Jester selecting guilty suicide...
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  1. ISO #1

    Jester selecting guilty suicide...

    Someone suggested this brilliant idea awhile back and everyone seemed to think it's great.

    It's still not implemented though. Any word?

    Sounds easy to stick into the settings. Jester gets lynched, at night, select a player who guiltied like you do at night with any role who makes night actions. Or, at any point while being lynched, use a command or just a pop-up area where you select a guiltyer to die. Seems like there would be a lot of easy, generic options to make this happen.

    It would not only be cool and perfectly selecting, then even better if a Doctor selects your selection and the Jester gets no kill.

    Any word?
    Any word?
    Any word?
    Any word?
    Any word?

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: Jester selecting guilty suicide...

    Don't like it. Jester is perfect.

    If anything add a slight "selection" by factoring the people that he annoys more heavily than those that he doesn't. Still only select from the people that guilty.
    If Red was annoyed 4 times and Red Blue and Yellow all guilty, then Red has a 5/7 chance, Blue a 1/7, and Yellow a 1/7.

    Keeps Jester a wildcard, doesn't give him game deciding power late game. Jester is Perfect, no ruining changes, please.

  5. ISO #5

  6. ISO #6

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by kiranearitachi View Post
    /sign
    i approve of this simply due to the lulz that it would cause in pubs
    and we all play this for fun don't we?

    /sign
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  7. ISO #7

    Re: Jester selecting guilty suicide...

    in sc2mafia there are 15 players. only 15. Most of the time the KPN is going to be around 2-3, due to vigi/jailors.
    In three days 6-9 people would be dead.
    Jester would become even more powerful if he was able to pick his victim. And personally, I just do not like that idea of jester becoming more powerful than he should be.

  8. ISO #8

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Damus_Graves View Post
    in sc2mafia there are 15 players. only 15. Most of the time the KPN is going to be around 2-3, due to vigi/jailors.
    In three days 6-9 people would be dead.
    Jester would become even more powerful if he was able to pick his victim. And personally, I just do not like that idea of jester becoming more powerful than he should be.
    this change doesn't increase the KPN at all so throw that out of the window
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  9. ISO #9

  10. ISO #10

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Slaol View Post
    Don't like it. Jester is perfect.

    If anything add a slight "selection" by factoring the people that he annoys more heavily than those that he doesn't. Still only select from the people that guilty.
    If Red was annoyed 4 times and Red Blue and Yellow all guilty, then Red has a 5/7 chance, Blue a 1/7, and Yellow a 1/7.

    Keeps Jester a wildcard, doesn't give him game deciding power late game. Jester is Perfect, no ruining changes, please.
    We have already went through the fact that the random factor in the jester is a BAD thing.

    Spoiler : :
    FM XIV - Rapture : Denizen
    FM XV - Star Wars : Citizen
    FM XIV - FuzzyWuzzyTown : Doctor

  11. ISO #11

  12. ISO #12

  13. ISO #13

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Mugy7 View Post
    We have already went through the fact that the random factor in the jester is a BAD thing.
    Kind of disagree, personally. Not ALL randomness is bad, and there's already a way to ensure that Jester lynches kill who you want them to (protip: vote canceling at the last second is great).

  14. ISO #14

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Mugy7 View Post
    We have already went through the fact that the random factor in the jester is a BAD thing.
    Completely disagree. Jester is perfect. Cant directly decide things, but adds more flair and excitement to the game than any other role. The random effect makes every guilty voter wet their pants, and the pure existence of the role gives every evil role a better chance to not be lynched. Direct selection of the kill would ruin the art of the Jester.

  15. ISO #15

    Re: Jester selecting guilty suicide...

    It sounds cool, but honestly, there's no point for it. The Jester already won. Why does he still need to influence the game? A player might get some fun in being able to kill a certain person, but is it worth the risk? And the risk being: a friend of the Jester leads a lynch on him, and the friend guilties so as to not look suspicious after pushing so hard to lynch, and the Jester picks someone besides his friend.

    I see no point in allowing the Jester to influence the game as he wants after he is already dead and victorious.

  16. ISO #16

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Boss View Post
    what about, pre-determined setting: host option for the jester to be limited to:
    -can select guilty voter,
    -can select innocent voter,
    -can select abstainer.
    That's horrible. Guilties only. Killing an innocent or abstainer completely defeats the purpose of success.

    THERE IS NO REASON AT ALL TO NOT ADD THIS AS AN OPTION.

    The arguments against this make no sense.

    "plz jester dont kill me" is still valid. In fact, you can plead to the jester while he's dying/dead to not choose yourself. Then at least typing "plz jester dont kill me" makes some sense instead of typing to pointless shit for no reason. There's enough of that every game already.

    Random vs. selection is a retarded argument. Random still kills one person. It is random. It could be the person the selection would choose anyway. Selection only seals the deal.

    Also, for Doctors (who can heal jester suicide), healing the the victim the jester chooses is even more pro (because you anticipated a player's choice, instead of take a wild guess).

    At minimum:

    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    Last edited by Xen; September 26th, 2012 at 03:46 PM.

  17. ISO #17

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Xen View Post
    That's horrible. Guilties only. Killing an innocent or abstainer completely defeats the purpose of success.

    THERE IS NO REASON AT ALL TO NOT ADD THIS AS AN OPTION.
    Jester is by far the most balanced role that is in the game imo.
    Dont fix what aint broken.

  18. ISO #18

    Re: Jester selecting guilty suicide...

    Actually, I hardly play Mafia anymore, so I don't really give a shit. This game has become a joke, the good players don't play anymore, and the modifications this year have ruined it, Blizzard has ruined it taking away "Open to Public", and SC2 is just a plain dead game. This idea is simply an idea to make the game better, take it or leave it.

  19. ISO #19

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Xen View Post
    That's horrible. Guilties only. Killing an innocent or abstainer completely defeats the purpose of success.

    THERE IS NO REASON AT ALL TO NOT ADD THIS AS AN OPTION.

    The arguments against this make no sense.

    "plz jester dont kill me" is still valid. In fact, you can plead to the jester while he's dying/dead to not choose yourself. Then at least typing "plz jester dont kill me" makes some sense instead of typing to pointless shit for no reason. There's enough of that every game already.

    Random vs. selection is a retarded argument. Random still kills one person. It is random. It could be the person the selection would choose anyway. Selection only seals the deal.

    Also, for Doctors (who can heal jester suicide), healing the the victim the jester chooses is even more pro (because you anticipated a player's choice, instead of take a wild guess).

    At minimum:

    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    ADD AS AN OPTION.
    I'm jus ttaking what I see in forum mafia. the option on abstainers is to discourage lurking. the option on innocent voters is the opposite effect. different scenarios. But i'd be happy with guilty voters are 'targetable to die'

  20. ISO #20

    Re: Jester selecting guilty suicide...

    As long as the jester can only select the guilty players, I'm all in.
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  21. ISO #21

    Re: Jester selecting guilty suicide...

    Quote Originally Posted by Guardian View Post
    As long as the jester can only select the guilty players, I'm all in.
    this^ he should be able to choose between guilty voters during his last wish/words
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

 

 

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