PUSH
The Division:
Godfather(Hidden Super Power)
Hidden Super Power
Hidden Super Power
Hidden Super Power
Triads:
Expert Bleeder
Expert Bleeder
Neutral:
Novice Shifter
Town:
Hidden Super Power
Hidden Super Power
Hidden Super Power
Hidden Super Power
Hidden Super Power
Hidden Super Power
Hidden Super Power
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Possible Division roles:
Expert Mover, Pusher, Imprisoned Watcher, Shadow, Expert Shifter, Wiper.
Possible Town roles:
Novice Mover, Novice Watcher, Expert Watcher, Novice Stitch, Expert Stitch, Paranoid Watcher, Sniff, Novice Bleeder.
Mechanics:
- Each player starts with 0 charges on their ability.
- Exception: Paranoid Watchers start with 2 charges; Novice Shifter starts with 1 charge; 2 Division members and 3 Town members will each start with 1 charge.
- Every day there will be a chance to win a Power Boosting Drug (+1 Ability charge).
- The game will end when two of the factions die, excluding benign neutral.
- The Division members share a night chat.
- Similarily, Bleeders share a night chat.
- If an Expert Bleeder wins the Power Boosting Drug, they will be able to kill 2 people the following night.
- Paranoid Watcher CAN be roleblocked successfully.
Winning Power Boosting Drugs:
- Everyone must PM me a living player's name.
- You may not submit your own name.
- Failing to submit a name excludes you from winning that day
- I will then flip a coin;
- Heads: Player with the most votes wins the drug.
- Tails: Player with the least votes wins the drug.
- Draw will be held 6 hours before day ends, incase the winner wishes to use their drug that night.
Role list
Watcher :
Watchers have the ability to foresee the future to varying degrees.
Novice : Target one person each night, learning their investigative pairings.
Novice Ability : During the day you may activate your ability, learning the exact role of your target the following night.
Expert : Receive feedback on all of Mafia's targets.
Expert Ability : During the day you may activiate your ability, receiving a transcript of Mafia discussion of the previous night (all mafia names remain hidden).
Imprisoned : Target one person each night, determining their investigative pairings.
Imprisoned Ability : During the day you may activate your ability, learning the exact role of your target the following night.
Paranoid Watcher : Kill every person that visits you at night.
Paranoid Ability : During the day you may activate your ability, preventing you from going on alert at night (2 uses).
Mover :
Movers are powerful telekinetics who are trained to indentify the specific atomic frequency of a given material and alter the gravitational field around it.
Novice : Target one person each night, immobolizing them.
Novice Ability : During the day you may activiate your ability, receiving the ability to block 2 people the following night.
Expert : Target one person, forcing them to visit a player of your choice.
Expert Ability : During the day you may activiate your ability, forcing one player to vote for a player of your choice.
Pusher :
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them.
Pusher : Target one person each night, making them think they were roleblocked, witched, or attacked+healed.
Ability : During the day you may activiate your ability, convincing one player not to vote the entire day (target's votes don't count).
Bleeder :
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels.
Novice : Target one person, killing them. Limited to 2 kills.
Novice Ability : During the day you may activiate your ability, and kill someone during the day.
Expert : Target one person each night, killing them. (Only one KPN for Bleeder team)
Notive Ability : (PASSIVE) While both Expert Bleeders are alive, Novice Stiches can't recuperate their victims. +1 Power Boosting Drug allows Expert Bleeders to kill 2 people the following activation.
Sniff :
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances.
Sniff : Target one person each night, determinine who the visited.
Sniff Ability : During the day you may activate your ability, showing you who visited your target the previous night.
Shifter :
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it.
Novice : During the night, you may make a decoy of yourself, saving you from attacks. (limited 4 uses, not including auto)
Novice Ability : (PASSIVE) For a single use, you will save yourself automatically.
Expert : Target one person each night, making them appear as any role you choose.
Expert Ability : During the day you may activate your ability, receiving the ability to make a Division member appear as any role of your choosing the following night (still can frame).
Wiper :
Wipers are skilled at either temporarily or permanently erasing memories, and invaluable asset in espionage.
Wiper : Target one person at night, causing them to receive all feedback 1 day later (except death).
Wiper Ability : During the day you may activate your ability, preventing a lynch that day.
Shadow :
Shadows are trained to block the vision of other clairvoyants, such as sniffs, making any subject within their target radius appear "dark".
Shadow : Appears as a Citizen to Watchers.
Shadow Ability : During the day you may activate your ability, roleblocking Sniffs and Watchers.
Stitch :
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state.
Novice : Target one person each night, saving them from attacks.
Novice Ability : During the day you may activate your ability, receiving the ability to target yourself the next night.
Expert : Target one person each night, saving them from attacks (Can defend against 2 Bleeders).
Expert Ability : During the day you may activate your ability, unhealing your target, causing them to die.
Investigative Pairings:
Citizen / Shadow [Your vision shows nothing of importance.]
Expert Bleeder / Novice Bleeder / Paranoid Watcher / Wiper [Your vision shows a killer.]
Novice Mover / Expert Mover [Your vision shows a telekenetic.]
Novice Watcher / Expert Watcher / Imprisoned Watcher [Your vision shows someone with a powerful mind.]
Sniff / Pusher / Novice Stitch [Your vision shows someone who has yet to master their powers.]
Novice Shifter / Expert Shifter / Expert Stitch [Your visions shows much that may not be real.]
Order of Operations:
1. Novice Mover blocks. (affected by 3)
2. Paranoid Watcher goes on alert.
3. Expert Mover moves.
4. Expert Shifter shifts.
5. Pusher pushes.
6. Wiper wipes.
7. Novice Shifter vests (+99)
8. Stitches heal (Novice (+1), Expert (+2))
9. All kills (Division (-1), Expert Bleederx2 (-2), Expert Bleederx1 (-1), Novice Bleeder (-1))
10. All investigative results (Novice Watcher, Expert Watcher, Imprisoned Watcher, Sniff)