New Mode: Blind Mode
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  1. ISO #1
    Spy
    Guest

    New Mode: Blind Mode

    You do not know your role! You can only press buttons at night and infer what you are!

  2. ISO #2
    LeaversGonnaLeave
    Guest

    Re: New Mode: Blind Mode

    Quote Originally Posted by Spy View Post
    You do not know your role! You can only press buttons at night and infer what you are!
    Honestly, that's what the amnesiac should be. Screw getting a role from the graveyard

  3. ISO #3
    Quakka
    Guest

    Re: New Mode: Blind Mode

    Sounds so awesome

  4. ISO #4

  5. ISO #5
    Quakka
    Guest

    Re: New Mode: Blind Mode

    Quote Originally Posted by oops_ur_dead View Post
    I actually like this, but how would two-target/action roles work?
    Perhaps we could give two buttons to EVERY role, and if they are only single target/action then only the first button does anything?
    If this mode gets implemented this should be added for sure.

  6. ISO #6
    AscendedOne
    Guest

    Re: New Mode: Blind Mode

    How would it work for night communication roles? Would masons be unaware they were masons instead of mafia? What about roles that activate their ability during the day?

  7. ISO #7

  8. ISO #8

    Re: New Mode: Blind Mode

    While some roles you could quickly narow down what role you were It would be preaty obvious if you were Spy, but it would be amazing if names never appeared in night chat, so you wouldn't know who your allys were out of fear of a spy. It would also be fun if you saw that you had 2 action collums, so you knew you have to be witch or bus driver, but were unsure which 1.

  9. ISO #9

    Re: New Mode: Blind Mode

    God damnit Spy...how is this idea so good.

    I like Oops' suggestion and I also like that perhaps you are unable to know whether you are Mafia or Mason when you are chatting at night. It has some potential, but if it's not somewhat balanced then Mafia will always lose. The Mafia needs to be an informed Minority and if you take away their ally list or ability to know who's talking at night then you get a very lopsided game.

    It also won't take long for roles like Sheriff, invest, Lookout, Detective, and killing roles to know what they are. However most other roles don't get any info back. Bodyguards, bus drivers, witches, escorts, doctors(sometimes), janitors, arsonists, and a few others would have no clue what's going on and that's the fun part. It would be cool if this were a modified version of the Mafia Variant where the roles selected are random and you don't know your role.

    Also it'd be amazing if for this mode the "day ability" roles had a new command "-day" and it activated their ability. So if you think you're not doing anything at night you can risk typing the ability and either being able to start jailing people OR accidentally reveal yourself as mayor.

    Definitely something DR could work on slowly over the course of a long time and see if it has potential.

  10. ISO #10
    Darth Sand
    Guest

    Re: New Mode: Blind Mode

    I like this idea, it could be a whole lot of fun. It will be somewhat difficult to keep the balance, but I'm pretty sure it can be done

    Alignment shouldn't be shown imo, it would give away too much. If you want to have a blind mode, make it completetely blind: no alignment, two buttons for everyone and as few notifications as possible (you would need investigative notifications, but not "you sent xy to kill ab" and stuff like that).
    Now that I think of it... two night buttons would make witch and bus driver possible but how would arsonist work? If only the first button works, he only douses again and again but never burns, if the second button is burning and he clicks both will he douse or burn? What I think would be possible: if he chooses himself, it means burning (and only the first button does ever do anything).

    I don't know how much work this would be for DR, though. So if it's not the work of a few minutes (and I don't think it would be), DR shouldn't bother with this right now, there are still more important things to implement. But I'd really like to see this mode once the game is basically finished.

  11. ISO #11
    Envy
    Guest

    Re: New Mode: Blind Mode

    How about instead of not knowing your role. You just can't see the roles list.

  12. ISO #12

  13. ISO #13
    Spy
    Guest

    Re: New Mode: Blind Mode

    That is different from what I suggested! Jeez.

  14. ISO #14
    Nick
    Guest

    Re: New Mode: Blind Mode

    Oh I can kill! Starts killing towns and mafia... Only to lose because you're a vig...

  15. ISO #15
    freecom
    Guest

    Re: New Mode: Blind Mode

    Quote Originally Posted by Dark.Revenant View Post
    Quote Originally Posted by Envy View Post
    How about instead of not knowing your role. You just can't see the roles list.
    Try Mafia Variant.
    yeah... that'd be cool and all, except i pretty much play only pubs and people'll start crying and ragequitting because i didn't load my save slot

    i think an option to hide the roles list would be cool, changes up the metagame a bit (it'll probably not affect those using the Lie Detector program though)

  16. ISO #16
    Quakka
    Guest

    Re: New Mode: Blind Mode

    Quote Originally Posted by Nick View Post
    Oh I can kill! Starts killing towns and mafia... Only to lose because you're a vig...
    It is risky. Correct.

 

 

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