Burning Paradise
Role list
Arsonist
Arsonist
Arsonist
Sheriff
Escort
Doctor
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Bus Driver
Neutral Benign
Possible Hidden Town: Vigilante, Detective, Doctor, Sheriff, Investogator, Citizen.
Possible Neutral Benign: Jester, Executioner, Survivor.
Role cards
Sheriff
- Detects Arsonists
Investigator
- Detects range of roles (see: Inv. pairings)
Vigilante
- Can't kill on First Night
- Has 2 shots
Doctor
- Heals one person at night
- Healing undouses
Escort
- Role-blocks one person at night
Bus Driver
- Swaps two players at night
- Can target self
Detective
- Tracks one person at night
Citizen
- Has a power of 1 vote
Arsonist
- Douse one person at night OR burn all doused
- Burns other Arsonist's doused targets
- Doesn't ignore healing
- Not immune at night
- Dousing ignores healing
- Shares night chat with other Arsonists
- Victim knows he is doused
Jester
- Annoy one person at night
- Choses Jester Grief target
Executioner
- Must survive til the end
- Immune at night
- Target is Town
- Becomes Jester upon failure
Survivor
- Has 3 vests
Winning conditions
Town: Lynch all the Arsonists
Arsonists: Burn the town
Jester: Be lynched
Executioner: Survive and see your target lynched at day
Survivor: Survive with whoever you want
Investigation Results
Your target watches people - Sheriff / Investigator / Detective / Executioner
Your target spends night with people - Escort / Doctor / Jester
Your target is pissed up about life - Vigilante / Bus Driver / Arsonist
Your target appears to be inactive - Citizen / Survivor
Actions Order
1. Arsonists night chat
2. Escort blocks
3. Vets are put on
4. Arsonist douses
5. Town roles visit their targets
6. Arsonists burn
7. Vigilante shoots
8. Night feedback + investigation results
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This is kinda a test, tell me what do you think of it =D