January 6, 1959 6:00 AM - Point Prometheus




It was the end of the line...



Only seven of the Kashmir survivors remained, and hiding was no longer an option.


Andrew Ryan was not one to creep in the shadows. He had observed Murbella shuffling Estes earlier, and now he lay in wait as she came with Faykan. He steadied his arm to take the shot. With precious few bullets remaining, he could not miss...


The gunshot echoed throughout the hall. However, it did not come from Ryan's gun. Murbella was now picking up a gut shot Faykan. Looking wildly for where the shot had originated, and an escape route. Then she spotted Ryan. She turned to run, but Ryan clipped her in the back of the head. Two more of the Parasites have fallen.
Spoiler : last will :
I'm a bus driver.
n1 I swapped paulus and sheeana
n 2 no actions. I guess I didn't read the time the night ended. I had
just assumed the host would allow 48 hours for night like normal. Not
that I'm bitching, but less than that kind of fucks scum with night
chats over.
n 3 swapped lupin and darwi.

Darwi seems scummy to me. I have no evidence, but my scum read is very
accurate usually. I never felt the need to implicate him during chat
because I didn't wanna seem like a good target and because I had no
evidence.
Tylwyth is obvious scum due to many things, namely lying about his alibi so he could lurk. Town, please kick his ass for me.
I would normally insert a witty comment and a video at this point, but
I'm too tired and I'm sending this from my phone. Don't give up, even if
the odds are against town. The only ones who will ever suggest that
town give up due to not being majority are scum.
Besides, killing 2 scum in one day? Hell Yeah. We Got this shit. gl hf
everyone. Remember, we play this game because it's fun, not because we
enjoy raging on each other.

Peace Out, Bitches.




“Perhaps we could form a temporary alliance?” - Gilbert stepped out of the shadows. Ryan had little interest in such things. He had brought Alexander here to do Great things.

An earth shattering screech then filled their minds. As they looked down the hall... An Alpha Series dripping wet and dragging seaweeds thundered down the Hall. Of course... This capsule are were the abominations are created. Ryan stood to run, but it was too late. The drill split his body in two. The red faceplate of the Big Daddy turned to Alexander. Pressed back into the wall there was no where to escape. The Alpha series raised a hand, and gently touched his chest. His heart turned into a block of ice, along with the rest of his body. He was dead before the drill split him into a thousand pieces.

Ryan collapsed out of the Vita-chamber in the Atrium. Breathing. Hard. He hated that machine, but it had saved him. That is when he noticed the group of Saturnine dancing around a red vial of liquid. That is.. until they heard the vita-chamber. Now, two of them were looking at Ryan. He felt for his gun, it was gone. That dammed machine.

-crack-

A third Saturnine was behind him, and he had destroyed the vita-chamber... Ryan was now vulnerable. Duncan knelt to the vial, and raised his hands in prayer. He then picked up the vial, and consumed all of it. His hands erupted into flames, and his body vanished in a blood red smoke. Bloody plasmids. Ryan turned and kicked the Saturnine member behind him into the shattered vita-chamber. Glass cut deep into his body, but he doubted it would be fatal. He took off towards the door only to be slammed backwards by an invisible force.

Duncan's body shimmered into view after the impact. This was the end. Duncan raised his hand and snapped his fingers, and Ryan's body turned to ash.








Full Player List




Graveyard:

Moneo (Sullivan): Found eviscerated in a Kashmir backroom [Night One]
Victor (Denizen): Found eviscerated in a Kashmir backroom [Night One]
Garon (Investigator): Found eviscerated in a Kashmir backroom [Night One]
Leto (Jack): Found with a bullet hole in the base of his skull [Night One]
Gurney (Detective): Found shot through the heart in a dark corner of the Kashmir [Night One]
Bellonda (Denizen): Found drowned in the creek [Night Two]
Jessica (Julie Langford): Found riddled with bullet holes through her chest [Night Two]
Edwina (Denizen): Viewed asphyxiated in Arcadia via monitor [Modkilled]
Kalo (Denizen): Viewed asphyxiated in Arcadia via monitor [Modkilled]
Talis (Doctor): Viewed asphyxiated in Arcadia via monitor [Modkilled]
Kynes (Mason): Found with his skull crushed [Night Three]
Lupino (Coroner): Found splattered on the Olympus lobby [Night Three]
Siona (Amnesiac): Found splattered on the Olympus lobby [Night Three]
Vernius (Yi Suchong): Found splattered on the Olympus lobby [Night Three]
Anirul (Armorsmith): Found riddled with bullet holes through his chest [Night Three]
Sheeana (Atlas): Shot dead during the day by unknown Refugee [Day Four]
Kean (Steinman): First survivor of the Kashmir Massacre lynched. [Day Four]
Mohiam (Denizen): Found riddled with bullet holes through his chest [Night Four]
Ilban (Denizen): Found with a single gunshot wound to the heart [Night Four]
Kailea (Tenenbaum): Shot in the face in cold blood [Day five]
Paulus (Alpha Series): Body was decompressed into the Sea. Presumed dead. [Day five]
Tylwyth (Denizen):Found with Faykan ripping his intestines out. [Modkilled]
Margot (Vigilante): Found over his computer communicating outside of game. [Modkilled]
Vorian (Escort): Found with a single gunshot wound to the heart [Night Five]
Alia
(Peach Wilkins): Found with a pistol in his mouth [Suicide]
Kagin
(Doctor): Found sizzled to a crisp. [Modkilled]

