M-FM Amnesia Town - Setup & FAQ Thread
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  1. ISO #1

    M-FM Amnesia Town - Setup & FAQ Thread

    Welcome to Amnesia Town!

    A dangerous fog rolled into town yesterday and everyone has forgotten who they are, except for their basic alignment! The town has dubbed the name of their town Amnesia Town! Everyone has taken up different skills and trades in an effort to remember who they were!

    Each day you will be given two random roles for you to try! Is one of them your former profession? Choose wisely! Every action counts (and must be accounted for)! You will have to learn quick as a series of killings has informed the Town that there is a Serial Killer amongst them! Also, a frightening mafia presence has resulted in even more deaths! Who can be trusted? Who is who?!

    You'll have to be very aware of what's going on in this Town. People's powers are changing daily and it's hard to determine who is telling the truth!




    ROLE LIST

    Godfather
    Mafia
    Mafia
    Mafia

    Town Leader
    Town Power
    Town Power
    Town Power
    Town Power
    Town Power
    Town Power
    Town Power
    Citizen
    Citizen
    Citizen

    Serial Killer
    Student (of the Serial Killer)
    Benign Neutral
    Benign Neutral
    Benign Neutral




    Possible Random Roles:

    Armoursmith, Bodyguard, Bus Driver, Coroner, Detective, Doctor, Escort, Gunsmith, Investigator, Jailor, Journalist, Lookout, Mason Leader, Sheriff, Sleuth, Veteran, Vigilante

    Actress, Blackmailer, Consigliere, Consort, Corrupt Journalist, Dirty Sleuth, Fabricator, Framer, Grave Robber, Janitor, Kidnapper, Lawyer, Mafioso

    Neutral Random Roles: Executioner, Jester, Ghost, Student, Survivor, Witch

    Evil Neutral Attacks: Arsonist, Electro Maniac, Ravager, Serial Killer, Spree Killer

    (For any roles you are not familiar with, please visit this thread: https://www.sc2mafia.com/forum/showth...ons-Compendium)


    PREMISE

    At the start of the game, all players are told their alignment (either Godfather, Mafia, Town Leader, Town Power, Citizen, Serial Killer, Student (of the Serial Killer), or Benign Neutral). Based on their alignment, they will either:

    Win with the Mafia: Godfather, Mafia
    Win with the Town: Town Leader, Town Power, Citizen
    Win with the Serial Killer: Serial Killer, Student (of the Serial Killer)
    Win based on current win condition: Benign Neutral

    They will then be given two randomly rolled actions to choose from (everyone except the Citizen) every day. For example, before Day One starts, you may receive this role card:

    You are a Town Power!

    Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!

    Powers:
    -You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.

    Your options for this night/day cycle are:

    Escort
    -You have the ability to role-block one player for the upcoming night.
    -That player will be unable to perform any action unless their action occurs before yours in the Order of Operations or they have been jailed.

    Jailor
    -You have the ability to jail a player at night (and gain a night chat with them).
    -This action will completely role-block the player in question.
    -This action will also grant night immunity to the jailed player (except for your execution).
    -You may leave a death note.
    The following day, you may receive this PM:

    You were bus driven last night!

    Your options for this night/day cycle are:


    Doctor
    -You have the ability to heal a player at night.
    -Healing will protect that player from one of the following: dousing/charging/physical attack.
    -You cannot heal suicide attempts.

    Framer
    -You have the ability to falsify the results of an investigation on a particular player (but not yourself).
    -You can choose any of the results listed in the "Investigation Results" section for a player to appear as.
    -You cannot choose the same results twice in a row (if you happen to roll Framer two days in a row).
    -In addition to the chosen investigation result, the Framer can also make their target appear to be Not Suspicious, A member of the Mafia, or a wanted murderer.
    -This ability only works during the night/day cycle it is used.

    Town/Mafia players will have access to all of the "Possible Random Roles". Town members will always have access to at least one town role. Mafia members will always have access to at least one mafia role.
    (See Possible Random Roles under "Role List" above.)

    Neutral players will have access to only neutral roles.

    The Serial Killer will have access to only Evil Neutral attack selection.

    Until the Serial Killer dies, the Student of the Serial Killer will have access to all roles except those in the "Evil Neutral attack" section.





    Night Chats

    The Serial Killer and his Student will receive a night chat. They can converse freely and talk about their powers and how they wish to coordinate their night actions.

    The Mafia do not start with a night chat. Every night, all mafia members may perform a -seek action in addition to their regular actions. Any mafia members that find each other will immediately enter a night chat together (for example, Mafia member A may choose to -seek player X at night, in addition to choosing -consort block player Y. If player X is of the Mafia-alignment, they will gain a night chat. If, during the same night, Mafia Member B decided to -seek Mafia member A, all three players will join the same chat night the following night).

    It is possible for the Mafia to have two ongoing night chats with two different members (Mafia member A finds Mafia member B and they have a night chat, while Mafia member C finds the Godfather and they share a night chat).

    Players who roll the "Jailor" or "Student"roles and choose to use them will be granted a night chat with their chosen prisoner/mentor for the current night only.

    Players who choose the "Mason Leader" option will be able to try and recruit Citizens at night (note: The Mafia and the SK's Student can roll this option as well). A Citizen recruited in this way will gain a night chat with that player for the remainder of the game, will join the night chat with the mafia if recruited by the mafia, or will join the night chat with the SK/Student.



