New Role: Astroprojectionist/Soul Shifter
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  1. ISO #1

    New Role: Astroprojectionist/Soul Shifter

    Alignment: Neutral or mafia. Most likely mafia.

    This was sort of inspired by the gravedigger idea.

    Abilities: Shifts their soul with a person during the night, thus gaining that person's ability for the night.
    During the day you would type like -shift and then click on a name.

    Host Options: (If Mafia) turn to mafioso is no other killing roles are available
    Limited amount
    If person who you controlled is killed that night, you die as well, with a message like (This person died during a strange ritual) or something of the sort.

    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  2. ISO #2

    Re: New Role: Astroprojectionist/Soul Shifter

    no one really commented so I don't know if this role idea is bad or good.
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  3. ISO #3
    Imperfect
    Guest

    Re: New Role: Astroprojectionist/Soul Shifter

    Hmmm not sure about this one. If neutral it would be hard to win with. If mafia it would be sort of like an amnesiac consigliere hybrid. He would learn the targets role and get to use it himself. If he finds doc he can heal mafia if there is a killing neutral in the game. If he finds vet he would constantly kill town and look like a vet in the process. It just seems to powerful as a mafia role and too weak as a neutral role.

  4. ISO #4

    Re: New Role: Astroprojectionist/Soul Shifter

    So, like a witch you get to use someone else's ability on whatever target you want at night, but you also get to see their role?

    I mean, it's certainly a niche in the role list that would be filled in the perfect world (a world where people could experiment and take their time with setups, among friends who play the game properly and whom might like the option to have a role like that in game). However, on the whole I agree with Imperfect.

    Just out of interest, does your target still get to take their action or are they role-blocked? Do they know they've been soul-shifted?
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  5. ISO #5
    Pansy
    Guest

    Re: New Role: Astroprojectionist/Soul Shifter

    Grave Digger is alot more polished and less op version of this

  6. ISO #6

    Re: New Role: Astroprojectionist/Soul Shifter

    I'd say no to the role block, and to avoid making it OP, other mafia members don't know who the soul shifter shifted with, and they are not able to talk with him during the time of the soul shift. I guess to make it less op, have the person that was soulshifted hear the mafia talk(obviously anonymously)
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

 

 

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