If my neighbor owned a 2013 Challenger and I could steal it, but it would still be there for him in the morning to drive to work in, I'd steal the hell out of it. He probably wouldn't even make it back from the lot without me stealing a copy of his car.

Why is piracy such a big deal? I mean, why (in America anyway) give more jail time to "internet pirates" than rapists?
Why do media companies, game companies in particular, insist upon counting every instance of piracy as a lost sale? I pirate games because I can't afford to buy them and because they're not worth giving your greedy ass company as much as you ask for them, not because I'd just rather not buy them. Don't flatter yourselves, very VERY few games are actually worth 50 bucks.

For instance: Blizzard games tend to be worth the asking price according to the pirating communities. You can tell because you still can't pirate and play Diablo3. You say it's because you have to be connected to Bliz server to be able to play it. Well, the PC version of Assassin's creed: Revelations had DRM which required constant connection to UBI's servers to be able to play it. Guess what? I had a playable pirated version 3 days after release via a server emulator which would trick the game into thinking it was connected to the proper servers in order to operate.
I think piracy is a natural part of a self-regulated market which only showed and became popular because people realize that games and movies aren't worth the amount of money we're all asked to pay for them.


Thoughts?