Can someone tell me about my set up....
Sheriff
Invest
Jailor
Detective
Doc
Random Town
Basic town
Basic Town
Adv. Town
GF
Basic mafia
Random Mafia
Random Neut
Basic Neut
Serial Killer
Thanks!
Can someone tell me about my set up....
Sheriff
Invest
Jailor
Detective
Doc
Random Town
Basic town
Basic Town
Adv. Town
GF
Basic mafia
Random Mafia
Random Neut
Basic Neut
Serial Killer
Thanks!
I would consider this to be an incomplete setup as it does not say all the options affiliated with each role. Not to mention they dont mention the limitations on the randoms if any. I would sort it a bit differently:
Mafia
Towns
Neutrals
Anys (Not that non troll host would make random any's able to be anything other then a single faction)
With randoms below the concrete roles. As far as the actual roles themselves, I would say a basic mafia/random mafia screws the mafia over too much if they should get two consigs without any major powers besides killing. you dont get a whole lot of use out of 2 consigs or 2 consorts or god forbid you get a mafiaso or two. The generally accepted mafia team seems to be:
GF
ADV mafia
Random mafia no killing.
No chance of a mafiaso or 2 consigs which arent as useful as 2 disguisers (not possible) 2 janitors and so forth.
Town seems to be fairly basic nuthin interestin really, although 3 investigative roles base may be a bit wierd.
The options behind neutral randoms are pretty defining so decide on something and list it here. Basic neutral probably shouldnt be killing, random neutral shouldn't be able to be SK either, 2 or even 3x sk possibilities IS ALWAYS a bad idea considering that the game also has a mafia pressence, and finally most hosts seem to think the best faction sizes are about:
3 mafia.
8 town.
4 neutrals.
So I guess so summary is:
Come back with all the options that your talkin about here, replace a investigative role with a neutral and swap basic mafia with ADV mafia.
Thanks!
EDIT:
Invest-Check for suspicious activity (choices)
Jailor-2 executions
Detective
Doc-Can see if they are attacked
Random Town-Excluding citizen
Basic town-exclude citizen
Basic Town-exclude citizen
Adv. Town
GF-Shown as citizen, Cannot be killed at night, can kill without mafioso..
Adv. Mafia
Random Mafia-No killing
Random Neut-
Basic Neut-No killing roles
Serial Killer- Is not invulnerable, kills RB
Random Any-Exclude Mafia, Town, Killing roles
Thanks!
Vig- Limited 2 kills
Vet-Not possible
BG-ignores invul
Escort
Mayor-3 votes
Coroner-Sees what the role is, see who they visited
Spy-Checked all boxes
Consig-Becomes mafioso if no more killing roles
Disguisers cleans the role
Framer-Becomes mafioso
Janitor-2 cleanings, becomes mafioso
Consort-becomes mafioso
Bm-becomes mafioso, Victim Can't talk during trial....
Witch-They do know they are being controlled (would it be okay if i do the opposite of that?)
Survivor-2 vests
Exe-Becomes jester
Day no lynch
Pm allowed
Last will allowed
names allowed
Death descriptors....
yeah hopefully I didn't miss some things..
Investigator doesn't have that option, what you talkin bout?
I would argue that a vigil should have at least one more shot then jailor, but some other hosts have disagreed with me.
Did you forget to limit random neutral? It shouldnt be a possible SK.
Is there anyone a sheriff doesn't detect?
Is mayor healable?
I'd argue against having spy being able to liston to masons at night, it is an uneeded option, he shouldnt have to liston 2 up to 6 people at once.
Setups with targets not knowing about being controled need to revolve around witches, otherwise this is just an OP option.
Survivor I'd give them an extra vest, but 2 vests could be just fine.
I believe executioners should only target town, as it could be potentally devestating for a witch to be drawn out of hiding. Many town roles can clear themselves bringing an evil role out on the stand screw them over, even if it is just an exe. It shoudn't be that easy for them to win.
Addtionally surviving to end option could is an option worth thinking about.
Arsonist options?
There should be a way to defend the mayor on the base setup, IMO. The lack of a body guard disturbs me.
And arsonist IS considered a killing role if you for any reason thought otherwise.
Ascended likes making Town OP... So a healable mayor, and a vigi with 3 shots + Jailor, he likes Town OPness..
Most of it is ok - If mayor is used right, he can guarantee a lynch on an evil... Which means that he effectively, is just like a bg.. Potentially better.. No need to make him more powerful by being healable..
Vigi's should stay at 2 shot - town are sposed to be voters, not killers anyway. Jailors get to jail and kill - they're designed to be a powerful town role for sure.. But justifying buffing one role because another role of the same faction is strong, does not = balance. Don't do it..
With the random neutral, you can just elect to have it disallow killing roles.
Who said anything about a 3 shot vigil? I said 1 more, could be a 1 shot jailor and a 2 shot vigil......
IMO most games with a jailor in them ARE OP for town.
Oh and about that mayor thing, mayor CAN be manipulated his 2-4 votes can go to a non mafia/neutral. And while I believe mayor should be able to be protected in one way or another, he can only really do two things, clear himself and allow a lynch regardless of how many people are alive on his side.... Mayor cannot cause town to win a 3v3 situation and neither can vigil, unless he has an escort/doctor. If he has doctor, mafia has no rush to target him.
Theres only one role that can win town a 3v3 situation and thats jailor..... Mayor aint that bad regardless of healing or no healing.....