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  1. ISO #1

    Eremith

    Name : Eremith
    Aligment : Town / Protective
    Description : you are an isolated person , disgusted of the things in town are done
    Abilities : Can go to meditate , when he gets visited , the visitor(s) is(are) protected by death , the heremit is immune to death while he meditate , he see names and role of who visit he , his vote doesen' t count towards lynching a person ( this means both choose who to trial and choose if inno or no )
    Goal : same as town .
    Options : The rb don' t trigger the serial killer counter-kill of roleblockers : default off
    The vote doesen 't count for : trial/lynch/skip ( defualt trial and lynch )
    Can meditate 2/3/4 times ( if unchecked he goes auto on meditate )
    Investigative pairings : your target is a loner ( investigator ) / your taget is not suspicius ( sherrif )
    Last edited by Gzz; October 7th, 2012 at 04:03 AM.

 

 

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