Role: Citizen Classic | Citizen Defender
Abilities: Allowed 1 Vest | Wins Ties against mafia
Description: This is your classic citizen. Nothing new here.
Role: Citizen Soldier
Abilities: Allowed 1 Kill
Description: This citizen is simply allowed 1 kill and one kill only.
Role: Citizen Mailman
Abilities: Allowed 2 deliveries of another person's last will.
Description: So this role can select one player to take a copy of their will and send it to another player who can see it once night ends. He will not know who the will is from or the person delivering the will.
Role: Citizen Prankster
Abilities: Force visitors to use their ability on themselves once.
Description: For one night only, the prankster can have anyone who visits him use their own ability on themselves. So if a doctor visits the prankster, the dcotor would heal themselves.
Role: Citizen Employer
Abilities: Converts any citizen role to escort, busdriver, or doctor.
Description: This role can take any citizen variation role and basically give them either escort, busdriver, or doctor. The role is random that they recieve.
Role: Citizen Grandma
Abilities: Delivers baked goods to players at night. (See Description)
Description: This citizen can deliver baked goods to a player at night. By doing this you will reveal your in game name to that player and they will know you are the grandma. You can only use this ability twice. If you the grandma is killed at night, the killer AND anyone else who visited the grandma that night will be role-blocked for the next night.
Why variations of citizens?
Greater chance of seeing Mason Leader in games which is a role that isn't used nearly enough as it should. These roles all follow citizen guidelines and can be coverted by Mason Leader at anytime. This may also allow more fun and interesting Mason vs Cult games as setups may now contain more citizens than before. Cult can covert many roles, but all mason leader could convert was the lone citizen. With more variations, the Mason Leader can possibly have more options at converting.
Any new role options in saves?
Yes, if something like this was to be implemented, I think that there should be an option for Random Citizen so that the role would select one of these fine people listed above.
Special Notes?
Ummmm...bringing empowerment to the citizens! By the people for the people! Seriously though, we need more games with more citizens, so lets get some citizens that are less "dull" I guess that causes immediate rage when someone finally gets the role.
If all roles must be town/basic to be classified as a citizen then so be it, but if possible, I would like to see the Mailman/Prankster/Employer as basic advance.
Thoughts, Suggestions, or Improvements are appreciated!