Role - Bioterrorist (Slow Killer)
Register

User Tag List

Results 1 to 7 of 7
  1. ISO #1

    Lightbulb Role - Bioterrorist (Slow Killer)

    Role - Bioterrorist

    Alignment – None

    Discipline – You are an ex-research medical doctor attempting to get revenge on the world who downplayed your work.

    Abilities – Visit a household to spread your bacterial disease.

    ~~~Key features of bioterrorist and his disease. ~~~

    - Bioterrorist has a limited amount of vials of bacteria and his health forces him to rest the night after visiting someone. If no one is home, a vial is not used but he/she still will have to rest.

    - Everyone who is at the house you target besides yourself is now infected.

    - First day after initial infection, only the victim is aware he/she is sick as he feels ill. (A message will inform him/her). Second day after initial infection, profuse sweating alerts the entire community, everyone knows who is infected. (Via public message) Third day after initial infection, the victim has died.

    - (Not sure about this but I feel it would be a good idea) The second night after infection, victim is too sick to act and is quarantined, he/she is role blocked and only a doctor may visit him/her. (Lookouts can still target, watching for a doctor) (May prevent a person knowing he is going to die from purposely spreading disease or others from purposely becoming infected.)

    - Those who visit the same house as an infected person become infected themselves.

    - If the bioterrorist is attacked and still has a vial of bacteria remaining, he/she unleashes it upon his household infecting all inside.

    ~~~Key General Notes~~~

    - Doctors are immune to disease (self-medicate) and can heal with antibiotics by visiting the infected at night.

    - Bullet proof vests double as a biohazard suit.

    - The bioterrorist being an ex-doctor appears to all investigative roles as a doctor.

    Victory conditions – Everyone besides you becomes infected with the disease (You can win even in death!) or you are one of the last people standing (Bioterrorist wins tie with town only).

    I have always wanted a “slow-killing role” and I feel disease is the best way to create “slow-kills”. This role opens up a lot of possibilities for gameplay, such as one could fake being diseased to have people avoid him for a night. This role also makes doctors more important and a bit stronger town role.

    Obviously this role may need balancing, but I feel a slow killing role would add something new and fun to this game. The biggest issue as far as balance and fairness would be how the disease spreads but I feel my method is good and makes sense. I also think my suggestion for how disease affects a person is good but could be a bit better. Also any bit of info that would be needed that I missed can be filled in by whoever.

    -Jkount

  2. ISO #2

    Re: Role - Bioterrorist (Slow Killer)

    I like the Doctor affiliation, and the letting Doctors target. That should heal the disease.
    Those are my only points because every other part of this role exists in masses of suggestions.

    Edit: Damus points out the win in death thing. Winning in death is not exactly balanced, but this does have a sort of goal to infect. Not just like if a Witch won if Town happens to die.

    You asked for things you missed- Include the Pros, the Cons, and the effect on the Metagame.
    Last edited by Slaol; September 28th, 2012 at 11:27 PM.

  3. ISO #3

  4. ISO #4

    Re: Role - Bioterrorist (Slow Killer)

    Quote Originally Posted by Slaol View Post
    I like the Doctor affiliation, and the letting Doctors target. That should heal the disease.
    Those are my only points because every other part of this role exists in masses of suggestions.

    Edit: Damus points out the win in death thing. Winning in death is not exactly balanced, but this does have a sort of goal to infect. Not just like if a Witch won if Town happens to die.

    You asked for things you missed- Include the Pros, the Cons, and the effect on the Metagame.
    Pros are he makes doctor more useful, forces killing roles to make better choices about who they kill, can create chaos in a game that may seemingly be favorable towards one alliance, allowing the other alliances to get back in the game. Is not a boring character or seemingly impossible to play.

    Cons are that he may be too powerful, may pull too much focus away the main game if too many people become infected. Disease could be used by trolls to ruin a game, (purposely targeting those infected). Also he is sort of like mass murderer in some ways.

    I haven't really though how it could effect the metagame. Other than people could fake being ill to avoid being checked one night or people using disease to their advantage. If they are ill they could target suspected mafia to infect them. May also create weird ending scenarios.

    The winning in death is something i feel would make sense, but maybe only if all town has died. Mafia and other neutrals have no allegiance to doctors so no one way they could survive. If a town player was alive, you could entertain the idea that he got medical help somewhere else.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Also I did have an alternative idea for Bioterrorist, this role is simpler in execution, he is more like the anti-jester. Wanting to be targeted at night, but maybe not killed, maybe. Disease works in a similar fashion and doctors are still useful. Just a role I put together, have not put to much thought into how he would actually pan out in game.

    Role - Bioterrorist

    Alignment – None

    Discipline – You are an ex-research medical doctor attempting to get revenge on the world who downplayed your work.

    Abilities – Anyone who visits you becomes infected.

    ~~~Key features of bioterrorist and his disease. ~~~

    - Everyone who visits your house is now infected. Jailors are also infected if they jail him/her.

    - First day after initial infection, everything is normal. Second day victim is either normal or feels ill (If he feels ill he will be alerted via private message) Third day, if not already feeling ill, he is now (alerted via private message) If he was feeling ill on the second day, he/she dies. (If necessary) Fourth day after initial infection, the victim dies.

    - The randomness of day two and three makes it harder to figure out who the bioterrorist is.

