Role - Bioterrorist
Alignment – None
Discipline – You are an ex-research medical doctor attempting to get revenge on the world who downplayed your work.
Abilities – Visit a household to spread your bacterial disease.
~~~Key features of bioterrorist and his disease. ~~~
- Bioterrorist has a limited amount of vials of bacteria and his health forces him to rest the night after visiting someone. If no one is home, a vial is not used but he/she still will have to rest.
- Everyone who is at the house you target besides yourself is now infected.
- First day after initial infection, only the victim is aware he/she is sick as he feels ill. (A message will inform him/her). Second day after initial infection, profuse sweating alerts the entire community, everyone knows who is infected. (Via public message) Third day after initial infection, the victim has died.
- (Not sure about this but I feel it would be a good idea) The second night after infection, victim is too sick to act and is quarantined, he/she is role blocked and only a doctor may visit him/her. (Lookouts can still target, watching for a doctor) (May prevent a person knowing he is going to die from purposely spreading disease or others from purposely becoming infected.)
- Those who visit the same house as an infected person become infected themselves.
- If the bioterrorist is attacked and still has a vial of bacteria remaining, he/she unleashes it upon his household infecting all inside.
~~~Key General Notes~~~
- Doctors are immune to disease (self-medicate) and can heal with antibiotics by visiting the infected at night.
- Bullet proof vests double as a biohazard suit.
- The bioterrorist being an ex-doctor appears to all investigative roles as a doctor.
Victory conditions – Everyone besides you becomes infected with the disease (You can win even in death!) or you are one of the last people standing (Bioterrorist wins tie with town only).
I have always wanted a “slow-killing role” and I feel disease is the best way to create “slow-kills”. This role opens up a lot of possibilities for gameplay, such as one could fake being diseased to have people avoid him for a night. This role also makes doctors more important and a bit stronger town role.
Obviously this role may need balancing, but I feel a slow killing role would add something new and fun to this game. The biggest issue as far as balance and fairness would be how the disease spreads but I feel my method is good and makes sense. I also think my suggestion for how disease affects a person is good but could be a bit better. Also any bit of info that would be needed that I missed can be filled in by whoever.
-Jkount