Murbella
(Bus Driver): Found with a bullet hole in the base of his skull [Night Six]

Faykan
(Mason): Found riddled with bullet holes through his chest [Night Six]

Helena
(Gilbert Alexander): Killed by Rogue Alpha Series. [Surrender]

Torynn
(Andrew Ryan): Killed by Rogue Alpha Series.[Surrender]






I had a lot of fun setting up this game, but it had its fair share of problems. The first thing I tried was the blind sign-ups. I am sure we can all remember games where half of the leads in game are based solely on knowing a players COM identity and how they are reacting vs how they have acted in the past. To remedy this, I wanted no one to know who was in the game. That worked out fairly well. I had more than enough sign-ups. Although, some players may not of joined seeing as they would not be sure if their friends had. Overall, I would count that as an acceptable experiment. It also allowed a few newer players to join, and some of them did quite well.

Of course we still had the lurkers. Part of the trouble with the sign ups were that I was going on a 2,000 mile trip the week before the game started. So I allowed sign-ups to last two weeks, and clearly stated that I would be starting up this FM shortly after I returned. Of course, no one seemed to read the dates I had posted, and a few S-FM's had to be paused. I sent out PM's and started the game with a Night 0. I figured with so many alignments with night chats (Masons, Red, and Orange mafia) I would give them all an opportunity to coordinate before day one. Well. Long story short. They did not log on, or use it. So starting at night was completely ineffective this time.

I also tried a shorter night. Now, some of you may of been taken a back by this, but there really was no reason to be. The start/End times for days and night were posted in every thread on the first post. I even wrote it out and linked it to Wolfram Alpha. Where it would calculate it exactly to your home time. No one had any excuse to not know when days or nights started or ended. One of the main reasons for trying this out was... I always hated sitting on my ass for two days for night to get over. 4 days for a single day/night cycle was awful long, and with the amount of activity I was witnessing from night chats. I felt it was appropriate. Was it a success? You tell me. I know that longer nights may be nice if you are busy, but there is no reason night actions cannot be submitted, and as for night chats. Well. There was not much activity aside from Orange mafia to compare the differences.

I also initiated a replacement program if you could not be bothered to even post day one. My reasoning? If you cannot even post once during the 48 hours of day one. You are not going to contribute at all to this game. So I had to replace three players night one, and would of had to replace four if one had not been killed. I feel that this system worked out okay. The replaced players had the option to -opt back in to rejoin the game, but none did. I had to replace a few other players the following days. This was a hard choice. Between replacing a player, or just modkilling them. I wanted to go for balance, but its hard to say what would of been best. I know if I had replaced the framer with someone other than Brenden.. they may of done better. However, the replacement pool was low. Random.org chose all.

As for the game play itself... The scum played fairly well. Across the board. The days were plagued by town members... going after town members. The majority of the scum died due to the night actions of other scum. One day was spent whether or not they should lynch a citizen. The next was the same, with a different citizen. Then it flipped back to whether or not the first citizen was lying about being jailed. Things did not change until we had a mechanics flub-bub.

So this one is completely on me. A host problem, that affected the game. So Night three was full of actions. I had to modkill inactive players, and many night actions were convoluted because of the Bus Driver and lookout. At first I thought I fucked up, panicked, and sent out information right before I went to work. However, I did not fuck up, and by sending out said information... I FUCKED UP. A host never wants to make a mistake that affects the game, but I did. Basically, Irulan's credibility was zilch because she was watching Darwi. However, I got it messed up in my head thinking she had watched Lupino because of the Bus. Then I tried to explain what had happened. Confused myself, and basically fucked Paulus when he should not of been. That one is on me... stupidity, and alcohol.

I also had to modkill two other players. A few players believed the game was wrapping up... even though two orange, a red, and neutral still lived. So one started speculating on the roles, and another commented. There is no out of game communication. I did not care if someone said KP/tylweth was dumb, but once you started pairing names and roles. My hands are tied.

A few other dynamics I tried this game were the modified Jester, SK, and vigilante. There are a few things I would probably change with these. First of all. I think a high risk jester is best. Darwi played excellently. No one ever suspected him of anything other than a citizen. He played to his win condition, no problem. The change I used was killing someone who DID NOT vote for you. So this would put the fear of God into someone who was afraid to vote for looking scummy, or just afk. Now, there are downsides and advantages to this, but it dint really affect the outcome of this game. As for the SK.. I loved the Rampage. Now it is certainly a high-risk, high-reward change. Of course if any killer is spotted by a lookout. You are in trouble, but if you are followed by a detective. Its game over. This would of happened day one if Gurney had survived. Because of the nature of the Rampage. My thoughts were the SK would have to be more subtle, and perhaps not kill the first night (oh well, lol). With the ability to kill three players a night, a sneaky SK would be able to wipe out several players, even if one is healed or immune. I think it worked out fairly well, and was balanced appropriately. As for the infinite shot vigilante... I think this concept was fine, but I believe a limit on day shots is required. Obviously the ability to take out two scum a day was completely overpowered.

