The devourer had almost removed all the witnesses from the scene... He persued Aeris as she ran through the streets... trying to head home and away from the bloodshed. The devourer was ruthless as he jumped from the roof and pounced on top of her, evixcerating her chest.
Vincent watched the whole thing. As the devourer looked up to get one final look at his face he... or rather... she smiled... As the devourer burst into flames from within.
Nix cast off her guise as Vincent and moved to the center of town... It had taken hours but she was finally ready to set motion to purpose. Her other marks were all over the city now and all it required was one last push. It took all of Nix's power to ignite what would be her greatest plan to date... As she channeled she could almost feel her heart about to burst from her chest...
There was the spark. The Reaper had come to New Marais.
As the caressing flames consumed the filthy humans and vampires alike, Nix stood atop a nearby hill... reveling in the power of the Conduit bloodline.
It would later be known to the rest of the world as the Great Fire of New Marais... and would cause the President to pass legislation banning whole city parties involving fire.
The official cause was party related. The officials brought in from neighboring cities to investigate the wreckage of the night could not pinpoint the cause... so it was the only logical conclusion that the fire began from the pyres and spread to the entire city...
Nix Has Won the Game!
Spoiler : Discussion 1 :
Discussion Session 1: The Suspicious Murder
Let me tell you a tale.
A tale of bloodshed, murder and deceit... That took place right in front of nearly 20000 citizens of New Marais, yet in the shadows that nearly all were oblivious to it.
Pyre night is a historical day in New Marais' history. It takes place in New Marais every year to keep Vampires away and to celebrate the death of Bloody Mary, who was burned on a pyre by Father Ignatius. During Pyre Night, partygoers line the streets along with tents, fireworks, and balloons scattered around.
Though this year... Something was different... Someone was different. The insurgence of Conduits, men with superhuman like abilities, made for a very different Pyre Night. A small group of fanatics hell-bent on the revival of the Vampire clan used information locked away ancient writings to piece together that the blood of a Conduit could perform this revival... And on Pyre Night? They could get away with walking the streets unnoticed.
Cole MacGrath was a dark knight. His heroic efforts marginalized by media force him into hiding. He had no interest in Pyre Night until a bunch of people ran screaming from a nearby cemetery shouting something about Vampires. He closed on the area and found a dead body laying in plain sight in front of the graveyard... He went in to investigate.
He had been baited into their trap. He was knocked unconscious by a brick to the head... when he awoke he was suspended above some form of sarcophagus. A hooded figure cut his face with a knife and the blood seeped in... Almost immediately what seemed to be a corpse sprung to live and went straight at his neck.
He had been bitten... But before he could be completely drained and left for dead, he exploded in a fit of electricity knocking everyone away. He stumbled to his feet and ran... but the change had started.
Bloody Mary regained her old figure and repaid the fanatics with the immortaility they had so desired. The Vampires were loose.
Cole had one night to find and kill Bloody Mary else he become a Vampire's slave for eternity. Zeke suggested attending Pyre night which is where they certainly would be... But wearing disguises... They were not only the hunters... but the hunted.
The Loudness of the fireworks made discussion with anyone impossible. Though, Cole's senses had been augmented with Vampire power... He found another body in a side street. That of vornksr... the hero of New Marais who was presumed missing. His body lay drained of blood with 2 holes in his neck. He saw two figures, one being very feminine. Bloody Mary smiled and retreted into the darkness... commanding her fanatic vampire to test Cole's resolve.
Cole looked at the Vampire with a puzzled look reached for his amp over his back but realised it wasn't there. His eyes darting around he saw a sharp looking shard of wood leaning against a house.
"Okay... I've seen Dracula... I know how this works" he said picking it up. The Vampire lunged at him... but Cole simply threw the shard into his chest, killing the Vampire immediately.
After the fireworks concluded, only 16 people remained in the area just off the party street where 2 bodies now lay... They looked at each other nervously... And an unspoken agreement was struck to figure out who was responsible. Mary smirked under her new guise... Another bite to Cole and she was sure he couldn't resist her company... forever.
The Vampire hunt was on.
Sunrise.
Spoiler : Sunrise :
When the Sun Rises the game will end. The winning side will be decided based on numbers. The Arsonist will count as 2 for this regard. This is a mechanic premeditating a stalemate in case both lead Vampires die. This is not a mechanic to incentives culting over killing as killing takes numbers away as well. It is up to the Vampires how they wish to proceed. If Cole MacGrath is still alive at this stage, his number will be added to that of the Vampires regardless of affiliation, but he will not win with them unless he has been previously culted. The time ensures that there will be a Fireworks Phase before the end of the game for final actions.
Discussion Session 1: Below
Fireworks Session 1: Link
Discussion Session 2: Link
Fireworks Session 2: Link
Discussion Session 3: Link
Fireworks Session 3: Link
Discussion Session 4: Link
Fireworks Session 4:
Discussion Session 5:
The Next Session will begin at this time: Game End
Day - Discussion Session
Night - Fireworks Session
Game Time: Discussion: 45 minutes / Fireworks 15 minutes
Real Time: Discussion 24 hours (or till Lynch) / Fireworks Until approximately 7pm AEST the following day.
Session 1 is extended.
Graveyard:
Elizabeth Bathory: (Party Attendee) [Killed Before the Resurrection] - Found dead by Cole in front of a graveyard.
fred: (Vampire) [Killed Discussion Session 1]- Found dead a shard of wood protruding from his chest vornksr: (Savior of New Marais) [Killed Discussion Session 1]- Found dead on a side street with two holes in his neck. 16 people were in the area.
