Suggestion: 3-4 "Random" roles.
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  1. ISO #1

    Suggestion: 3-4 "Random" roles.

    These "roles" would be filed under the random set.


    Neutral Killer:
    Randomly picks between Arsonist and Serial Killer
    Adding this option would then remove the need of "Exclude Non-Killers" from Random Neutral.
    Exclude Non-Killers shouldn't exist on Basic Neutral or Adv. Neutral anyway, as its 100% serial killer or arsonist respectively. (until you add more killers anyway)



    Town Detector:
    Randomly picks between Sheriff, Investigator, possibly Lookout, and Detective


    Town Killer: (Name might need tweaking)
    Randomly picks between Vigilante, Jailor, and possibly Bodyguard.


    In the case of adding Cult Roles (I hope you do eventually)
    Random Cult
    Randomly picks between the roles allied with cult, like cult detector, cult blocker(escort/bg?), whatever gets added.

  2. ISO #2

  3. ISO #3

    Re: Suggestion: 3-4 "Random" roles.

    Quote Originally Posted by Sraw View Post
    These "roles" would be filed under the random set.


    Neutral Killer:
    Randomly picks between Arsonist and Serial Killer
    Adding this option would then remove the need of "Exclude Non-Killers" from Random Neutral.
    Exclude Non-Killers shouldn't exist on Basic Neutral or Adv. Neutral anyway, as its 100% serial killer or arsonist respectively. (until you add more killers anyway)



    Town Detector:
    Randomly picks between Sheriff, Investigator, possibly Lookout, and Detective


    Town Killer: (Name might need tweaking)
    Randomly picks between Vigilante, Jailor, and possibly Bodyguard.


    In the case of adding Cult Roles (I hope you do eventually)
    Random Cult
    Randomly picks between the roles allied with cult, like cult detector, cult blocker(escort/bg?), whatever gets added.
    I've already said how to fix Town Detector before:

    Town Detector - Put Basic Town and exclude support and citizens.
    Town Killer - I think Town Killer is probably power advanced. or support.
    For neutral Killer - put random neutral and exclude everything except killing.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  4. ISO #4

    Re: Suggestion: 3-4 "Random" roles.

    Quote Originally Posted by Ash View Post
    I've already said how to fix Town Detector before:

    Town Detector - Put Basic Town and exclude support and citizens.
    Town Killer - I think Town Killer is probably power advanced. or support.
    For neutral Killer - put random neutral and exclude everything except killing.
    I know how to make them appear, I'm saying they should be their own separate "random role" due to the fact that these are very popular, or that they should be.
    Specifically I have a problem with people doing random any (forced neutral) because they used their random neutral to be a serial killer or arsonist only.
    The others are just icing on the cake and would work well imo. Start a game with 2 "Town Detectors" rather then a sheriff and an investigator, and throw in a town killer rather then either vig or jailor.

    Edit: Your version of Town Detector also can have Doctors, which is fine, I use this method myself.
    Last edited by Sraw; July 29th, 2012 at 12:52 PM.

  5. ISO #5

  6. ISO #6

    Re: Suggestion: 3-4 "Random" roles.

    Even better: the whole "basic/advanced" "support/power" classification should be redone.

    Seriously, it's confusing and non-intuitive.

    Better segmentation would be like:

    - No powers (cit, mason, mayor)
    - Powers that do not effect other players (investigative)
    - Powers that effect other players (anything from doc to vig)

  7. ISO #7

    Re: Suggestion: 3-4 "Random" roles.

    Quote Originally Posted by Sraw View Post
    Edit: Your version of Town Detector also can have Doctors, which is fine, I use this method myself.
    nope. doctor is support.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  8. ISO #8

  9. ISO #9

    Re: Suggestion: 3-4 "Random" roles.

    Quote Originally Posted by MissingNo View Post
    I see no problem with having it like this:

    random neut (excludes non killing)
    random any (excludes town, excludes mafia, excludes killing)

    You really shouldn't be using random any for anything else anyways since it disrupts the balance between mafia and town.
    Balance is on the host, not the options.

  10. ISO #10

  11. ISO #11

    Re: Suggestion: 3-4 "Random" roles.

    Quote Originally Posted by EliteMarine View Post
    However, it would be tougher to get away with lies.
    This.
    "No one can change the past. The only thing we can do is strive to makeup for our mistakes because in doing so... we can move from our past mistakes towards a brighter future."

  12. ISO #12

    Re: Suggestion: 3-4 "Random" roles.

    Quote Originally Posted by EliteMarine View Post
    I approve this suggestion.

    However, it would be tougher to get away with lies.
    If you have to lie about game mechanics, /facepalm
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  13. ISO #13

    Re: Suggestion: 3-4 "Random" roles.

    If u want to lie on ur role, then put more random, if u don't want/need to use these specific randoms, juste don't use it.


    And i'm always ok with suggestions who let us customize more our games. And in Pub games, guys will understand better what roles are availables (if they see town detector, easy to understand...and so on)

    +1 !

  14. ISO #14

  15. ISO #15

    Re: Suggestion: 3-4 "Random" roles.

    I support this.

    Mostly because it will make creating absurd balanced setups easier..
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  16. ISO #16

  17. ISO #17

 

 

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