadow of a doubt that they intentionally disconnected upon seeing their role, and that it had nothing to do with computer issues / real life interfering in the game?

    Because if you can't, that means a mod will spend 10-15 minutes reviewing the report, mark it as approved, eventually place the person on the Watch/KV/Banlist, and then have to spend hours more discussing the appeal when that person inevitably joins the forums to say that they disconnected because their house was burning down, at which point the report will be overturned and the whole thing will have been pointless.



    How many times do I have to say in this topic that this type of punishment will not be implemented? Auto-KV / year long role locks / intentionally driving people away from the game as punishment for a crime that they may or may not have committed = automatic no.

    I'm so close to closing this. I really don't see anything productive coming out of this topic. >.>
    I see your point, but I think something really needs to be done.

    As for my idea, it is meant as a DETERRENT, to hopefully stop a few people from rolequitting. I doubt anyone would actually get punished unless they are a frequent role-quitter.

    With anywhere from 1-3 rolequits, sometimes even leave-trains erupting from them, something should really be done...

    Spoiler : :
    S-FM Paranormal Case Studies (Sheriff)

    "Glory only with zerglings and breast implants!!!"
    -Random player on EU

  20. ISO #20

  21. ISO #21

    Re: Role Quitting: An Analysis

    And again, I am hearing this complaint from THREE people. Here are TWO people who say it isn't a big enough issue to warrant this type of response:

    Quote Originally Posted by Damus_Graves View Post
    I believe people should refrain from attempting to complain about role quitters. They are not the common.
    Quote Originally Posted by Deantwo View Post
    but yeah... role-quitting aren't that bad...
    And I'm sure there are other people who agree.

    The game ALREADY punishes them with point deductions and an increased likelihood of getting the same role the next game.

    Any further punishment won't really work because of:

    Quote Originally Posted by Lysergic View Post
    Can you prove beyond a shadow of a doubt that they intentionally disconnected upon seeing their role, and that it had nothing to do with computer issues / real life interfering in the game?

    Because if you can't, that means a mod will spend 10-15 minutes reviewing the report, mark it as approved, eventually place the person on the Watch/KV/Banlist, and then have to spend hours more discussing the appeal when that person inevitably joins the forums to say that they disconnected because their house was burning down, at which point the report will be overturned and the whole thing will have been pointless.
    So please stop suggesting putting role quitters on the Watch/KV/Banlist, please stop suggesting locking them permanently into the same role, please stop suggesting flat out driving them away from the game.

    Those suggestions HURT the map by reducing popularity.

    I'm not repeating this again.

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