    Kills Per Night (KPN)


    In order to keep the game balanced, the Mafia, Serial Killer, and the Town will all receive one KPN per day/night cycle.

    To keep track of this, the Serial Killer's options at night are Evil Neutral attacks. He will be given two options and can only choose one (if he chooses Arsonist, he will be able to douse and ignite. If Electro Maniac, he can charge twice in one night to ensure a kill).

    The Mafia may be given more than one role that can kill, but they are still only allowed one kill. For example, if one member is given the Mafioso/Framer pairing and another is given the Jailor/Lawyer pairing, only one of them can kill (one can Jail and the other can kill, but the Jailor cannot execute. If the Jailor executes before the Mafioso sends in his kill action, the Mafioso will miss his shot).

    Several Town members may receive roles that can kill, but only the first Town member to send in a kill order will successfully kill. So a Town Jailor can execute his prisoner, but if a Vigilante then sends in a PM stating who he wants to kill, only the Jailor will be successful. The Vigilante will then miss his shot.



    Choosing New Roles


    To prevent abuse of choosing a new role at a particular point in time, your new role will not come into effect until DAY ENDS. The moment the Day Thread is locked, you will be your new role.

    For example, if, during the beginning of Day you are given the options of Jailor/Doctor. You have until Day's end to decide whether to be the Jailor (because your jailed target must be chosen before day ends). If you fail to PM the Host a jailed target by day's end, you will be unable to choose Jailor.

    Similarly, if a Benign Neutral is given the option of Jester/Survivor (let us assume they had chosen Executioner the day before):
    -If they are about be lynched during the Day, the person in question cannot choose Jester and then die as a Jester because they do not become a Jester until the end of the day (and, thus, can die while being lynched as a Jester the following day). If lynched during the current day, they will be lynched as the role they chose the previous night (in this scenario: Executioner).

    NOTE:
    -If any role that requires a night chat (Jailor, Student) is not chosen by the end of the day, that player cannot choose that role.

    Choosing a role that is not your alignment will not change your alignment. However, it will affect investigations on you. For example: a Mafia player choosing the Armoursmith role for the night will come up as "Armoursmith/Bodyguard/Lookout" during an Investigator/Consigliere investigation.

    All Sheriff results on Mafia-aligned players will result in them coming up "Mafia," regardless of what role they chose. All Sheriff results on the Serial Killer will come up "wanted murderer," regardless of what attack he used. All Sheriff results on Benign Neutrals and Student (of the Serial Killer) will come up "not suspicious."



    Town Leader

    One player will be appointed Town Leader at the start of the game. Their alignment is Town.

    This player acts as a Mayor: they may reveal themselves at any point during the game. This action comes with a benefit and a consequence.

    Revealing results in:
    -The Town knows who the Mayor is and that he is confirmed Town.
    -The Mayor's vote counts as three instead of one during day chat.
    -The Mayor loses his ability to use two actions. He will now roll one random action every night and must use it. Because he is confirmed Town, he will only roll Possible Town actions. However, should he roll a killing role (Vigilante, Veteran), he must use that role.


    Citizens

    Citizens are generally given a lackluster role. But no more! Citizens have night actions too! But there's a catch!

    Citizens will randomly roll only one role. They must use the role. The problem? They might not roll a town-friendly role!

    Thankfully, Citizens will be informed of this role before day starts (just as everyone else will). Knowing what action you have at your disposal, you must use it wisely! Rolled a Veteran? You must go on alert! Do you draw attention to yourself? Rolled a Framer? Uh oh! You now have to frame someone! Also, all investigations on you will make people think you are mafia! What do you do?!

    Neutral Roles

    The possible neutral roles are: Executioner, Jester, Ghost, Student, Survivor, and Witch.

    Some neutral roles appear un-winnable (Student, Survivor, Witch), but all will be explained in their role cards.

    I understand that with a Ghost in play, if that particular player dies they will not be able to take over the accounts of other players. To work around this, any player who dies as a Ghost will join day chat with a brand new account made by the Host. The Ghost will only be told the alignment of who killed them and they will be able to work with the remaining living players to find their killer(s). The Ghost cannot be lynched, cannot vote, and cannot use actions. However, he can still talk and say whatever he would like to say to influence day/night chat.

    Because of the nature of this game, Benign Neutrals may have different win conditions daily. One day they may be a Jester who is trying to get lynched, while the next they may be an Executioner with a random lynch target. Town, Mafia, and Serial Killer-aligned players may all use this to their advantage.

    It is possible that your role selection will not involve a role that can win immediately (i.e. - Survivor/Witch in the early game). You will never receive this kind of selection twice in a row (so that, at the bare minimum, you will have a chance to win every second day).


    Voting

    Each day you may vote to lynch a player. All votes count as one vote.

    Please vote in red and in bold. For example: "-vote Escaho"

    While the above is preferred, variants are also acceptable (italics, not bold, underlined). However, the vote must be in red or it will not count.

    A revealed Mayor's (Town Leader) votes will count as three instead of one.




    Graveyard

    Upon death, the graveyard will only include that player's name and alignment, not their Investigation Result for the most recent night.

    Therefore, when killed, they will only show up as either: Godfather, Mafia, Town Leader, Town Power, Citizen, Serial Killer, or Benign Neutral.
    NOTE: Student (of the Serial Killer) will appear as a Benign Neutral in the Graveyard.