Now some people had confusion over how a few players died. Like the first time the Serial killer rampaged, the jailor's watery execution, and even Atlas killing a mason. Now, the vague death descriptions were by design. I did not want you to know with 100% certainty if it was SK vs spree killer. However, that was figured out fairly quickly. Now, as for the jailor. I did not want him to be 100% confirmed at that stage in the game, and lets face it. There are no jail cells. So I worked it into the RP that Bellonda had obviously been executed (hands/feet bound) and that she had been drowned. I also hinted that it was her fault (brought it upon herself). Obviously it was not a suicide, and obviously it was not a mafia kill. I asked a few other trusted FM sources about the description, and I stick by it. Then I also got annoyed when Dimwit kept questioning every single mechanic associated with it. Part of the reason I ended up going with that description was because I received orange mafias actions late, and wrote the RP in about 5 minutes.

Overall. The game went alright. Aside from the mechanics fuck up, but what is FM without one of those right? Most of the issues players had were involved by the player pool. People lurking, poor decisions by X, insane voting logic. I will be opening up all night chats and forums for everyone to view, and you may comment below and what not. Like frostbyte said. We play these games for fun, not to rage at each other.





Awards


MVP - Palulus

Paulus played a great game. No one really paid any attention to him. He did claim citizen when no pressure was applied to him, but basically everyone accepted his claim. He was very active, basically the town leader, and helped shape the direction of the game. Even when juggling personal responsibilities. The scum did not bother with him, nor did the Masons or Revolutionaries.

Player's Choice - TBD


The Long Con - Darwi

Glip played amazingly. I also support a jester who plays the long con, and I would say he did so far better than I did in FM 12. Everyone had him pegged as town, as he was one of the most pro-town players.

Undetected - CmG

CmG hid among the lurkers. When in Rome, right? It is hard to fault him for this as he was not detected, nor suspected.

Gambit - Ash

Ash played really well this game. He had a fairly low profile in game, and his avatar only caused a few to suspect wifoming Revolutionary. He was the voice of the orange mafia, and made very good use of the night chats. He made a good gambit with the information he had available to him. Even after some of the evidence was shaky, half the town did not suspect him.

Forever Alone - Gingerape

Ginger had a lot of trouble, and perhaps I should of given him another Revo to start with.. but he could not find a single citizen to recruit. Then he was hit by mafia, and shot. Leaving him... forever alone.


Troll Awards
The following are less serious.

The Role Quitter - Cryptonic

Cryptonic was one of the two players that backed out of the game. However, not before reading his role card. That makes him, the role quitter.

The Late Game Player - Ubernox

Ubernox was among the lurkiest mafia members. He posted next to nothing the first three days and night. He stated that he was more of a late game player, and that stuck with me. He then was blocked, and never claimed so in day chat. Which led to his downfall.

Check PM? - Bruno

So Bruno is well known for his behavior in FM's. Generally a little trolly, but usually can be considered to be a citizen. Well he was jailed night two and did not even check his PM's. Which were sent out the same time that night had started. He did not log in the entire time, and was executed.

Intentions?
- Creedkingsx

Creed was rolled a mafia aligned amnesiac, and played... fairly scummy without choosing a faction. Now he of course could of been waiting for the best time to move, or just attempted to remain a 'survivor'. Yet, I primarily wanted to use this picture of Morgan Freeman.

Honorable Mentions
Lead - His leads were not always correct, and made a few bad suggestions (killing Faykan because... what?), but he played a fairly good game. Especially considering the other mason was MIA. He was also critical in letting town know that there could not be 3 revolutionaries. As he had been targeted the first night.
Dont Shoot Me - Vorian was a heavy lurker the first few days, but assured me that he was following the game. He blocked a Red mafia kill night two, and because of Red mafia hitting Atlas. He revealed and ended up getting Kean lynched.
Kromos - Although he rolled cit. He had excellent scum detection skills, presented good feedback, and was smart enough to catch that Margot had obviously shot Sheeana.
Raptorblaze - Although his communication with jailor probably caused more confusion than good. He was the perfect mouthpiece, even when what he conveyed was not probably best for town.

Dishonorable Mentions
Duffmana/Kevinpowers - Well. I would of never let him into the game if I had known his identity. His IP did not bounce off anyone initially, and he had played in FM 13 as Boba. However, in retrospect his posts are clearly KP. Some of you may question why I modkilled him. Well he game threw in FM10, and his actions this game had dominated several days. He was probably the most scummy player, and almost all of his suggestions hurt the town. Especially wanting to lynch Sheeana.