RLVG's Random 12 Roles
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  1. ISO #1

    RLVG's Random 12 Roles

    I've decided to post my quite random notepad document of role suggestions that has been around for quite a while.
    I won't ever post more role suggestions after this.

    If some of these are suggested already, then just ignore them and uncredit me for that role.

    You're allowed to edit the roles and make your own hopefully improved version and credit it to yourself.



    Town



    Spoiler : Time Mage :
    Role :
    Town
    Time Mage




    Description :
    A magister practiced to manipulate time itself.



    Abilities :
    Change the Order of Night Actions of players.
    One target may be slower, another faster.

    (Same layout as busdriver)




    Example :
    Someone dies, get killed by two. Doctor heals first kill - target dies by 2nd kill.
    Time Mage : Doctor comes after the two kills, healing the person back alive.

    Cult is the last to act.
    Time Mage : Cult would be the first to act.

    Bulletproof vests are used before someone kills, protecting themselves.
    Time Mage : Bulletproof Vests are used too late, ending up getting killed.

    Disguiser replaces target after the target has been killed (by another).
    Time Mage : Disguiser replaces a target first, and get killed.

    Visitor (Invest/Kill) visits a veteran, veteran alerts first and Visitors dies.
    Time Mage : Visitor visits Veteran before alert, gaining information or kill.



    Option : (Default)
    Time Changes are limited to 2/3 times for A and B.

    That would mean you can use the ability 4/6 days a row or 2/3 times overall if you spend both simmulately.

    Spoiler : Stalker :
    Role :
    Town / Investigative
    Stalker




    Description :
    A specialist of gaining information by stalking.
    The excessive stalking requires alot of energy.



    Abilities :
    Target a player and see everything that happens.

    - Kill someone
    - Investigate someone
    - Douse / burn someone
    - Witch someone (target not seen)
    - Convert someone
    - Purpose / Forced suicide (-suicide / witch)
    - Jail(ed)
    - Idle
    (Optional)
    - Chat [Not able to listen] (Jail/ed, Mas, Cul, Maf)

    (Default: 2)

    Spoiler : Registar :
    Role :
    Town
    Registar




    Description :
    The registar is a person whose job is to keep official records,
    and every valuable information that are given.



    Abilities :
    Target someone to gain their research, and to let them know of you.

    Only a maximun of (default: 3) clues are given per player.
    Only a maximun of X clues are given in total.

    Last Will must be used to write the given notes.

    If a disguiser or janitor cleans you of role,
    they will be given the Last Will.


    Roles with research :
    - Lookout, Detective (Visiting investigative)
    - Sheriff, Investigative (Information Investigative)
    - Jailor (who was jailed / Executed)
    - Doctor (Who was healed/attacked/convert attempted)
    - Escort (Who was roleblocked / Immune)
    - Bus Driver (Who was switched)



    Example :
    This works as a "living players" coroner.

    Investigative has investigated 6 players.
    Random 2/3 of the 6 players are shown to you.

    Player 1 : (Detective)
    - Player 3 visited 7. (Night 2)
    -- Player 6 visited 5. (Night 3)
    --- Player 15 visited 1. (Night 6)

    Player 2 : (Investigator)
    - Player 1 is a stalker (Night 1)
    -- Player 6 own a veritable arsenal of weapons (Night 3)

    Due to the limited clues in total, you have to play carefull.
    Targeting the wrong player may get yourself killed.

    Spoiler : Captain :
    Role :
    Town
    Captain




    Description :
    The captain is a master of leading.
    He may establish a group to talk during night.



    Abilities :
    Recruit someone to join your night group.
    Everyone are allowed, none will change their roles.

    They decide if they may join in or not.

    Cults, Mason or Mafia would have to leave their chat to join.
    -Target still works

    If the Captain dies or town is not large enough, the group disbands.


    Max players (you excluded):
    10-15 = 3
    6-9 = 2
    0-5 = 0


    Example :
    Like a cult, mafia or mason, they are able to talk at night.

    However - this has no role or faction restriction.
    Cult/Maf/Mason are leaving the old chat to join the new one.

    It would benefit the town, or it would benefit the others.

    Spoiler : Engineer :
    Role :
    Town
    Engineer




    Description :
    An intelligent person able to construct mechanics.



    Abilities :

    Able to construct a turret for someone to use.
    (It would act as a veteran for one night)

    Able to construct a radar for someone to use.
    (It would act as an immunity, aware of hostile.)

    Construct a freeze beam gun to use on someone.
    (It would act as a roleblock)


    Each construction breaks after use.
    You have limited materials. (Default: 2)




    Mafia



    Spoiler : Residual :
    Role :
    Mafia
    Residual




    Description :
    A master of disarming or removal of equipment.



    Ability :
    Remove a single charge of a player.
    You're not told what the charge is about.

    This can be combined with an attack,
    to gurantee a kill or prevention of getting killed.

    - Bulletproof Vest
    - Bullets
    - Execution
    - Other things

    Spoiler : Coterie :
    Role :
    Mafia
    Coterie




    Description :
    One to manipulate groups of people to his benefits.



    Abilities :
    Join a Mason / Cultist faction if recruited,
    while maintaining mafia status.