    Investigation Results

    Bus Driver/Arsonist/Kidnapper
    (Your target owns gasoline.)
    Gunsmith/Veteran/Vigilante/Mafioso
    (Your target deals with weaponry, specifically firearms.)
    Detective/Investigator/Journalist/Consigliere/Corrupt Journalist
    (Your target is looking for a story.)
    Jailor/Mason Leader/Sheriff/Executioner/Godfather/Lawyer
    (Your target is some kind of authority figure.)
    Blackmailer/Fabricator/Framer
    (Your target uses sensitive information for nefarious purposes.)
    Sleuth/Dirty Sleuth
    (Your target dabbles in last wills.)
    Escort/Jester/Student/Consort
    (Your target occupies people's time at night.)
    Ghost/Ravager/Actress
    (Your target works with stolen identities.)
    Coroner/Doctor/Serial Killer/Grave Robber/Janitor
    (Your target works with dead bodies.)
    Armoursmith/Bodyguard/Lookout
    (Your target watches out for others.)
    Citizen/Survivor/Witch/Electro Maniac
    (Your target prefers to spend their time alone.)
    Spree Killer
    (Your target likes to cause mayhem.)
    Mafia/Town Leader/Town Power/Benign Neutral
    (Your target appears to have amnesia!)
    NOTE: Target was prevented from taking an action and, thus, appear as only an alignment.
    -If the Serial Killer was role-blocked, he will appear under the "Serial Killer" result.
    -If the Student (of the SK) was role-blocked, he will appear as Benign Neutral.
    -If a Citizen was role-blocked, he will appear under the "Citizen" investigation result.

    Notes:
    -Some of the more powerful mafia powers have been grouped into one pairing (Blackmailer/Fabricator/Framer) so that choosing one of those roles comes at a price: an investigation on you will result in you being confirmed as mafia (unless, of course, you were framed to look like this pairing).

    -Some decent Town roles have been grouped into one pairing (Armoursmith/Bodyguard/Lookout) so that choosing one of these roles comes with a benefit: you will be confirmed as town (unless, of course, you were framed to look like this pairing).

    -The Spree Killer is the only role that can kill more than one player at night, so it comes at a high price: The Serial Killer will be found.



    Order of Operations

    (0 constitutes day action)

    0a - Jailor jails target.
    0b - Journalist/Corrupt Journalist chooses interviewee.
    0c*^ - Grave Robber chooses a body to rob. Gains new role.
    1*^ - Student chooses mentor.
    2 - Veteran goes on alert.
    3*^ - Escort/Consort role-block target.
    4* - Witch witches target (if witching Bus Driver/Kidnapper, will only bus the chosen target).
    5 - Bus Driver/Kidnapper bus targets.
    6 - Spree Killer enters household.
    7 - Journalist/Corrupt Journalist chooses interviewee.
    8 - Detective/Lookout set up positions.
    9 - Actress disguises.
    10 - Jester annoys.
    11 - Framer frames.
    12 - Gunsmith/Armoursmith dole out items.
    13 - Lawyer changes last wills.
    14 - Sleuth/Dirty Sleuth checks last wills.
    15 - Mason Leader recruits.
    16 - Survivor puts on bulletproof vest/Put on armour.
    17 - Bodyguard protects.
    18 - Arsonist douses.
    19 - Electro Maniac charges.
    20 - Sheriff/Investigator/Consigliere/Detective/Lookout investigate.
    21 - Fabricator/Vigilante/Mafioso/Ravager/Serial Killer/Spree Killer/Gun from Gunsmith attacks (-1).
    22 - Doctor heals (+1).
    23 - Fabricator edits last will.
    24 - Janitor cleans body/last will.
    25 - Coroner investigates dead body.
    26 - Arsonist ignite (if chosen).
    27 - Jailor execution/release of prisoner.

    * = Even though these actions occur before bus driving/kidnapping, their targets may still be bussed (and, thus, will be directed towards a new target). The exception is that if the Escort/Consort/Witch aim at the Bus Driver/Kidnapper, they will prevent a self-bus.
    ^ = Similarly, a witch can re-direct an Escort/Consort/Student target even though her action occurs later. As long as she is not role-blocked.


    RULES

    1) No outside discussion of the game at any time (whether it be Skype/through Private Messages/Reputation messages/Teamspeak/Ventrilo/real-life/etc.). It will not be tolerated.
    2) No game-throwing.
    3) If you do not post at least once every day [without sufficient reasoning], you will be mod-killed (and replaced). If you fail to submit a night action, you will be mod-killed (and replaced). Please do not join this M-FM if you feel you will be too busy.
    4) If you edit posts, you will be mod-killed (new players may be given one warning).
    5) Submit all night actions at least one hour before the deadline (one hour before night ends). Any later and they will not take effect. You may change your night action right up until the deadline.
    6) You are allowed to quote Private Messages. Everything may be fabricated.
    7) All questions asked in the FAQ thread (and the Day Chat) will be updated (please ask in green) accordingly. All questions asked through PM will not be updated in the FAQ.
    Last edited by Escaho; September 21st, 2012 at 10:53 AM.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  2. ISO #2

    Re: M-FM Amnesia Town - Setup & FAQ Thread

    ROLE CARDS


    Godfather

    Spoiler : Godfather Role Card :

    You are the Godfather!

    Win Conditions: You win with the Mafia! Ensure that the Town, Serial Killer, and the Serial Killer's Student loses! You win with all Benign Neutrals!

    Powers:
    -You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
    -You are immune to investigation from Sheriffs/Investigators/Consiglieres (you will appear to be "Not suspicious" to Sheriffs and you may choose your investigation pairing for the night against Investigators/Consiglieres).
    -You are not immune to investigation from Detectives/Lookouts.
    -You are immune to all physical attacks at night.
    -You are not immune to dousing/charging.
    -In addition to your two choices for the day, you have the option to -seek [player]. If you seek out a fellow mafia member, you will join their night chat! If you find a non-mafia member, that player will not receive a PM regarding your search (and will not know about it). However, Detectives and Lookouts can still see you when you perform this action. (You may perform this action alongside your regular action.)


    Mafia

    Spoiler : Mafia Role Card :

    You are part of the mafia!

    Win Conditions: You win with the Mafia! Ensure that the Town, Serial Killer, and the Serial Killer's Student loses! You win with all Benign Neutrals!

    Powers:
    -You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
    -Note: Choosing a Town Power role will not hide you from Sheriffs: they will still see you as Mafia.
    -While you have no night chat, the mafia collectively only has one kill. The first mafia member to send a kill order
    -In addition to your two choices for the day, you have the option to -seek [player]. If you seek out a fellow mafia member, you will join their night chat! If you find a non-mafia member, that player will not receive a PM regarding your search (and will not know about it). However, Detectives and Lookouts can still see you when you perform this action. (You may perform this action alongside your regular action.)


    Serial Killer
    Spoiler : Serial Killer role card :

    You are the Serial Killer!

    Win Conditions: See all other factions lose. You win with your Student, as well as any Benign Neutrals!

    Powers:
    -You are immune to all physical attacks at night.
    -You are immune to dousing/charging.
    -Investigator/Consigliere results will be determined by the type of attack you use at night.
    -Sheriff investigations on you will come up as "wanted murderer."
    -You will be given two types of attacks every day. You choose which attack you would like to use at night.

    -You may leave a death note with any attack.

    Student (of the Serial Killer)

    Spoiler : Student (of the Serial Killer) role card :

    You are the Student of the Serial Killer!

    Win Conditions: See all other factions lose. You win with your Student, as well as any Benign Neutrals. If the Serial Killer dies at any time, you become the new Serial Killer the following night (and gain all the powers listed on his role card, but lose all the powers listed on yours).

    Powers:
    -You appear as "Not Suspicious" to Sheriff investigations.
    -You will be given two random actions every day. These actions may be any of the possible actions listed under the Possible Role List except for Evil Neutral attacks.
    -If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
    -If "Jester" or "Student" is among your role list, you must choose that role before day ends in order to gain that role's night chat. You may still choose Jester at night if you failed to during the day in order to gain that role's win condition (but you will forfeit its night chat option).
    -Investigators/Consiglieres investigation results will depend on what action you choose.


    Benign Neutral

    Spoiler : Benign Neutral role card :

    You are a Benign Neutral!

    Win Conditions: Fulfill your win condition based on your chosen role for the day.

    Powers:
    -Will appear as "Not Suspicious" to Sheriff investigations.
    -Will be given two random Neutral roles at the start of each day. Will be able to choose between them to change your win condition.
    -If "Jester" or "Student" is among your role list, you must choose that role before day ends in order to gain that role's night chat. You may still choose Jester at night if you failed to during the day in order to gain that role's win condition (but you will forfeit its night chat option).
    -Investigator/Consigliere results will depend on what role you chose that day/night.


    Town Leader

    Spoiler : Town Leader role card :

    You are the Town Leader!

    Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!

    Powers:
    -You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
    -You have the ability to -reveal during the day (just PM the Host).
    -Using this power makes all your votes count as three instead of one and confirms you as Town, but also eliminates your choice of actions (you will only receive one action every day, just like a Citizen, and must use that one. However, your action will always be Town-aligned).


    Town Power

    Spoiler : Town Power role card :

    You are a Town Power!

    Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!

    Powers:
    -You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.


    Citizen

    Spoiler : Citizen role card :

    You are a Citizen!

    Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!
    Note: If you are recruited at any time, your win condition will change to reflect that (as you may be recruited by a Town member, the Mafia, or the Serial Killer's Student!).

    Powers:
    -You will be given one randomized action at the start of each day that must be used at night.
    -If your option includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose who to use that option on by day's end or your action will be forfeit (and you will appear as "Citizen" to Investigators/Consiglieres).





    ROLE CARDS/ABILITIES

    Mafia Abilities

    Actress:
    -You have the ability to disguise yourself as another player's alignment at night.
    -This will alter your alignment to Sheriff checks.
    -If killed, you will appear in the Graveyard to be the alignment you disguised as.
    -This ability only works during the night/day cycle it is used.

    Blackmailer:
    -You have the ability to silence another player during the day. They will only be able to say, "I am blackmailed."
    -That player will be able to vote a total of two times during the day (with one unvote in between those votes).
    -This ability only works during the night/day cycle it is used.

    Consigliere
    -You have the ability to investigate another player to narrow down their role for that night.
    -You will receive an investigation result based on that player's choice of ability for the night.

