Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist options
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  1. ISO #1

    Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist options

    Greetings. I myself like to use either a guaranteed Serial Killer or Arsonist in my save plus I like the random chance of the other one showing up. I feel that if Neutral Evil allowed you to exclude certain killing roles but not definitely exclude ALL of them, it'd allow this flexibility. And whenever Mass Murderer is implemented, he can have an Exclude Mass Murderer option in there.
    May the reunion begin soon!

  2. ISO #2

  3. ISO #3

    Re: Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist opt

    Well, has DR taken a stance on how much the setup interface is going to be changed / he wants to change it? We might get more than 4 options on each possible role / random.
    With the script limit going haywire "almost" limitless, it would seem that depending what really needs to be changed there might be 1-2 more checkboxes in each individual option menu.
    Well, we'll see how the big man himself and his squadron of R&D lackeys will think about this once they know where they want to take sc2maf with the sheer unltd amount of possibilites 1.5 grants them.

  4. ISO #4

  5. ISO #5

    Re: Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist opt

    Quote Originally Posted by Boss View Post
    I don't get what he's trying to say.
    I have a guaranteed Serial Killer in my save. I would like a Witch OR Arsonist to have a chance of appearing, but not a Witch, Arsonist OR Serial Killer from appearing.

    I think being able to adjust WHICH killing roles appear in the Neutral Evil would be nice.
    May the reunion begin soon!

  6. ISO #6

    Re: Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist opt

    Quote Originally Posted by Lagmhisneach0rm View Post
    I have a guaranteed Serial Killer in my save. I would like a Witch OR Arsonist to have a chance of appearing, but not a Witch, Arsonist OR Serial Killer from appearing.

    I think being able to adjust WHICH killing roles appear in the Neutral Evil would be nice.
    witch isn't a killing role though

    I don't think

    is it?


  7. ISO #7

  8. ISO #8

  9. ISO #9

  10. ISO #10

    Re: Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist opt

    Quote Originally Posted by Dark.Revenant View Post
    What's wrong with 2 SKs? Just remove immunity on them and go to town. SKs CAN win together, you know.
    Eh, I just prefer having one serial killer with a random chance of an arsonist (or a witch of course) but I'm sure that'd be good too.

    Besides, this would help differentiate Neutral Evil a bit more from Neutral Killing imo.
    May the reunion begin soon!

  11. ISO #11

  12. ISO #12

    Re: Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist opt

    I think its fine as it is
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  13. ISO #13

  14. ISO #14

    Re: Change Exclude Killing Roles in "Neutral Evil" to Exclude Serial Killer and Exclude Arsonist opt

    I would personally like to see this for the sole reason of having an evil neutral that nobody will know about. Arsonist, cult and Witch are all neutral that can do everything completely unnoticed. It is like that suspense factor that can contribute to the game, cause people to make incorrect assumptions, things like that.

  15. ISO #15

 

 

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