    - If someone is infected during the first night, the will always feel ill on the third day after infection. (If they feel ill on the second day, they would always know who bioterrorist is by checking who they visited first night.) By forcing feeling ill on the third day after infection, it allows either first or second night target to be bioterrorist.

    - Those who visit the same house as an infected person become infected themselves.

    ~~~Key General Notes~~~

    - Doctors are immune to disease (self-medicate) and can heal with antibiotics by visiting the infected at night.

    - Bullet proof vests double as a biohazard suit.

    - The bioterrorist being an ex-doctor appears to all investigative roles as a doctor, (not sure about this) and as a doctor when killed. (may give a better chance for disease to spread)

    Victory conditions – Everyone besides you becomes infected with the disease (You can win even in death!) or you are one of the last people standing (Bioterrorist wins tie with town only).

  5. ISO #5

    Re: Role - Bioterrorist (Slow Killer)

    While I'll have to think about it a bit, I actualy like this idea much more than I thought I would. The glaring problem is just how badly Doctor counters Bioterrorist in it's current form. However, if the Doctors ability to counter is severely nerfed(At very least allow the Bioterrorist to attack the doctors) or Bioterrorist is well buffed, than I think it would be much more balanced.

    Another possible variation could be where the Bioterrorist infects 1 person every X nights. That infected person can spread the disease either by A) Targeting other players with night actions, or B) Getting visited by other players on nights in which the person takes no action. That way, a mass epidemic could scale out of control in the late game which would split medical support and be able to put Bioterrorist on par with the other neutral killers. Ability to infect most of the town in the mid game would be balanced by the 2 additional nights required to kill anyone, and the ability to be cured during that time.

    Quote Originally Posted by Damus_Graves View Post
    I dont like the victory in death part of the role, but over all it is well thought out and portrayed.
    Meh. Imo, in order for Bioterrorist to work, it either needs a way to be able to have the disease spread like wildfire or have a simplified victory condition which is easier then that of your classic neutral killer.


    Anyways, I like this idea, and see lots of potential in it. Good thread
    Last edited by Auckmid; September 29th, 2012 at 12:48 AM.

  6. ISO #6

    Re: Role - Bioterrorist (Slow Killer)

    its interesting to have this kind of role, but it would be complicated.

    it should probably be introduced together with nurse and the invest pairing between them

    nurse/bio-terrorist

    search the latest FM for the nurse role ;)
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  7. ISO #7

    Re: Role - Bioterrorist (Slow Killer)

    Well, as unique and cool as the role seems - the name might be badly taken by Blizzard due to "Terrorist".

    I would recommend Biological Researcher, Bioscientist, Chemical Producer, or anything that you could come up with. :P



    A few options to balance this would be to allow certain roles to require multiple visits before getting infected themselves.
    An initial balance would be the target of your disease is guranteed sick, but have to visit someone repeatively or get visited alot to spread the disease - perhaps three times.

    Or in some cases, some are zealous enough to continue regardless of being sick (murderers and neutrals?) giving chance to spread the disease.


    Let's have a Health Point for each role before getting diseased :
    (Both targeting, and being visited - counts)

    3HP : Doctor, Neutral Killer, Mason Group, Cultist Group.
    2HP : Witch, Godfather.
    1HP : Town, Mafia, Neutral


    Doctor removes the disease enough times - but in the end he gets too much antibiotics causing the body to get used to it and ignore.
    Neutral Killers should be visiting alot of players initially - so the chance of getting infected are way higher.
    Mason & Cultist speaks in groups and might even take in an infected player. If the infected don't get killed - the disease spreads to all simmulately.

    The Witch are someone who manipulates someone to target another, reducing the likelyhood of getting infected.

    Godfather are the lord of the mafia and sits on his throne, however he have two mafia to visit him alot.
    Let's say that if Mafia gets diseased, give an option to kill them so they don't endanger the rest of mafia.

    Everyone should be vulnerable, but with Survivor and Citizen having a biohazard suit use.

    Bus Drivers has a bus which can be infected, Jailors has a cell which has little to no hygiene...
    Just saying to inspire the danger of town roles.



    A vial reduces the HP by an automatic 3HP to be guranteed.
    You drop a vial to infect the murderer.

    Since this is an initial idea, it includes no randomness other then the actions of other players. DR said to hate random scripts.

    An additional idea would be to create a Disease Host, using all your vials to infect someone with a different kind of disease : The target doesn't get sick but everyone who visits or are targeted by are infected. Might be a little too OP though.



    Full credits to you, I'm only giving a balance how it would be executed.
    Last edited by RLVG; September 29th, 2012 at 03:02 AM.

 

 

Similar Threads

  1. New neutral evil role - Hired Killer
    By kyle1234513 in forum Mafia Discussion
    Replies: 3
    Last Post: April 6th, 2013, 10:37 PM
  2. [Role Suggestion] Spree Killer
    By Luna in forum Forum Mafia Discussion
    Replies: 0
    Last Post: February 6th, 2012, 06:28 AM
  3. Role: Killer Agent
    By Fragos in forum Mafia Discussion
    Replies: 8
    Last Post: December 19th, 2011, 04:21 PM
  4. {Implemented} Role Idea: Spree Killer (Neutral)
    By oops_ur_dead in forum The Display Case
    Replies: 24
    Last Post: June 19th, 2011, 09:44 AM
  5. Role: Contract Killer (Neutral)
    By MrSmarter in forum General Archive
    Replies: 3
    Last Post: May 30th, 2011, 05:25 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •