Most of us are probably unfamiliar with default setting problems, but for pubs, this is a regular problem. In many cases, an inexperienced player will try to create a setup on the spot with 13 people screaming at him to add particular things. If one person does not get what they want, they will scream REPICK and everyone will type repick because of the bandwagon mentality. Many others will leave if the majority agrees with the setup, but they do not.
To resolve these issues for pubs and make their game experience better, I suggest that the default settings for setups are made more standardized.
Currently, the default options are what DR thinks would make a good game of mafia. Unfortunately, most people don't agree with DR.
I propose we come to a majority consensus in this topic on what the default options should be.
Here are the defaults I would like to see (Changes I want to see are BOLDED):
Game Settings:
Day length: 1.4 min (change from 1.8 min)
Night length: 0.7 min
Start game at Day/No Lynch
Death Descriptions (change from night sequence)
Trial Pauses Day (Checked)
Trial Defense (Checked)
Choose names (Checked)
Trial Length: 1 min
PM Allowed (Checked)
Last will allowed (Checked)
Discussion Time: 0.8 min
Day Type: Majority+Trial
Tutorial (Unchecked)
Town Roles:
Investigator:
Detects exact role (Unchecked)
Doctor:
Knows if target is attacked(Checked)
Escort:
Cannot be roleblocked (Unchecked)
Jailor:
Can make 2 Executions (Checked)
Vigilante:
Limited to 2 Kills (Checked)
Mason:
Replaces Mason Leader (Checked)
Mason Leader:
Limited to two recruits (Checked)
Spy:
Can hear the mafia (Checked)
Can hear masons (Checked)
Can see the mafia's target (Checked)
Can hear PM's (Checked)
Coroner:
Discovers all targets (Checked)
Discovers last will (Checked)
Bodyguard:
Ignores invulnerability (Checked)
Veteran:
Excluded from randoms (Checked)
Limited to two nights (Checked)
Mayor:
Vote counts for 3 (Checked)
Cannot be healed (Unchecked)
Mafia Roles:
Consigliere:
Replaces the Godfather (Unchecked)
Detects exact role (Unchecked)
Becomes Mafioso if alone (Checked)
Godfather:
Invulnerable at night (Checked)
Cannot be role-blocked (Unchecked)
Immune to detection (Checked)
Can kill without a mafioso (Checked)
Disguiser:
Cleans the targets role (Unchecked)
Consort:
Becomes mafioso if alone (Checked)
Cannot be role-blocked (Unchecked)
Framer:
Becomes mafioso if alone (Checked)
Immune to detection (Unchecked)
Janitor:
Becomes mafioso if alone (Checked)
Limited to 2 cleanings (Checked)
Blackmailer:
Becomes mafioso if alone (Checked)
Victim can talk during trial (Unchecked)
Neutral roles:
Serial Killer
Invulnerable at night (Checked)
Kills roleblockers (Unchecked)
Arsonist:
Attacks ignore invulnerability (Checked)
Attacks ignore healing (Checked)
Invulnerable at night (Checked)
Victim knows he is doused (Unchecked)
Witch:
Can cause self-targets (Checked)
Victim knows he is controlled (Checked)
Survivor:
Has 3 bulletproof vests (Checked)
Jester:
Random guilty voter dies (Checked)
Executioner:
Becomes Jester upon failure (Checked)
Target is always town (Checked)
Must survive to the end (Unchecked)
Vote below on on which changes you agree with and others you may disagree with. If you do not agree, please state why. Note that these changes are not what you like to play with your setup, but how most people would want to play. Personally, I do not use some of these as my own defaults, but I know that most other people like to play with them this way.
This is designed to be a discussion, so please post your thoughts below.