    Mafia chat replaced by faction chat.
    -target continues to work.

    Optional : Everyone are displayed as Anonymous A / B / C.

    Spoiler : Clairvoyant (Unoriginal suggestion) :
    Role :
    Mafia
    Clairvoyant




    Description :
    A spirit medium able to communicate with the dead.
    This person will gain valuable clues.



    Abilities :
    Target a dead player to discover :
    Discover All Targets
    Discover (Max Default: 2) Investigator Clues per player

    Target will only give roles by neutral / town kills,
    because they will not cooperate with their killers.



    Example :
    This is the mafia edition of Coroner, enough said.
    It's limited to victims of neutral or town killers.

    Investigator clues are shown as if you've investigated someone.
    (For example : Player 5 are working with knives)
    (Example 2 : Player 5 visited player 2)




    Neutral



    Spoiler : Con Man :
    Role :
    Neutral
    Con Man




    Description :
    The Con Man is a self centered person.
    He can stage things for his own benefits.



    Abilities :
    You may do one of the following :

    Investigate someone each night.
    Disguise as one of the currently living.

    Disguise : Investigators see the disguised role.
    Disguise : You don't take the players name.

    The disguise wears out if target dies,
    or if you decide a new target.

    Spoiler : Cynical :
    Role :
    Neutral
    Cynical




    Description :
    A distrustful person with a pessimistic view of everyone.

    The cynical are extremely skilled on framing someone.
    The cynical are limited to frame by few materials.



    Abilities :
    You may target one to be framed permanentally.

    Option 1 :
    Shows up as a current living town.

    Option 2 :
    Shows up as a current living neutral killer

    (Default: 2)

    Spoiler : Slayer :
    Role :
    Neutral / Killing
    Slayer




    Description :
    An expert of laying mines and using a sniper riffle.
    The slayer is a tactician who plan enemy routes.
    An undying thirst of death it's reason.




    Abilities :
    Target player A & target Player B.
    (Same system as Bus Driver, can target self as B)

    If the target visits your target,
    they will be killed.

    If B visits A instead, it won't work.
    (B will notice a stalker and take a different route)

    If A/B visits C or visa versa, nothing will happen at all.

    You can target multiple players, depending on a limit.

    8-15 = 3 players.
    4-7 = 2 players.
    X-3 = 1 players.


    Options :
    Invulnerable at Night
    Wait 1/2 days after killing current max limit of a night
    Last edited by RLVG; September 19th, 2012 at 12:21 PM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: RLVG's Random 12 Roles

    Quote Originally Posted by Damus_Graves View Post
    What are the win conditions for the neutrals?

    I like the first mafia role.
    That may be discussed on, since Con Man / Cynical has a more evil way of surviving.

    I would say a condition of remaining with the other neutrals or last standing... Both being difficult.



    Quote Originally Posted by Tensa View Post
    Well you did a fault you writed town in red instead of mafia don't readed them all but I like the first town but mb he should be neutral cause it isn't good for town that gf kill before escort rb ^^
    Fixed the text. As for Time Mage, I find it a bit difficult to survive as a neutral consindered it's both as helpfull or dangerous to all sides.

    Beside, town should make a mistake and not be perfect. Consinder all the other roles like jailor, vigilante, escort, etc.
    Last edited by RLVG; September 19th, 2012 at 11:12 AM.

  5. ISO #5

  6. ISO #6

    Re: RLVG's Random 12 Roles

    Quote Originally Posted by Damus_Graves View Post
    Most these roles seem overpowered to me

    Con man seems to be too much like Disguiser and time mage is OP as hell.
    Captain is the best here by far
    Con Man does not kill the target and instead disguises as it's role - neutralized if the target you disguised as dies, and with the ability to constantly change disguises - it can be used to WIFOM everyone as long there's invests around. You don't steal his name - only role-information for invests.



    Time Mage might be OP, but at first you don't know what others are - and second, if you learn roles then you would have to play differently so that you don't get tricked to benefit the non-town.

    It's equally as helpfull and dangerous to everyone, it depends how it is played. If it's too overpowered - could invite with limited uses.
    Last edited by RLVG; September 19th, 2012 at 11:48 AM.

  7. ISO #7

  8. ISO #8

    Re: RLVG's Random 12 Roles

    Quote Originally Posted by Damus_Graves View Post
    Con Man's goal of survival would be easy as hell.
    Or is it?
    If you disguise as the wrong role, you will be invested and lynched.

    To be sure, you would need to investigate - which causes a few days to be wasted.

    If they realise Investigator are not possible after all, another lynch for consig suspect.

    If the targeted player dies, your disguise is removed and you would have to spend another night to disguise yourself - being open to your true self, a smart invest may see the changes and lynch you.



    The killer to the whole this? You're not immune, can be roleblocked and killed.



    Perhaps the goal could consist of being on a tie or sole survivor which would cause it to be quite hard - no option to kill and instead rely on maf/town/other neutrals to lynch.



    Edit : Edited to make it easier to understand. Disguiser doesn't kill or carry a name.
    Last edited by RLVG; September 19th, 2012 at 02:18 PM.

 

 

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