    Consort
    -You have the ability to role-block one player for the upcoming night.
    -That player will be unable to perform any action unless their action occurs before yours in the Order of Operations or they have been jailed.

    Corrupt Journalist
    -You have the ability to interview another player. You will not receive a night chat, but you (and them) will be able to both publish an article that you (and them) write.
    -Both articles will appear in the RP the following day.

    Dirty Sleuth
    -You have the ability to read someone else's last will at night.

    Fabricator
    -You have the ability to kill a player and then edit their last will.
    -You must include your edited last will when you send in the kill action for this ability.
    -You may leave a death note.

    Framer
    -You have the ability to falsify the results of an investigation on a particular player (but not yourself).
    -You can choose any of the results listed in the "Investigation Results" section for a player to appear as.
    -You cannot choose the same results twice in a row (if you happen to roll Framer two days in a row).
    -In addition to the chosen investigation result, the Framer can also make their target appear to be Not Suspicious, A member of the Mafia, or a wanted murderer.
    -This ability only works during the night/day cycle it is used.

    Grave Robber
    -You have the ability to rob the grave of a dead player and use their ability in the same night.
    -You may only use abilities that your faction can use (i.e. - a mafia/town player cannot rob a Neutral ability from the Graveyard).
    -If you are role-blocked and the ability you robbed occurs after role-blocking, you will not be able to use that ability that night (and your action will be skipped).

    Janitor
    -You have the ability to clean the role and last will of a player the night they are killed.
    -You will be able to read that player's last will the following morning and learn all the night actions they have taken up to that point in the game (including the one they took the current night, unless it occurs after your cleaning).

    Kidnapper
    -You have the ability to bus drive two players at night.
    -If you bus drive a player who is already being bus driven, random.org will decide which bussing occurs first.
    -You are allowed to bus drive yourself.

    Lawyer
    -You have the ability to alter someone's last will at night.
    -This alteration occurs before Sleuths read last wills and will remain in its altered state until your target updates their last will again.

    Mafioso
    -You have the ability to kill another player at night.
    -You may leave a death note.



    Town Roles

    Armoursmith
    -You have the ability to give another player a piece of armour at night.
    -This armor acts as a Survivor's bulletproof vest (and is used at the same time).
    -Armor protects against one physical attack (but not dousing or charging).

    Bodyguard
    -Has the ability to protect another player at night, as well as keep an eye on another player at night.
    -If the player you are protecting is doused/charged/physically attacked, you will defend them by attacking the attacker.
    -If you keep your eye on the player doing the attacking, you will survive the duel (no investigative role will see you as "keeping an eye" on someone).
    -You can be healed by the Doctor or a bulletproof vest.
    -Your target will be notified if you successfully protected them.

    Bus Driver
    -You have the ability to bus drive two players at night.
    -If you bus drive a player who is already being bus driven, random.org will decide which bussing occurs first.
    -You are allowed to bus drive yourself.

    Coroner
    -You have the ability to exhume the dead and learn every action that player performed so far, as well as read their last will (if cleaned).
    -You will also be told all effects that happened to that player, but not by whom, nor on what nights those actions occurred.
    -If their last will has been tampered with in any way, you will know, but you will not receive the original last will.

    Detective
    -You have the ability to follow a player at night to see who they visit.
    -Godfather is not immune to your detection.
    -You will also see Mafia members who are "seeking" fellow Mafia members.

    Doctor
    -You have the ability to heal a player at night.
    -Healing will protect that player from one of the following: dousing/charging/physical attack.
    -You cannot heal suicide attempts.

    Escort
    -You have the ability to role-block one player for the upcoming night.
    -That player will be unable to perform any action unless their action occurs before yours in the Order of Operations or they have been jailed.

    Gunsmith
    -You have the ability to give another player a gun at night.
    -They will be able to use this gun in addition to any other action (Exception: A Mafia member may not -seek other Mafia members and use a Gunsmith gun at the same time).
    -Players may leave a death note when they use their gun to kill.

    Investigator
    -You have the ability to investigate another player to narrow down their role for that night.
    -You will receive an investigation result based on that player's choice of ability for the night.

    Jailor
    -You have the ability to jail a player at night (and gain a night chat with them).
    -This action will completely role-block the player in question.
    -This action will also grant night immunity to the jailed player (except for your execution).
    -You may leave a death note.

    Journalist
    -You have the ability to interview another player. You will not receive a night chat, but you (and them) will be able to both publish an article that you (and them) write.
    -Both articles will appear in the RP the following day.

    Lookout
    -You have the ability to look out for one player at night and see every person who visits them.
    -Godfather is not immune to your detection.
    -You will also see any Mafia players who are "seeking" fellow Mafia members.

    Mason Leader
    -You have the ability to recruit a Citizen at night.
    -If you successfully recruit a Citizen, you will gain a night chat with them for the remainder of the game.
    -If you are mafia, the Citizen will join your night chat (even with other mafia members). Citizens recruited this way will appear as a "Member of the Mafia!" to Sheriff checks.
    -If you are the Serial Killer's Student, the Citizen will join your night chat (with the SK). Citizens recruited this way will appear as a "Wanted Murderer!" to Sheriff checks.
    -Targets will be notified if you failed to recruit them (as they are non-Citizens).

    Sheriff
    -You have the ability to find Mafia members and the Serial Killer!
    -All mafia members (regardless of what action they choose at night) will appear as a Member of the Mafia to you.
    -The Serial Killer will appear as a Wanted Murderer to you.
    -All Town-aligned players, benign neutrals, and the Serial Killers Student will appear to you as not suspicious.
    -If your target is being framed, your target may appear as any result of the Framers choosing.

    Sleuth
    -You have the ability to read someone else's last will at night.

    Veteran
    -You have the option of going on alert at night.
    -A maximum of one Town player (and one Mafia player) will have the option to become a Veteran at night.
    -You will attack all players that visit you after going on alert (see: Order of Operations).
    -Veteran kills do not count towards KPN.

    Vigilante
    -You have the ability to kill another player at night.
    -You may leave a death note.


    Benign Neutral Roles

    Executioner:
    -You become an Executioner.
    -You will be given the name of a random living player at the start of the day.
    -To win, you must see this player lynched before night begins.
    -If that player is not lynched, you remain an Executioner until the next night begins.
    -You are not immune to death at night.
    -This ability only works during the night/day cycle it is used.
    -If you successfully lynch your target, you will commit suicide the following night for successfully completing your objective.

    Ghost
    -You become a Ghost.
    -To win, you must be killed during the night/day cycle and then ensure that the alignment that killed you loses.
    -If you are lynched as a Ghost, the alignment of the player who was the hammer vote will be who you must see lose.
    -Once you die, you will be given an account by the Host. You will rejoin every day chat until either a) the alignment that killed you loses or b) the game ends.
    -Once dead, you will not be able to perform any actions, nor can you vote. You also cannot be killed.
    -Every day after death, you may PM the host a name. You may now vote using that player's vote for the day. They will not be told you are using their vote.
    -This ability only works during the night/day cycle it is used.

    Jester
    -You become a Jester.
    -If chosen, your goal is to be lynched the following day.
    -You may also name a player to annoy at night.
    -You are not immune to death at night.
    -If you are lynched ALL players who voted for you will have one of their two actions for the following night/day cycle randomly used and directed at a random player. Full actions will be utilized (Jailor will execute, Witch will witch someone onto another player, Survivor will use vest, Bus Driver will target two players, etc.). In the event of multiple KPN being used by one faction, the "order" of the actions will be randomized. Players will not be told what action they chose, nor who their target was, but they will receive feedback messages for actions that receive them.
    -This ability only works during the night/day cycle it is used.

    Student
    -You become a Student.
    -Must be chosen before day ends, along with a Mentor PMed to the host.
    -Choose a Mentor. You will gain a night chat with that player. If that player wins the game during the night/day cycle you are a Student, you also win the game.
    -If you win the game as a Student, you will commit suicide in the morning (due to happiness that your Mentor has won). This is so that no player who has already won the game remains alive in the game.
    -You will not learn this player's role/alignment. This is to prevent abuse by declaring the role of this particular player after choosing a new role in subsequent nights.
    -This ability only works during the night/day cycle it is used.

    Survivor
    -You become a Survivor.
    -You gain a bulletproof vest for the upcoming night.
    -You win during this night/day cycle if only one faction (between Town/Mafia/Serial Killer) is alive.

    Witch
    -You become a Witch.
    -You have the ability to force one player to visit another player at night.
    -You win during this night/day cycle if only one faction (between Town/Mafia/Serial Killer) is alive.\
    -Players are no longer informed if they are witched.


    Evil Neutral Attack Roles

    Arsonist:
    -You gain the ability of the Arsonist.
    -You have the power to -douse a player at night. No player is immune to dousing (though healing and Bodyguard protection can prevent it).
    -At any time you may PM the Host to ignite. This will ignite any doused players.
    -This will also clean their role and last will.
    -You may leave a death note (will only enable if killed by igniting).

    Electro Maniac
    -You gain the ability of the Electro Maniac.
    -You have the power to -charge two different players once OR charge one player twice.
    -If two charged players visit each other, both will die.
    -If a player is charged twice, they will die.
    -You may leave a death note (will only enable in event of double charging target).

    Ravager
    -You gain the ability of the Ravager.
    -You have the power to -ravage a target at night.
    -If a player is ravaged, you will kill them and gain their chosen ability for the following night.
    -Because you can only use one ability at night, you will have now have three options to use the following night: the two evil neutral attacks, and the ravaged ability from the previous kill).
    -Any players involved in your night chat have the option of using the ravaged kill ability instead of you (your Student, any recruited Citizens).
    -You may leave a death note.

    Serial Killer
    -You gain the ability of the Serial Killer.
    -You have the power to kill a target at night.
    -You may leave a death note.

    Spree Killer
    -You gain the ability of the Spree Killer.
    -You have the power to visit someones house at night and kill all players that visits that player (and the player you chose, unless they are visiting someone else [performing a night action that causes them to target someone else]).
    -Roles immune to your attacks are: Detective, Lookout, and Jailor.
    -You may leave a death note at the crime scene (it will not be specified where the deaths took place).



    FAQ

    #1 )
    Q: Why do the mafia not start with a night chat?

    A: The reason for this is balance. The Town is already at a major disadvantage due to many possible powers floating about. If the Mafia is able to coordinate several MAJOR night actions, it could be disastrous (and gives them a huge advantage).

    #2 )
    Q: Why does the Serial Killer start with a night chat?

