Jester's Annoy Ability
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    Re: Jester's Annoy Ability

    If you can guess who is going to be killed, you can visit someone and get seen by a lookout/Detective.
    Your suggestion would still reveal that there is a Jester in the game. I don't see the need in changing the Jester.
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by Lazers View Post
    its supposed to mindfuck detectives and lookouts

    you're better off not using it in most cases

    I'll use it if the Jester is a defined role on the role list. People already know there is one. Might as well annoy someone.

    Althought I am a firm believer that if a jester annoys someone that the screen should randomly flash in mutliple colors very quickly to annoy the actual gamer. Similar to how the screen flashes red when killed.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by EliteMarine View Post
    I'll use it if the Jester is a defined role on the role list. People already know there is one. Might as well annoy someone.

    Althought I am a firm believer that if a jester annoys someone that the screen should randomly flash in mutliple colors very quickly to annoy the actual gamer. Similar to how the screen flashes red when killed.

    This would be cool. but then people could have Seizures and fall over twitch..

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    Re: Jester's Annoy Ability

    Quote Originally Posted by Damus_Graves View Post
    People could have Seizures and fall over twitch...
    This.
    "No one can change the past. The only thing we can do is strive to makeup for our mistakes because in doing so... we can move from our past mistakes towards a brighter future."

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    Re: Jester's Annoy Ability

    Give it a 1 to 10 chance to kill somebody. Like a heart attack!
    or a 1 to 10 chance to turn your target into a jester as well



    COME AT ME YAYAP!
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    Re: Jester's Annoy Ability

    Quote Originally Posted by ALL HAIL CTHULHU View Post
    At night: A jester entertains you and brightens your day!

    Jester gets lynched

    Everyone the Jester visited suicides. Jester arson.
    That would be OP lol

    On the other hand, something that might add to the Jester humor is that, everyone that voted guilty, during the night sequence starts getting a red screen like they were the one that suicide but then the screen fades to pink with an LOLJKBRO kind of deal.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by creedkingsx View Post
    That would be OP lol

    On the other hand, something that might add to the Jester humor is that, everyone that voted guilty, during the night sequence starts getting a red screen like they were the one that suicide but then the screen fades to pink with an LOLJKBRO kind of deal.
    You could expand it to anyone the jester annoys also gets a fake death screen.

    Could even have it say in red text "You were annoyed by a Jester.".
    In game name: Sam

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    Re: Jester's Annoy Ability

    Quote Originally Posted by ALL HAIL CTHULHU View Post
    At night: A jester entertains you and brightens your day!

    Jester gets lynched

    Everyone the Jester visited suicides. Jester arson.
    Sanji the mightly Jestonist
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  30. ISO #30

    Re: Jester's Annoy Ability

    imo a jesters annoy ability should make another players screen go flash yellow/red a few times to give the impression that they were murdered by the mafia/sk, but in reality all that happens is the flashing, no killing at all. make the player think they were atkd at first, that would be pretty damn annoying imo.


    ------------------

    edit - and then after the flashing it would say "you were annoyed by a jester!"
    Last edited by kyle1234513; August 18th, 2012 at 04:11 PM.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by kyle1234513 View Post
    imo a jesters annoy ability should make another players screen go flash yellow/red a few times to give the impression that they were murdered by the mafia/sk, but in reality all that happens is the flashing, no killing at all. make the player think they were atkd at first, that would be pretty damn annoying imo.
    I agree with this.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by MissingNo View Post
    You could expand it to anyone the jester annoys also gets a fake death screen.

    Could even have it say in red text "You were annoyed by a Jester.".
    -938974892634879421

    No. Disable Night Sequence. Do nothing to encourage Night Sequence. Makes laggy newbie games last 20% longer for no reason than to appease stoned, drunk sheeple.

    Though, I like this idea a lot... just not to encourage Night Sequence enabled.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by creedkingsx View Post
    I have Night Sequence enabled. It give information.
    yeah... somewhat it does... like in this one game everyone knew there was a MM cause of the sound he makes... but the MM never got to kill anyone before he ragequit XD

    anyway... i really dislike Night Sequence... the sounds drive me nuts... most of the time when i am in a game with Night Sequence enabled... i alt-tab out to get rid of the sounds...

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


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    Re: Jester's Annoy Ability

    Quote Originally Posted by Deantwo View Post
    yeah... somewhat it does... like in this one game everyone knew there was a MM cause of the sound he makes... but the MM never got to kill anyone before he ragequit XD

    anyway... i really dislike Night Sequence... the sounds drive me nuts... most of the time when i am in a game with Night Sequence enabled... i alt-tab out to get rid of the sounds...
    I suggest muting sound altogether

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    Re: Jester's Annoy Ability

    night sequence to me, is just a waste of time. it takes way to long for the info it gives. and its every single night. it adds about a whole minute if not more to the game every single night. as for the jesters annoy i think there should be toggle options, 3 of them, that change the effect of the jesters annoy. 1 box for screen will flash red, another for a fake messege to appear in addition to whatever else the player might find out. and the last box for eat babies.

    and only 1 of those 3 boxes could be checked off at a time.

    the second box give a false bit of info could make it hindering to both the town and mafia. but moreso the town.

  45. ISO #45

    Re: Jester's Annoy Ability

    Quote Originally Posted by kyle1234513 View Post
    night sequence to me, is just a waste of time. it takes way to long for the info it gives. and its every single night. it adds about a whole minute if not more to the game every single night. as for the jesters annoy i think there should be toggle options, 3 of them, that change the effect of the jesters annoy. 1 box for screen will flash red, another for a fake messege to appear in addition to whatever else the player might find out. and the last box for eat babies.

    and only 1 of those 3 boxes could be checked off at a time.

    the second box give a false bit of info could make it hindering to both the town and mafia. but moreso the town.
    I disagree tbh. Night sequence is my favorite host option. It allows for town to gain more info through the sounds, help determine all the killing roles.

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    Re: Jester's Annoy Ability

    Quote Originally Posted by Damus_Graves View Post
    MM is in game. Thats what that means
    im talking about the explosions that happen when the neutral killer sk is dead, no room for any other neut, and all thats left is the 1 godfather. boom, 8 explosions. so many of the noises like glass breaking give no info at all. maybe, just maybe, if night sequence was limited to alive roles, and only 1 noise per player action was allowed then i would allow it.

 

 

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