S-FM Burning Paradise
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  1. ISO #1

    S-FM Burning Paradise

    Burning Paradise



    Role list

    Arsonist
    Arsonist
    Arsonist


    Sheriff
    Escort
    Doctor
    Hidden Town
    Hidden Town
    Hidden Town
    Citizen
    Citizen
    Bus Driver


    Neutral Benign



    Possible Hidden Town: Vigilante, Detective, Doctor, Sheriff, Investogator, Citizen.

    Possible Neutral Benign: Jester, Executioner, Survivor.

    Role cards

    Sheriff
    • Detects Arsonists


    Investigator
    • Detects range of roles (see: Inv. pairings)


    Vigilante
    • Can't kill on First Night
    • Has 2 shots


    Doctor
    • Heals one person at night
    • Healing undouses


    Escort
    • Role-blocks one person at night


    Bus Driver
    • Swaps two players at night
    • Can target self


    Detective
    • Tracks one person at night


    Citizen
    • Has a power of 1 vote



    Arsonist
    • Douse one person at night OR burn all doused
    • Burns other Arsonist's doused targets
    • Doesn't ignore healing
    • Not immune at night
    • Dousing ignores healing
    • Shares night chat with other Arsonists
    • Victim knows he is doused



    Jester
    • Annoy one person at night
    • Choses Jester Grief target


    Executioner
    • Must survive til the end
    • Immune at night
    • Target is Town
    • Becomes Jester upon failure


    Survivor
    • Has 3 vests


    Winning conditions

    Town: Lynch all the Arsonists

    Arsonists: Burn the town

    Jester: Be lynched

    Executioner: Survive and see your target lynched at day

    Survivor: Survive with whoever you want

    Investigation Results

    Your target watches people - Sheriff / Investigator / Detective / Executioner
    Your target spends night with people - Escort / Doctor / Jester
    Your target is pissed up about life - Vigilante / Bus Driver / Arsonist
    Your target appears to be inactive - Citizen / Survivor

    Actions Order

    1. Arsonists night chat
    2. Escort blocks
    3. Vets are put on
    4. Arsonist douses
    5. Town roles visit their targets
    6. Arsonists burn
    7. Vigilante shoots
    8. Night feedback + investigation results



    ___________________________
    This is kinda a test, tell me what do you think of it =D
    Last edited by Espozito; November 3rd, 2012 at 03:04 AM.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  2. ISO #2

    Re: S-FM Burning Paradise

    Arsonists have (3n-1) KPN, pretty deadly.
    I think you should remove a cit for another town. Or another doctor lol
    Also, can arsonists undouse themselves?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  3. ISO #3

  4. ISO #4

    Re: S-FM Burning Paradise

    Arsonists share a night chat.. So essentially it's the mafia that can kill two at night.

    1 arson burns, other 2 douse= 2 deaths every night.

    Spoiler : :
    S-FM Paranormal Case Studies (Sheriff)

    "Glory only with zerglings and breast implants!!!"
    -Random player on EU

  5. ISO #5

  6. ISO #6

  7. ISO #7

    Re: S-FM Burning Paradise

    Quote Originally Posted by Roflcopter View Post
    Arsonists share a night chat.. So essentially it's the mafia that can kill two at night.

    1 arson burns, other 2 douse= 2 deaths every night.
    Douses happen before burning...

    3 douses night one, 2 douses night 2, one burns...

    Five people dead in the morning of day 3.

  8. ISO #8

 

 

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