    A: The Serial Killer gets the best advantage early on. He has an ally who can takeover his killings if he dies and can help him spread confusion and chaos in the day chat, as well as net him information if the Student rolls the right actions.

    However, if the mafia can quickly find each other, the SK and his Student can be overwhelmed, especially with the possibility of many investigative roles floating around.


    #3 )
    Q: Is the Executioners target always Town?

    A: No. The Executioners target is rolled randomly amongst all remaining living players. This includes any revealed Town Leaders.

    #4 )
    Q: Does every action from the "Evil Neutral Attacks" section count as a kpn (charging two different players/killing muliple players as Spree Killer)?

    A: Yes. The Serial Killer may also have the option of dousing, but not igniting (this is still his one KPN) or charging two different players (counts as his KPN). He will only roll two of the five attacks each night, however.

    #5 )
    Q: If Town chooses to use the Spree Killer action, but doesn't kill anyone (no visitation at the designed target) can it still take up the kpn for Town?

    A: The Town will never roll the "Spree Killer" action. They will only roll "Possible Town Roles" and "Possible Mafia Roles."

    #6 )
    Q: Does being recruited (ML action) by Student (of SK)/Mafia replace the victory condition for the Citizen to win with the SK/Mafia? Is the alignment changed (for Sheriff checks)?

    A: Recruitment by any faction other than Town will change your alignment to that faction for the remainder of the game. Remember: it is a big risk to try and recruit a Citizen, since there are only three of them in the game. It comes with a high reward.

    #7 )
    Q: May you change your decision on the action you take during the night by sending the host a new PM or is the action locked in as soon as you send it?

    A: Yes, you may change your night action right up until the deadline (one hour before night ends), if possible.

    The exception: If you chose a role with a night chat and the night has already begun (and you, therefore, are now in a night chat), you cannot change to the second action.


    #8 )
    Q: Will the Student take his Mentor's role and alignment if the Mentor dies at night?

    A: No. The choice of Student (only Benign Neutrals and the SK's Student will possibly roll this option) is mainly to provide a night chat with a player to gather information. For Benign Neutrals, they will win during that night/day cycle if their Mentor wins during that night/day.

    #9 )
    Q: Is keeping an eye on the attacker the only way to survive a duel as a bodyguard or can he be healed/vested?

    A: No. Doctors can provide one physical attack heal at night, so if they choose the Bodyguard, he will survive the duel. Bodyguards will also survive the duel if they use a vest.

    #10 )
    Q: Death descriptions? Will it be clear what was the source of a kill?

    A: Yes and no. The Serial Killer's kill will always be obvious based on its description. It is up to the players to decide between Fabricator/Mafioso/Vigilante/Veteran/Gunsmith gun kills based on the RP (all killing roles [except Veteran] can leave death notes, so it is the Town's fault should they not be forthcoming with that information).

    #11 )
    Q: Does immune to dousing mean that the player can't be charged or that he can't die to an electrocution?

    A: Only the Serial Killer is immune to dousing (it says "dousing/charging" in his role card). A Doctor's heal may prevent a douse (or a charge, or a physical attack).

    #12 )
    Q: Does the Detective see all visitations of a player (Bus Driver/Kidnapper/Electro Maniac)? Does charging a player twice count as a single visitation?

    A: Yes, a Detective sees all visitations (even Jailor). For Bus Drivers/Kidnappers/Witch, the detective will see their target visit two different players. Charging a player twice does not count as two visitations. Charging two different players will count as visiting two different players.

    #13 )
    Q:Are codes for Last Wills (vs Lawyer) okay?

    A:Yes, as long as the code is a reasonable length.

    #14 )
    Q: What does immune to detection from Investigator/Consigliere investigation mean for the Godfather? Will he always look like an authority figure regardless of the role action he chooses?

    A: The Godfather is able to choose the investigation result he will appear as to Investigators/Consiglieres every night (if he does not update every night, he will continue to look like his most recent chosen investigation result.

    #15 )
    Q: Are all role action randomized according to the rules stated (assuming equally weighted) or might there be some manual tweaking? 2/13+8/40=35% is the chance to get a "save" killing action (Veteran/Spree Killer/Gunsmith/Bodyguard not counted) - not very much for 4 Mafia members. And with each dying member it gets worse.


    A: This is how the randomization works:

    -Roll 1st Action: For Town, I roll one random action (using random.org) based on all the Town possible roles. This constitutes that Town player's "Town" action (since every Town player must have at least one Town action).
    For Mafia, I roll one random action based on all Mafia possible roles. This constitutes that Mafia player's "Mafia" action (since every mafia player must have at least one Mafia action).
    For the Serial Killer, I will roll one Evil Neutral attack role.
    For the Student (of the Serial Killer), I will roll one Town/Mafia/Benign Neutral possible role.
    For the Benign Neutrals, I will roll one Neutral role.

    -Roll 2nd Action: For Town, I then roll one random action including all Town and Mafia actions. If, after all this, no Town has a killing role at their disposal, the Town will have no killing roles for the night (only the Town can have no KPN for the night).
    For Mafia, I then roll one random action including all Town and Mafia actions. If, after all this, no Mafia has a killing role, I will begin re-rolling all Mafia actions (using the same 1st action, 2nd action rolling methods) until one is created.
    For the Serial Killer, I will roll a second Evil Neutral attack role (they will never roll two of the same attack type).
    For the Student (of the Serial Killer), I will roll a second Town/Mafia/Benign Neutral possible role.
    For the Benign Neutrals, I will role a second Neutral role.

