Role Idea: Prisoner
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  1. ISO #1

    Lightbulb Role Idea: Prisoner

    Prisoner: A mysterious convict whose only purpose is to escape prison to either integrate himself once again with society, or revert back to killing.

    Alignment: Neutral/Advanced

    Special Abilities: A prisoner is jailed and cannot do anything until he is visited. If visited, the prisoner will use the opportunity to roleblock the perpetrator and escape prison (I.e a person who targeted him will be roleblocked and the prisoner will escape that night). Once the prisoner has escaped pertinentiary confinement, the town will be publicly notified that a prisoner has escaped and is among us. Once the prisoner has escaped, he gains the ability to kill at night (basically becomes an SK without night immunity). A prisoner to all investigative roles (including sheriff) will appear as a citizen/not suspicious all game. The prisoner can either choose to lay low and vote with town or go on a murderous rampage after being released. If the prisoner does not kill at all, he can win simply by acting as citizen and seeing town win. But if the prisoner kills even 1 person, he must be the last one standing to win (he becomes a criminal and must be lynched or killed). NOTE: A prisoner has a key weakness: If a prisoner is jailed by a jailor, the jailor will automatically receive the message "You have jailed a recently escaped convict". The jailor will obviously then execute if he isn't trolling or might let him live if he promises to act as town citizen. THIS only applies if the prisoner has escaped, otherwise, the jailor will receive no message if the convict is still in confinement.

    Goal: To see town win OR be the last one standing.

    Options:

    -Becomes invulnerable at night after escaping prison

    SPECIAL NOTES:

    If a jailor jails a prisoner who is till under confinement, the prisoner cannot roleblock the jailor and escape (obviously since he was jailed in jail). All other roles, he can do so if targeted by a VISITOR (roles that do not physically visit targets like consig do not count).

    A prisoner cannot be killed when under confined (assured protection by prison).

    A prisoner CANNOT win if he is under confinement (i.e does not escape) the entire game.

    A prisoner pretty much has night immunity until he escapes prison, however he can still be lynched before escaping prison and after.

    If a prisoner does NOT kill, he assumes the role as town citizen and likewise must see town win to win. This prevents easy wins from just siding with mafia but not actually killing.

    If he chooses to kill, he can only target 1 person a night.

    Prisoner has the option of killing every night once he has escaped (icons will be beside names). It's up to prisoner to prisoner whether to actually target someone. Until then he assumes role as citizen. If prisoner dies (having escaped) but never killed while alive, he will die as "Prisoner" so town knows, but will win if town wins. If he kills, he will win like an SK would (A cool animation will display possibly with jail bars to represent prisoner winning at end).

    Invest reports "Target is not suspicious, most likely citizen". Something along those lines but there won't be any doubt. Sheriff reports NS.
    Last edited by gaspiden; July 30th, 2012 at 03:52 PM.

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  9. ISO #9

    Re: Role Idea: Prisoner

    Quote Originally Posted by MissingNo View Post
    It was interesting till u realize that he's a non immune sk which is huge since gf can just kill him
    This was done on purpose so he doesn't become just another SK and that would also make him slightly OP (remember prisonner is fully immune to detect, more than GF. If searched by invest, it will say "target is not suspicious, possibly citizen" it won't say "hiding something sinister"). He also can't be searched by a sheriff as sk can, this is so he won't be lynched unfairly when playing town and gives him a fair chance as killer. Also I left the option for invulnerability there if needed. But he's already invulnerable when imprisoned, I think it would be overplay.

  10. ISO #10

    Re: Role Idea: Prisoner

    so this is mashing SK and citizen.

    Just when I thought citizen wasn't mashable..
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  11. ISO #11

    Re: Role Idea: Prisoner

    Quote Originally Posted by gaspiden View Post
    This was done on purpose so he doesn't become just another SK and that would also make him slightly OP (remember prisonner is fully immune to detect, more than GF. If searched by invest, it will say "target is not suspicious, possibly citizen" it won't say "hiding something sinister"). He also can't be searched by a sheriff as sk can, this is so he won't be lynched unfairly when playing town and gives him a fair chance as killer. Also I left the option for invulnerability there if needed. But he's already invulnerable when imprisoned, I think it would be overplay.
    Excellent counter.

  12. ISO #12

  13. ISO #13

    Re: Role Idea: Prisoner

    Thanks for the comments, I like when people ask questions as it gives me the chance to reevaluate the role and make it more balanced/refined.

    1. No prisoner does NOT win if he isn't ever released from prison. Remember his goal is to ESCAPE prison and then become a more active role. Until then he's just a seemingly neutral benign role with no abilities under confinement at night.

    2. No sheriff will not be able to detect prisoner at all, he will still only be able to detect mafia, arson, cults, and sks, otherwise prisoner wouldn't fair a chance when playing as killer since he has no night invulnerability. It's also one of the perks of being prisoner since your imprisoned every night.

    3. Invest reports "Target is not suspicious, most likely citizen". Something along those lines but there won't be any doubt.

    4. Prisoner has the option of killing every night once he has escaped (icons will be beside names). It's up to prisoner to prisoner whether to actually target someone. Until then he assumes role as citizen. If prisoner dies (having escaped) but never killed while alive, he will die as "Prisoner" so town knows, but will win if town wins. If he kills, he will win like an SK would (A cool animation will display possibly with jail bars to represent prisoner winning at end).

    I'll add these to the notes.

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  20. ISO #20

    Re: Role Idea: Prisoner

    Quote Originally Posted by EliteMarine View Post
    I definitely won't argue with loner, but I will say that loners tend to have no connection with town. According to the OP's role, he would become a town without kills, thus making him more of a citizen.
    The admins said not to bother adding sheriff/investigator comments. As they're just gonna be changed. I trust that if this role does get adopted, DR will probably make the descriptions himself.

  21. ISO #21

    Re: Role Idea: Prisoner

    T-up love it
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

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