I've decided to post my quite random notepad document of role suggestions that has been around for quite a while.
I won't ever post more role suggestions after this.
If some of these are suggested already, then just ignore them and uncredit me for that role.
You're allowed to edit the roles and make your own hopefully improved version and credit it to yourself.
Town
Spoiler : Time Mage :Role :
Town
Time Mage
Description :
A magister practiced to manipulate time itself.
Abilities :
Change the Order of Night Actions of players.
One target may be slower, another faster.
(Same layout as busdriver)
Example :
Someone dies, get killed by two. Doctor heals first kill - target dies by 2nd kill.
Time Mage : Doctor comes after the two kills, healing the person back alive.
Cult is the last to act.
Time Mage : Cult would be the first to act.
Bulletproof vests are used before someone kills, protecting themselves.
Time Mage : Bulletproof Vests are used too late, ending up getting killed.
Disguiser replaces target after the target has been killed (by another).
Time Mage : Disguiser replaces a target first, and get killed.
Visitor (Invest/Kill) visits a veteran, veteran alerts first and Visitors dies.
Time Mage : Visitor visits Veteran before alert, gaining information or kill.
Option : (Default)
Time Changes are limited to 2/3 times for A and B.
That would mean you can use the ability 4/6 days a row or 2/3 times overall if you spend both simmulately.
Spoiler : Stalker :Role :
Town / Investigative
Stalker
Description :
A specialist of gaining information by stalking.
The excessive stalking requires alot of energy.
Abilities :
Target a player and see everything that happens.
- Kill someone
- Investigate someone
- Douse / burn someone
- Witch someone (target not seen)
- Convert someone
- Purpose / Forced suicide (-suicide / witch)
- Jail(ed)
- Idle
(Optional)
- Chat [Not able to listen] (Jail/ed, Mas, Cul, Maf)
(Default: 2)
Spoiler : Registar :Role :
Town
Registar
Description :
The registar is a person whose job is to keep official records,
and every valuable information that are given.
Abilities :
Target someone to gain their research, and to let them know of you.
Only a maximun of (default: 3) clues are given per player.
Only a maximun of X clues are given in total.
Last Will must be used to write the given notes.
If a disguiser or janitor cleans you of role,
they will be given the Last Will.
Roles with research :
- Lookout, Detective (Visiting investigative)
- Sheriff, Investigative (Information Investigative)
- Jailor (who was jailed / Executed)
- Doctor (Who was healed/attacked/convert attempted)
- Escort (Who was roleblocked / Immune)
- Bus Driver (Who was switched)
Example :
This works as a "living players" coroner.
Investigative has investigated 6 players.
Random 2/3 of the 6 players are shown to you.
Player 1 : (Detective)
- Player 3 visited 7. (Night 2)
-- Player 6 visited 5. (Night 3)
--- Player 15 visited 1. (Night 6)
Player 2 : (Investigator)
- Player 1 is a stalker (Night 1)
-- Player 6 own a veritable arsenal of weapons (Night 3)
Due to the limited clues in total, you have to play carefull.
Targeting the wrong player may get yourself killed.
Spoiler : Captain :Role :
Town
Captain
Description :
The captain is a master of leading.
He may establish a group to talk during night.
Abilities :
Recruit someone to join your night group.
Everyone are allowed, none will change their roles.
They decide if they may join in or not.
Cults, Mason or Mafia would have to leave their chat to join.
-Target still works
If the Captain dies or town is not large enough, the group disbands.
Max players (you excluded):
10-15 = 3
6-9 = 2
0-5 = 0
Example :
Like a cult, mafia or mason, they are able to talk at night.
However - this has no role or faction restriction.
Cult/Maf/Mason are leaving the old chat to join the new one.
It would benefit the town, or it would benefit the others.
Spoiler : Engineer :Role :
Town
Engineer
Description :
An intelligent person able to construct mechanics.
Abilities :
Able to construct a turret for someone to use.
(It would act as a veteran for one night)
Able to construct a radar for someone to use.
(It would act as an immunity, aware of hostile.)
Construct a freeze beam gun to use on someone.
(It would act as a roleblock)
Each construction breaks after use.
You have limited materials. (Default: 2)
Mafia
Spoiler : Residual :Role :
Mafia
Residual
Description :
A master of disarming or removal of equipment.
Ability :
Remove a single charge of a player.
You're not told what the charge is about.
This can be combined with an attack,
to gurantee a kill or prevention of getting killed.
- Bulletproof Vest
- Bullets
- Execution
- Other things
Spoiler : Coterie :Role :
Mafia
Coterie
Description :
One to manipulate groups of people to his benefits.
Abilities :
Join a Mason / Cultist faction if recruited,
while maintaining mafia status.
Mafia chat replaced by faction chat.
-target continues to work.
Optional : Everyone are displayed as Anonymous A / B / C.
Spoiler : Clairvoyant (Unoriginal suggestion) :Role :
Mafia
Clairvoyant
Description :
A spirit medium able to communicate with the dead.
This person will gain valuable clues.
Abilities :
Target a dead player to discover :
Discover All Targets
Discover (Max Default: 2) Investigator Clues per player
Target will only give roles by neutral / town kills,
because they will not cooperate with their killers.
Example :
This is the mafia edition of Coroner, enough said.
It's limited to victims of neutral or town killers.
Investigator clues are shown as if you've investigated someone.
(For example : Player 5 are working with knives)
(Example 2 : Player 5 visited player 2)
Neutral
Spoiler : Con Man :Role :
Neutral
Con Man
Description :
The Con Man is a self centered person.
He can stage things for his own benefits.
Abilities :
You may do one of the following :
Investigate someone each night.
Disguise as one of the currently living.
Disguise : Investigators see the disguised role.
Disguise : You don't take the players name.
The disguise wears out if target dies,
or if you decide a new target.
Spoiler : Cynical :Role :
Neutral
Cynical
Description :
A distrustful person with a pessimistic view of everyone.
The cynical are extremely skilled on framing someone.
The cynical are limited to frame by few materials.
Abilities :
You may target one to be framed permanentally.
Option 1 :
Shows up as a current living town.
Option 2 :
Shows up as a current living neutral killer
(Default: 2)
Spoiler : Slayer :Role :
Neutral / Killing
Slayer
Description :
An expert of laying mines and using a sniper riffle.
The slayer is a tactician who plan enemy routes.
An undying thirst of death it's reason.
Abilities :
Target player A & target Player B.
(Same system as Bus Driver, can target self as B)
If the target visits your target,
they will be killed.
If B visits A instead, it won't work.
(B will notice a stalker and take a different route)
If A/B visits C or visa versa, nothing will happen at all.
You can target multiple players, depending on a limit.
8-15 = 3 players.
4-7 = 2 players.
X-3 = 1 players.
Options :
Invulnerable at Night
Wait 1/2 days after killing current max limit of a night