    #16 )
    A non-neutral player taking a neutral action will not win based on that action, i.e. getting lynched when taking Jester?

    Non-neutral players (Town/Mafia/Serial Killer) will never roll Neutral roles. The Student of the SK will only fulfill his win condition by winning with the Serial Killer, regardless of if he wins through these roles.

    #17 )
    Q: Will the wording for each option be published?

    A: No, mainly so that people can lie about their PMs without having to copy and paste [since posting PMs will be allowed] (and also because the post length will probably double with all that text...).

    #18 )
    Q: Rather than a day/night cycle, isn't it a night/day cycle (referring to the example)?

    A:Yes, the game runs on a day/night cycle, but roles will run on a night/day cycle.

    #19 )
    Q: May the Framer self-target?

    A: No, the Framer may not self-target (unless he is bussed/witched to do so).

    #20 )
    Q: Will the doctor only prevent one charge if the Electro Maniac chooses the charge the same target two times?

    A: Yes, the Doctor will only prevent one charge at a time from the heal action. Therefore, if the target they heal is charged twice in a row, he will still receive one charge.

    #21 )
    Q: How does the Jester lynch interact with the kpn limitation? Will a Jailor be forced to execute?

    A: If the Jester is lynched, all players who voted for the Jester will have their next-day action chosen for them and randomized as to who it is used on. If a Jailor action is randomly chosen this way, he will be forced to execute (all actions chosen this way will be used. KPN will still be limited that night to one per faction (Gunsmith guns, Veteran deaths, and Spree Killer actions are the exception to this rule).

    #22 )
    Q: Feedback Messages? Of what will the player be notified?
    witched/attacked(specified?)+healed/successful heal/bus driven and so on

    A: The player will be notified of everything that happened to them the previous night except:
    -Being chosen by the Actress
    -Being followed/watched by a Detective/Lookout
    -Being checked by Sheriff/Investigator/Consigliere
    -Being framed
    -Having last will edited/looked at
    -Janitor cleaning (failed or successful)
    -Being protected by a Bodyguard (unless protect is successful)
    -Being protected by a Doctor (unless heal is successful)


    #23 )
    Q: What happens if a Benign Neutral wins as a Student?

    A: The role card has been updated to reflect this. In this scenario, the Student will commit suicide the following morning (dying of happiness that his Mentor has won the game). The reason this occurs is so that no living players who have already won the game will be allowed to continue participating (as they have already won the game, they have no reason to help any of the remaining players).

    #24 )
    Q: Follow up to #17: Doesn't the wording of the options not being publish make it actually harder to lie? If you want to fake being a role that you didn't get yet then a player that actually got the option previously can likely call you out on it when publishing a fake PM. Unless the options are worded differently every time...


    A: The wording will be different every time.

    #25 )
    Q: Clarification to #6: The recruited SK/Mafia citizen will come up as "wanted murderer"/"Mafia" to Sheriff checks? (Not sure bc SK's Student comes up as ns - but it could just be something special to his role.)


    A: To remain consistent, all recruited Citizens will receive the same message as their faction leader (Mafia Citizen will come up "Mafia," SK Citizen will come up "Wanted Murderer!", and Town Citizen will come up "Not suspicious").

    The Student of the SK is a special case. He is, by all intents and purposes, a Benign Neutral "Student" whose Mentor is the SK. Until the SK dies, he will be Not Suspicious. Once the SK dies, he will become a Wanted Murderer (as he will become the new SK).

    If he dies before the SK dies, he will appear in the Graveyard as Benign Neutral (indistinguishable from if a Benign Neutral died).


    #26 )
    Q: Won't the Citizen never look like a Citizen in his investigation pairing?


    A: If a Citizen is role-blocked, he will appear to be a Citizen (as he can perform no action and, thus, his investigation result will not change).

    #27 )
    Q: Can the Serial Killer never hold a charge or will he simply not die to an electrocution? If forced to self-target by a Witch, when charging, the charge will simply disappear? What about the SK's Student being charged earlier and his mentor being lynched. Will the charge on him disappear? It's actually better for the SK to be able to hold the charge and simply not die in an electrocution as the charge might trigger a charge on another player.


    A: The Serial Killer can never be doused/charged (he is immune). A self-target will result in nothing happening.

    The Serial Killer's Student is not immune to dousing/charging. This is why the SK has the option of dousing, but not immediately igniting (in case his Student is doused) and charging two different players (in case his Student gets charged).


    If the Student is charged once or doused and then the SK is killed, the Student becomes the SK and the douse/charge disappears (as he becomes immune to all those effects).

    #28 )
    Q: What happens if multiple Bus Drivers/Kidnappers/Witches target the same player?


    A: The actions will be randomized as to what occurs first (it will not be first-come first-serve in this scenario, unlike the killing roles).

    #29 )
    Q: What will a mafia or student recruited citizen show up as in the graveyard?


    A: A recruited Citizen will appear to be the alignment of their most recent recruiter.

    EDIT: I should clarify, a dead Citizen will show up as (Mafia) Citizen, (SK) Citizen, or Citizen in the graveyard.
    Last edited by Escaho; September 18th, 2012 at 01:56 PM.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

 

 

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