Introducing ==CARNAGE MODE==
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  1. ISO #1
    DayTwoLaughs
    Guest

    Introducing ==CARNAGE MODE==

    Here's the setup

    CLUE VARIANT

    2 SK (non checked)
    3 Witch (non checked)
    2 Vet (3 alerts)
    2 Bus (non checked)
    2 Vig (3 shots)
    3 Mafiaso
    1 Arsonist (non checked)

    Starting on night
    Secret ballot
    NO TRIAL
    Lowest timer on everything
    PM off

    This setup offers usually 6+ deaths on first day (tested on pubs, seen 8 deaths)
    Welcome any suggestion/comments.

    Signing out, *thrust*

    DayTwoLaughs/DayTwoButtsex


  2. ISO #2
    Nick
    Guest

    Re: Introducing ==CARNAGE MODE==

    Bodyguard useless because has 7/14 chance of guarding wrong person, 2/14 chance of stepping on minefield and 1/14 of friendly fire.

    BD will avoid bussing on first 2 nights.
    Vet will activate alert on first 2 nights.
    Lynch is totally random.

    Game of chance? Not much strategy besides laughs?

  3. ISO #3
    DayTwoLaughs
    Guest

    Re: Introducing ==CARNAGE MODE==

    there are some strats for sk, but mostly for fun short games (under 4 days)

  4. ISO #4

  5. ISO #5
    HustleKing
    Guest

    Re: Introducing ==CARNAGE MODE==

    1 less vet with 3 total alerts.

  6. ISO #6
    Double
    Guest

    Re: Introducing ==CARNAGE MODE==

    It is fun if you do not play it often. Only thing I don't like is the poor bodyguard role, otherwise it is a nice change (lots of chance though).

  7. ISO #7
    DayTwoLaughs
    Guest

    Re: Introducing ==CARNAGE MODE==

    thanks for the feedback, build is modified

  8. ISO #8
    ChronoSnper
    Guest

    Re: Introducing ==CARNAGE MODE==

    Quote Originally Posted by Nick View Post
    Game of chance? Not much strategy besides laughs?
    Exactly.

 

 

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