Mafia Mechanics Question(s)-Lots of them.
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  1. ISO #1

    Mafia Mechanics Question(s)-Lots of them.

    Since my posts in the answer hall go unnoticed, I'll go back to the Mafia community for the answers to my questions. hopefully someone can answer them

    1. Who wins in the event of neutral ties? Say a Survivor and a Jester win, solo. Who gets priority. Also, amnesiac, executioner, etc. The code should say something about this:

    2. If a sheriff checks a framed target, and the sheriff doesn't receive a mafia feedback, he'll get an evil neutral role right? Is that evil neutral role alive? Or can he get SK response if there is no SK. (I hope the mechanics don't work like this, because then it confirms a person as town)

    3. What are the concepts behind point gains? There are several rumors behind this, but I'd love to hear them all and know if they are confirmed or not

    -a. The later a jester gets lynched, the more points he gets.

    -b. The later an executioner gets his target lynched, the more points he gets.

    -c. The more mafia are alive at the end of their win, the more points they get.

    -d. (Confirmed) Multiple neutrals of the same type + a win by those neutrals = less points gotten
    Example: Two jesters both getting lynched, is less because the over-all role power is higher.

    -e. Amnesiac earns more points by not claiming a role.

    4. Does a Mass Murderer Kill a lookout when he targets a lookout, because lookouts always stay at home? Or do they go to the person they visited. (They should go right? cuz they don't actually visit a veteran's house either.)

    5. In a changelog a WHILE back, it said that lookouts, coroners, and janitors cannot die by vet, because they don't visit.


    1.112-1.115

    Veteran remade at the cost of DR's soul; instead of options for # of kills, options for how many nights the Veteran can choose to go on alert in
    [edit]1.109-1.111

    Veteran added
    Executioner now has an option to be required to survive in order to win (extra points awarded with this option on)
    Various balance tweaks and bugfixes
    Witch can now control roles that have no actions
    Coroner, Lookout, and Janitor no longer die when targeting the Veteran
    is this still true? If a witch makes them target a veteran, or MM target, do they go there?

    6. Are amnesiacs always at home, for the purpose of MMs? (and also does witch affect where an amnesiac IS?)

    sorry for long post. I just wanna add it to the wiki so it doesn't get asked again.

  2. ISO #2

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  4. ISO #4

    Re: Mafia Mechanics Question(s)-Lots of them.

    1. Who wins in the event of neutral ties? Say a Survivor and a Jester win, solo. Who gets priority. Also, amnesiac, executioner, etc. The code should say something about this:
    I would imagine it would go Executioner>Jester>Amnesiac>Survivor

    2. If a sheriff checks a framed target, and the sheriff doesn't receive a mafia feedback, he'll get an evil neutral role right? Is that evil neutral role alive? Or can he get SK response if there is no SK. (I hope the mechanics don't work like this, because then it confirms a person as town)
    Framed always appears as mafia.

    3. What are the concepts behind point gains? There are several rumors behind this, but I'd love to hear them all and know if they are confirmed or not

    -a. The later a jester gets lynched, the more points he gets.
    I believe this is correct.

    -b. The later an executioner gets his target lynched, the more points he gets.
    Never heard of this

    -c. The more mafia are alive at the end of their win, the more points they get.
    I don't think this is true

    -d. (Confirmed) Multiple neutrals of the same type + a win by those neutrals = less points gotten
    Example: Two jesters both getting lynched, is less because the over-all role power is higher.
    True

    -e. Amnesiac earns more points by not claiming a role.
    This makes sense, but I don't know

    4. Does a Mass Murderer Kill a lookout when he targets a lookout, because lookouts always stay at home? Or do they go to the person they visited. (They should go right? cuz they don't actually visit a veteran's house either.)
    MM will not kill a lookout that uses his action.

    5. In a changelog a WHILE back, it said that lookouts, coroners, and janitors cannot die by vet, because they don't visit.
    Yes. My current understanding is they are not at their house or their target's house

    is this still true? If a witch makes them target a veteran, or MM target, do they go there?
    above

    6. Are amnesiacs always at home, for the purpose of MMs? (and also does witch affect where an amnesiac IS?)
    Yes and yes.

    sorry for long post. I just wanna add it to the wiki so it doesn't get asked again.

  5. ISO #5

    Re: Mafia Mechanics Question(s)-Lots of them.

    Q: does the amount of vests a survivor has incraese the streng of the faction and thus grant more point with less vest availible at the start of the game
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  6. ISO #6

    Re: Mafia Mechanics Question(s)-Lots of them.

