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  1. ISO #1

    Cult Saves

    Everybody post your cult saves here! Because the best games in Mafia have zero mafia.


    Cult- 31.9 Strength
    Cultist- Immunity prevents conversion. Can convert every night.
    Cultist
    Cultist


    Neutral Killer- 5.0 Strength
    Serial Killer- Invulnerable at night.

    Misc. Neutral- Uuuuuuuuuhhhh... 2.0 Strength? I forgot this guy's strength.
    Executioner- Target is always town. No night immunity. Doesn't need to survive. Becomes jester if target is killed.

    Town- 32.1 Strength
    Mayor- Three votes. Votes are lost if converted into a cultist. Can be healed.
    Mason Leader- Unlimited conversions.
    Mason- Replaces Mason Leader
    Citizen- Has one vest.
    Investigator- Detects exact role.
    Investigator
    Doctor- Prevents cultist conversion. Knows if target is attacked. Knows if target is converted.
    Doctor
    Vigilante- Four shots.
    Vigilante

    Important options: Private messages and last wills are enabled. Death descriptions are disabled.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: Cult Saves

    2 x cultist: immunity prevents conversation, 1 night between recruitings

    2 x Arso: can't pierce night immunity, night immunity, targets don't know if they are doused.

    1 x serial killer: wins ties over arso, night immune, kills role blockers

    1 x random neutral excludes killers

    vs

    Mason leader: 4 recruitings
    Mason: replaces ml
    Sheriff: can't detect sk
    Investigator
    Bus driver
    2 x basic town: cits excluded
    2 x adv town: cits excluded



    town randoms:
    doctor, doesn't know if somebody gets culted, prevents culting.
    vigi, jailer 2 kills
    mayor keeps his votes can be healed.
    Escort not immune vs blocks
    Veteran, 3 alerts pierces immunity
    cits excluded
    Coroner excluded ( trololololo)

    Random neutral
    Jester: kills random voter
    Executioner: has night immunity and has to stay alive, target alwys town off, turns into a jester when his target gets night killed.
    Survivor: 4 vests
    Witch: target doesnt know if he is controlled. Can force self targets
    Amnesiac: can remember killing role and town gets the msg for it. Can remember town.



    Since bodyguards are not excludable out of randoms and they have sadly no options to defend against cultings i had to add the sk.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  5. ISO #5

    Re: Cult Saves

    Cultist
    Cultist

    Random Neutral Killing
    Basic Neutral non-Killing
    Adv. Neutral non-Killing

    Sheriff
    Doctor
    Doctor
    Mayor
    Vigilante
    Mason Leader
    Mason
    Random Town
    Random Town
    Random Town

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  6. ISO #6

    Re: Cult Saves

    Cultist (can convert night immunes)
    Cultist
    Cultist
    Witch (notifications off)
    Arsonist (notifications on)
    Amnesiac
    Mason Leader (masons don't replace)
    Doctor (doesnt prevent conversion, but does detect it)
    Coroner (sees all night visits)
    Lookout
    Vigilante (3 shots)
    Basic Town Support (cit enabled)
    Basic Town Support (cit enabled)
    Advanced Town (Mayor keeps votes, spy sees PMs)
    Advanced Town
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  7. ISO #7

    Re: Cult Saves

    A cult/mason save

    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Mason Leader

    -Four Recruits
    Sheriff
    Sheriff
    Doctor
    Doctor

    -Can prevent Conversions
    -Knows if conversion is prevented
    Mayor
    -Four Votes
    -Doesnt Lose Votes in Cult
    -Can Be healed

    Cultist
    Cultist
    Cultist

    -One Night Between Conversions

    Benign Neutral

  8. ISO #8

    Re: Cult Saves

    Quote Originally Posted by Damus_Graves View Post
    A cult/mason save

    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Mason Leader

    -Four Recruits
    Sheriff
    Sheriff
    Doctor
    Doctor

    -Can prevent Conversions
    -Knows if conversion is prevented
    Mayor
    -Four Votes
    -Doesnt Lose Votes in Cult
    -Can Be healed

    Cultist
    Cultist
    Cultist

    -One Night Between Conversions

    Benign Neutral

    This looks good, but I think town is a little OP. If the ML manages to convert 4 citizens, that 5 targets the cult can't kill or lynch.
    I think this save would benefit immensely from a neutral killer.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  9. ISO #9

  10. ISO #10

  11. ISO #11

  12. ISO #12

    Re: Cult Saves

    Quote Originally Posted by Damus_Graves View Post
    this might work to but it makes town even more op
    nah, because he can also kill the non-culted mayor.
    or the sheriff.. or a doctor. or the ML

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  13. ISO #13

  14. ISO #14

    Re: Cult Saves

    Quote Originally Posted by Damus_Graves View Post
    But this save would be IH. how many people you think would random shot someone like this
    if your scum radar is pinging, then it's not random

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  15. ISO #15

    Re: Cult Saves

    ML
    civ
    civ
    civ
    civ
    doc
    doc
    cult
    cult
    cult
    sk
    arson
    mayor
    sherrif
    invest
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

 

 

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