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Thread: Last wills

  1. ISO #1

    Last wills

    I'd like to see a prompt suggesting players to add a last will, especially if they're new. I've seen too many dead investigative roles without last wills, and when I look back I see that they had found mafia members or neutrals and the like. It appears as though they either did not know last wills existed, or they did not know how to use them. I simply feel that it would be beneficial to all players to have a reminder of using a last will.

    This idea might be a bit overpowered, but I would suggest a host option revealing all night actions of a town member in their last will when they die. It would save time having to type out at night when you don't have much time, or writing out results in the day instead of typing. Thoughts?
    And if I die tomorrow, I'd be alright because I believe that after we're gone, the spirit carries on...
    Spoiler : FM History :
    FMXV: Jester: Win/MVP SFM-Borderlands: Witch: Win M-FM Blazer's Experiment: Subject 8, Sheriff/Infected (Lose) M-FM Nasty Rumors/Treasure Town: Skuntank, Blackmailer (Lose)

  2. ISO #2

    Re: Last wills

    Quote Originally Posted by Nazzhoul View Post
    I'd like to see a prompt suggesting players to add a last will, especially if they're new. I've seen too many dead investigative roles without last wills, and when I look back I see that they had found mafia members or neutrals and the like. It appears as though they either did not know last wills existed, or they did not know how to use them. I simply feel that it would be beneficial to all players to have a reminder of using a last will.

    This idea might be a bit overpowered, but I would suggest a host option revealing all night actions of a town member in their last will when they die. It would save time having to type out at night when you don't have much time, or writing out results in the day instead of typing. Thoughts?
    I dont approve of auto written lws. lws are simplely the last message you say to town.
    And mafia dont benefit from that aspect. neither do neutrals.

    a prompt is already in place i believe. a day/night ends in 10 pops up. that should be enough.

  3. ISO #3

  4. ISO #4

    Re: Last wills

    Quote Originally Posted by Damus_Graves View Post
    I dont approve of auto written lws. lws are simplely the last message you say to town.
    And mafia dont benefit from that aspect. neither do neutrals.

    a prompt is already in place i believe. a day/night ends in 10 pops up. that should be enough.
    The idea of a prompt was more of a "Remember to type "-lw" to create a last will, revealing information to the town in case you die!" kind of thing. Maybe it would only pop up on a player's first few games, just so that they know the mechanics.
    And if I die tomorrow, I'd be alright because I believe that after we're gone, the spirit carries on...
    Spoiler : FM History :
    FMXV: Jester: Win/MVP SFM-Borderlands: Witch: Win M-FM Blazer's Experiment: Subject 8, Sheriff/Infected (Lose) M-FM Nasty Rumors/Treasure Town: Skuntank, Blackmailer (Lose)

  5. ISO #5

  6. ISO #6

    Re: Last wills

    Quote Originally Posted by RLVG View Post
    Suggestion :
    Auto-LW in the form that LW window pops up each time Night starts, making it easier for players who don't know about LW to discover about it.

    Text are not autowritten.
    That doesn't seem like a half bad idea.
    Would get on my nerves though >.<
    Quote Originally Posted by Kusco View Post
    Dirty fucking swiss neutral

  7. ISO #7

  8. ISO #8

    Re: Last wills

    Quote Originally Posted by Mugy7 View Post
    Perhaps there should be another window that has all the commands written on it, kinda like the role card window. New players don't normally read the help menu.
    because its bugged to hell. nobody can read it because blizz hasn't fixed it yet
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  9. ISO #9

    Re: Last wills

    Quote Originally Posted by Chane View Post
    because its bugged to hell. nobody can read it because blizz hasn't fixed it yet
    Okay. I'm not the only one who got that.

    I don't think it's a great idea. Popping-up a box wouldn't help newbies to understand how to make lw and why they're important. I'm fine with the "How to make last wills ?" in game.

  10. ISO #10

  11. ISO #11

  12. ISO #12

    Re: Last wills

    Quote Originally Posted by Blazer View Post
    I think someone suggested adding a bunch of buttons, but it would require a ton of work on DR's part.
    He would almost literally have to rewrite the game, it's Just not worth it.

    Spoiler : :
    FM XIV - Rapture : Denizen
    FM XV - Star Wars : Citizen
    FM XIV - FuzzyWuzzyTown : Doctor

 

 

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