Suggestion: Summary Screen and Chatlog
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  1. ISO #1
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    Suggestion: Summary Screen and Chatlog

    I love this game, however I feel that often-time unless you're playing in a chatroom/VoIP with your friends, a lot of information is missed after a game has been completed.

    I suggest the following 2 implementations:

    First suggestion: Summary screens; this tracks what each person did in a brief summary every night in terms of what abilities they used on who, who failed at what point, who saved someone etc etc. It doesn't have to be too detailed, but a nice summary allows for an afterthought of "Oh wow, the bus driver did such a good job" or "Wow, pro doctor saves" etc etc.

    Second suggestion: Dead chatlog activated on completion/death. I think that once you die or finish the game, everything that has been said in the chatlog for dead people should be revealed. I've played amazing games as a godfather tricking people and getting them lynched/killed without raising suspicion but I will never know what they say about me/the game after I'm killed or I win.

  2. ISO #2

    Re: Suggestion: Summary Screen and Chatlog

    Both are good ideas that require tons, and tons, and TONS of interface work. Really, I'm looking at a solid 30 hours before suggestion 1 would be ready for prime time, and suggestion 2 would require me to basically rewrite the chat log from scratch, which would take about 15 hours total.

    An alternative to suggestion 1 is to put the event log in the chat log in a gigantic lump of text, but it still requires me to do a fair bit of programming.

  3. ISO #3
    Volume
    Guest

    Re: Suggestion: Summary Screen and Chatlog

    Granted, but they are very welcome additions if you do have the time. It adds an insane amount of entertainment value to the game.

 

 

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