    Quote Originally Posted by creedkingsx View Post
    1. Who wins in the event of neutral ties? Say a Survivor and a Jester win, solo. Who gets priority. Also, amnesiac, executioner, etc. The code should say something about this:
    I would imagine it would go Executioner>Jester>Amnesiac>Survivor

    2. If a sheriff checks a framed target, and the sheriff doesn't receive a mafia feedback, he'll get an evil neutral role right? Is that evil neutral role alive? Or can he get SK response if there is no SK. (I hope the mechanics don't work like this, because then it confirms a person as town)
    Framed always appears as mafia.
    It has been changed in a recent changelog

    3. What are the concepts behind point gains? There are several rumors behind this, but I'd love to hear them all and know if they are confirmed or not

    -a. The later a jester gets lynched, the more points he gets.
    I believe this is correct.

    -b. The later an executioner gets his target lynched, the more points he gets.
    Never heard of this

    -c. The more mafia are alive at the end of their win, the more points they get.
    I don't think this is true

    -d. (Confirmed) Multiple neutrals of the same type + a win by those neutrals = less points gotten
    Example: Two jesters both getting lynched, is less because the over-all role power is higher.
    True

    -e. Amnesiac earns more points by not claiming a role.
    This makes sense, but I don't know

    4. Does a Mass Murderer Kill a lookout when he targets a lookout, because lookouts always stay at home? Or do they go to the person they visited. (They should go right? cuz they don't actually visit a veteran's house either.)
    MM will not kill a lookout that uses his action.

    5. In a changelog a WHILE back, it said that lookouts, coroners, and janitors cannot die by vet, because they don't visit.
    Yes. My current understanding is they are not at their house or their target's house

    is this still true? If a witch makes them target a veteran, or MM target, do they go there?
    above

    6. Are amnesiacs always at home, for the purpose of MMs? (and also does witch affect where an amnesiac IS?)
    Yes and yes.
    So let me get this straight, lookouts, coros, and janitors, can't ever die by vet, even if they get forced onto it by a witch. but citizens, mayors, and spies can be forced onto a vet. why are they exempt? That's why I ask the question. Does the witch MAKE them go to their house? or just use their action on him/her, because as it is with citz and mayors, it implies that they actually go to their house, and should thus, not be exempt.

    Quote Originally Posted by Chane View Post
    Q: does the amount of vests a survivor has incraese the streng of the faction and thus grant more point with less vest availible at the start of the game

    i can almost say with certainty yes, but what I would ask instead, if the Survivor doesn't use any of said vests, does he get more points. This one I don't think so though.
    Last edited by Voss; August 23rd, 2012 at 08:04 AM. Reason: adding in an afterthought to chane's question.

  7. ISO #7

  8. ISO #8

    Re: Mafia Mechanics Question(s)-Lots of them.

    Target switches and role-blockers
    Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
    Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
    Killing roles and suicides act simultaneously (Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however); Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas).
    Janitor cleans a target
    Investigative roles detect (Sheriff, Investigator, Consigliere)
    only witch is mentioned in the OoO, and lookout is indirectly mentioned.

  9. ISO #9

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  12. ISO #12

    Re: Mafia Mechanics Question(s)-Lots of them.

    please before asking mechenics related questions in this thread or the answer hall first consult The Sc2Mafia Wiki
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  13. ISO #13

  14. ISO #14

    Re: Mafia Mechanics Question(s)-Lots of them.

    Quote Originally Posted by Damus_Graves View Post
    Lol.
    So thats how you do that link thingy
    you didn't know o.0?

    but master I am unworthy
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  15. ISO #15

    Re: Mafia Mechanics Question(s)-Lots of them.

    Lookouts die to MM targets. I've verified this.

    Lookouts do not die to Vets, however, Lookouts die to wherever the MM targetted.

    I was Lookout. I watched a player who was visited by MM. I died. I watched replay to confirm. MM visited him, not me.

    I'm still looking to find out if MM kills Janitor visits.

  16. ISO #16

    Re: Mafia Mechanics Question(s)-Lots of them.

    Quote Originally Posted by creedkingsx View Post
    1. Who wins in the event of neutral ties? Say a Survivor and a Jester win, solo. Who gets priority. Also, amnesiac, executioner, etc. The code should say something about this:
    I would imagine it would go Executioner>Jester>Amnesiac>Survivor
    Unless order has been changed recently I believe Survivor>Amnesiac.

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  19. ISO #19

  20. ISO #20

    Re: Mafia Mechanics Question(s)-Lots of them.

    Quote Originally Posted by Chane View Post
    please before asking mechenics related questions in this thread or the answer hall first consult The Sc2Mafia Wiki
    https://wiki.sc2mafia.com/en/index.php/Mass_Murderer

    "but beware of Detectives and Lookouts. They are not killed if they select your target. They can find who was resposible for the deaths.

    Lookouts and Detectives do not survive if they visit the Mass Murderer's target."
    In game name: Sam

 

 

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