Mass murderer w / bodyguard
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    Mass murderer w / bodyguard

    So I was recently in a game where I was the mass murderer. Was invuln at night, and able to target myself.

    I targeted myself night 1, and so did a Bodyguard. As a result the body guard shot and killed me in a shootout.

    Is this supposed to happen? I would assume visiting your own house would mean you never leave the house, and as a result the bodyguard entering wouldn't kill me... he's attempting to protect me. Like a backstab kind of deal... I don't feel like I should have died. Please let me know if this is as designed.

  11. ISO #11

    Re: Mass murderer w / bodyguard

    This made me rofl. Bodyguard = hard counter to mm.
    I love oops

    Spoiler : :

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  12. ISO #12

    Re: Mass murderer w / bodyguard

    I you MM A visit target B while bodyguard C is going to b aswell you die if the bodyguard pierces night immunity.

    sadly, you are not exactly the same as the vete. the system sees you as visiting player A so its not a bug

    if its a good idea to change it however... not to sure about it.
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  13. ISO #13

    Re: Mass murderer w / bodyguard

    I have heard Bodyguard follow his target to their target? That would have Bodyguard kill a Mass Murderer no matter who it targeted if the BG targeted the MM. Not sure if the Bodyguard does that, but it makes him thoroughly confusing if he does. lol

  14. ISO #14

    Re: Mass murderer w / bodyguard

    i dont think it would be fair for a bodyguard if it gets nerfed.
    Spoiler : Forum Mafia :

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  17. ISO #17

    Re: Mass murderer w / bodyguard

    The bodyguard was not protecting the MM. He was protecting another person who happens to visit the MM. Post a replay to confirm this.

    However, I would like to know how bodyguard mechanics chooes who to protect in the case when 2 or more targets visited the MM.

    Edit: Never mind. I think I see what's the problem here. This indeed is a bug, since the MM doesn't "attack" himself.
    He merely visits himself.
    Last edited by MrMostache; September 29th, 2012 at 06:53 AM.
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