What is the priorities in which each faction can win, assuming that they all gain as much chance to win as they can?
What is the priorities in which each faction can win, assuming that they all gain as much chance to win as they can?
MM>all
Sk>Arson (When option is on)
Arson>SK (Option off)
Sk/Arson> Mafia
All evil>Town
Sk>cult
Arson>cult
Mafia>Cult
i think
Last edited by Damus_Graves; September 3rd, 2012 at 08:43 PM.
Arson>MM>SK>Mafia>Cult>Town
Arson is above MM? I thought it was the opposite... Can DR confirm this?
Spoiler : :
I'll double check to confirm, but when MM was being made, I suggested it be this way, and I recall DR saying he would.
arson is above. check wiki for answers next time. there are others with questions that have never been answered.![]()
Whenever you say this, I head over there and find something wrong:
https://wiki.sc2mafia.com/en/index.ph...s#Tie_Breakers
"Certain roles cannot be randomed in situations in which they would have no effect on the game. These roles include:
Masons by themselves - they will always spawn as a pair, or in greater numbers."
They can spawn by themselves now.
In game name: Sam
Btw Why did witch win tie as town?
Nope
One of multiple confirmations:
https://www.sc2mafia.com/forum/showth...811#post193811
In game name: Sam
I'm talking about win endings...
For example, only a survivor and an amnesiac are left standing. Who gets the win ending?
id guess amnesiac