New Role - Traitor
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  1. ISO #1
    Decklan
    Guest

    New Role - Traitor

    Note: I am not purposely adding two roles to spam the suggestion forum. I just think each role I create should have its own thread and discussion. If you want me to combine them into one thread, please let me know.

    Role name:Traitor
    Description: A cowardly individual who only wants to join the winning side.
    Alignment: Neutral
    Abilities: If targeted by a killing role Mafia, he becomes a member of the mafia. If targeted by a killing town role (vigilante, jailor execute) he becomes a member of the town. He has no powers of his own before and after conversion. If targeted by a lone killer (Serial Killer, Arsonist) he dies. If targeted by a class with a limited amount of "shots" (jailor, vigilante) that class does not waste the shot (as he wouldn't be technically shooting the guy.) If targeted by two night killers he dies and the limited shot roles (vigilante) use their shot. To prevent mass trigger issues, this role CANNOT be healed when he is neutral and has not joined a side yet.
    Win Condition: If member of the town, town must win, if member of the Mafia, mafia must win. If not targeted at all and stays neutral throughout the game, he loses.
    Host Options:
    1)Becomes Mafioso if turned into Mafia and no Mafia remain.

    Pros: Much like a veteran, this person wants to be targeted so he can obtain his victory condition. He is a fun neutral who has to play with brains and figure out which side will win and try to get that side to "attack" him.
    Cons: Impossible for him to join the town if the vigilante and jailor are dead and must then try to convince the Mafia to attack him. The Mafia might not be so eager however, as he has no powers and the Mafia would probably want to use their night attacks on Power roles like the Doctor or Mayor.

    Overall effect on the metagame if implemented: It's a race for either side to get him to join you. The Mafia want him as he's a fourth mafia member, and the Town wants him as he can claim he was the traitor and have the town killer back him up (this would occur in the later stages of the game probably.) If both sides are too eager to get him to join, then he dies and nobody gets the benefit.

    Additional comments: With the addition of the 15th player slot I feel this would balance out difficult setups that favor town or favor mafia as he is a neutral that swings both ways. This player would have to play smart however and not draw so much attention to himself, but rather try to subtly get attacked by one side. When investigated by Sherrif as a neutral or townie he appears as not suspicious, if he's mafia though he appears as Mafia. When investigated by an investigator he appears as either a citizen or blackmailer (could use advice on what he appears as investigator).

    Opinions? Let me know!

  2. ISO #2
    SnipingHobo
    Guest

    Re: New Role - Traitor

    Seems much more likely that the Traitor will become Mafioso since, usually, Vigilantes are not numerous and don't [normally] random shoot and the same can be said about Jailor executions. It doesnt seem balanced for Town if he is in the game, as he should become mafioso by the end of the game and that means one extra mafia. Besides, what happens if someone checks him on the same night that he is to become Mafia?

  3. ISO #3
    Decklan
    Guest

    Re: New Role - Traitor

    He has no powers, is neutral, and would show up as not suspicious (if neutral or town) and member of the Mafia (if Mafia).

    Edit: I actually edited that in to make him more balanced for the town. If he's shot by the Vigilante or Executed by the Jailor, those classes do not lose their limited amount of "kills."

    Edit: Adding in the fact that he cannot be healed, and that if two killers attack him he dies. Re-wrote several sections.

  4. ISO #4

    Re: New Role - Traitor

    The opening gambit for such a player would be to announce to general chat what his class was. Then get a vig or jailor to "kill" him first night.

    The result, assuming it wasn't a double kill, would be that he'd join town, any lookouts would be able to put together a trust (or in the case of a double kill, suspect) framework from the visitors.

    And theres no disadvantage to killing someone who wants to be killed. Either hes a troll, or what he claims to be.

    The other alterntive would be to wait for the game to progress, and if he's attacked by the mafia, he'd be in the game. If mafia were loosing, he coudl again, ask town at any time to kill him.


    So the question has to be asked, is that gambit play worth introducing into mafia, and what would it add.

    I feel the class is a bit skill less to be honest, getting a free trust framework joining town, and if killed by mafia, joins their inner circle.
    The only thing he really needs to be concerned about is getting killed by a netural. But thats something all classes fear, and isn't a limitation or designed flaw of the class.

    What i guess i'm saying is this class seems like its too easy to play, like playing a survivor with training wheels on. Infact, other then an opening gambit, theres no skill to this class at all. An afk town/mafia player has about the same power.




  5. ISO #5
    Celios641
    Guest

    Re: New Role - Traitor

    It seems kind of op to the mafia because most vigilantes/jailers wont just random kill and their are few in a game if any

 

 

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