New Roles: Taxi Driver, Magi, and Werewolf
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  1. ISO #1
    vampiredelavega
    Guest

    New Roles: Taxi Driver, Magi, and Werewolf

    Taxi Driver
    Role Info - A taxi driver that seeks customers around town.
    Affiliation - Advanced town support
    Goal - Lynch every criminal and evildoer
    Abilities - Each night you could select a player and offer to take him or her for a ride. They will get roleblock if they accept but would be immune to death and detection alone with the taxi driver. If the person refuses then nothing accepts and the taxi driver would not be immune to death.
    Host options
    1. Disable or enable death immunity if you successfully took a customer.
    2. Enable or disable the taxi driver to take more then one customer.
    Pros - Town roles could accept the ride and get themselves roleblock but be immune to death if they feel like their going to die.
    Cons - Evil and mafia roles could take advantage of this by accepting the ride and be safe from dying or being detected by investigators and sheriffs.
    Note - Trying to offer a ride to a veteran on alert mode would still get you killed and even successfully taking a customer would not protect you or the customer from getting doused by the arsonist.



    Magi
    Role Info - A role that dominates his enemies with powerful magic
    Affiliation - Advanced Neutral Benign
    Goal - Survive and see the town lose the game
    Abilities - Each night you could select a player and make him or her disappear, any visit to that player would be canceled and that player would not be present the next day to vote nor can anyone vote for him or her. The selected player would return the next night.
    Host Options
    1. Enable or disable immune to detection at night
    2. Cannot be roleblock
    Pros - Could use your disappearing magic on people you wanna protect or to prevent a extra person from voting
    Cons - It's not always good to make a person disappear because it might end up hurting you at the end.



    Werewolf
    Role Info - A malevolent creature that appears human during the day but transforms into a monster during the night.
    Affiliation - Advanced Neutral Evil
    Goal - Survive and make sure at least one town role is alive with all other roles from other factions dead.
    Note - If a werewolf is in a game, the town must lynch it before killing off the other evil/mafia roles or else town would lose at the end. If your the werewolf you must secretly help the town kill off all the other threats, when all other evil/mafia roles are dead and you are still alive with at least one town. the game would end, theres nothing left to get in the way of the monster from eating the remaining towns. There can only be one werewolf per game.

    Abilities - Immortal at night and whoever tries to visit you would get eaten.
    Host Options
    1. Immune to detection
    2. Enable or disable eaten people that visits you at night.
    Pros - Only way to die is to get lynched or get burned by the arsonist. Could gain the trust of town easier then the other roles.
    Cons - Must keep at least one town role alive with all other roles from other factions dead by the end.






  2. ISO #2
    CapitanejoPG
    Guest

    Re: New Roles: Taxi Driver, Magi, and Nosferatu/Monster

    #2 exists here: abductor

    #3 could be: werewolf?! much cooler name and more fitting no? basically what u suggest is a neutral vet. ok i suppose

    #1 is definitely cool..why? because it would be a survivor/citi's best friend lol!

  3. ISO #3
    Quakka
    Guest

    Re: New Roles: Taxi Driver, Magi, and Werewolf

    First one could be used with some changes, the Magi sounds interesting but has already been suggested and the Werewolf seems not to fit into the game.

  4. ISO #4
    r4ndomdude
    Guest

    Re: New Roles: Taxi Driver, Magi, and Werewolf

    Werewolf is to OP. The other 2 are just past roles in the forum.

 

 

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