Cid Highwind: (Party Attendee) [Killed Fireworks Session 1]- Found in a Dumpster. Attempted to be Staked in the Heart
Zack Fair: (Party Attendee) [Killed Fireworks Session 1]- Mutliated on the Street. No Blood Remained
Nanaki: (Vincient Bertrand - Mayor) [Killed Discussion Session 2]- Set Ablaze, along with an uninsured bar.
Barret Wallace: (Party Attendee) [Killed Fireworks Session 2]- Stab wounds in the leg, chest and head.
Rufus Shinra: (Street Performer (Jester)) [Killed Discussion Session 3]- Burst into flames performing a fire breath trick. Everyone thought it was an accident
Yuffie Kisaragi: (Bloody Mary (Cult Leader)) [Killed Discussion Session 3]- Set ablaze by white phosphorous in her lair. Elixir: (Party Attendee) [Killed Fireworks Session 3]- Killed as the maurading firstborn hunted Zeke.
Dark.Revenant: (Party Attendee) [Killed Fireworks Session 3]- Killed as the maurading firstborn hunted Zeke.
Ambient: (Party Attendee) [Killed Fireworks Session 3]- Killed as the maurading firstborn hunted Zeke.
George Gallows McCosenza: (Party Attendee) [Killed Fireworks Session 3]- Killed as the maurading firstborn hunted Zeke.
Lucrecia Crescent: (Zeke Dunbar (Sheriff)) [Killed Fireworks Session 3]- Decapitated in the middle of the street by a monstrous creature.
Cloud Strife: (Priest (Mason)) [Killed Fireworks Session 3]- Found convulsing on the ground from an electric shock.
Bugenhagen: (Priest (Mason)) [Killed Fireworks Session 4]- Was stabbed in the chest by a stake, then subsequently eaten by the devourer as he bled out.
Tifa Lockheart: (Detective) [Killed Discussion Session 5] - Pushed off a 3rd story building by the rest of the witnesses.
Scarlet: (Bus Driver) [Killed Fireworks Session 5] - Found Stabbed in an unburied grave
Reeve Tuesti: (Cole MacGrath) [Killed Fireworks Session 5] - Killed in a duel with the Devourer
Aeris Gainsborough (Party Attendee) [Killed Fireworks Session 6] - Ravaged by the Devourer
Reno (Devourer ("Mafioso")) [Killed Fireworks Session 6] - Set Alight by Nix before the Great Fire.
Spoiler : The Great Fire of New Marais :
creedkingsx (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Ash (Vampire) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Luna (Vampire) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Yayap (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Auckmid (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
deathfire123 (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Raptorblaze (Vampire) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
EliteMarine (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Lysergic (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Menautor (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
oops_ur_dead (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Dust (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Goonswarm (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
CmG (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
BorkBot (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
philie (Vampire) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Illidan (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Raiden (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Zack (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Cryptonic (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Frostbyte (Party Attendee) [Killed Fireworks Session 6] - Killed in the Great Fire at Daybreak.
Role List:
Nix (Arsonist)
Party Attendee
Random Neutral: Amnesiac, Executioner, Jester, Student, Witch
Hidden Power Town: Coroner , Mayor, Stripper, Medic, Gunsmith, Armorsmith, Bodyguard, Detective, Lookout, Bus Driver, Jailor, Veteran
Spoiler : All Signed Up Players :
Players
Reserves
Brendan
Kromos
goremancer
Gingerape
ubernox
McJesus
deathfire123
crimson
appleyno
CmG
ajkei
dimwit
blazer
glip
Phyr
bahkieh
philie
romanianmkay
creedkingsx
Bluejay
cinotpyrc
pharien
sirblayzalot
azuriae
fatalis
Capitalier
frostbyte
duzero
Spoiler : All Anon Accounts - Real Players (replacements) :
Brendan
Reeve Tuesti
goremancer
Tifa Lockhart
ubernox
Barret Wallace
deathfire123 - (Gingrape)
Aeris Gainsborough
Appleyno
Nanaki
ajkei
Yuffie Kisaragi
blazer
Vincent Valentine
Phyr
Cid Highwind
philie
Lucrecia Crescent
Creedkingsx (Kromos)
Cloud Strife
cinotpyrc
Zack Fair
Sirblayzalot (crimson)
Scarlet
fatalis
Reno
Capitalier
Rufus Shinra
frostbyte
Bugenhagen
duzero
Elena
Spoiler : Anon Names-Roles :
Reeve Tuesti
Cole MacGrath (Vigilante)
Tifa Lockhart
Detective
Barret Wallace
Party Attendee
Aeris Gainsborough
Party Attendee
Nanaki
Vincent Bertrand (Mayor)
Yuffie Kisaragi
Bloody Mary (Cult Leader)
Vincent Valentine
Nix (Arsonist)
Cid Highwind
Party Attendee
Lucrecia Crescent
Zeke Dunbar (Sheriff)
Cloud Strife
Party Attendee -> Priest
Zack Fair
Party Attendee
Scarlet
Bus Driver
Reno
Devourer ("Mafioso")
Rufus Shinra
Street Performer
Bugenhagen
Priest (Mason)
Elena
Party Attendee
Spoiler : Anon Names-Roles :
Witnesses:
Reeve Tuesti
Tifa Lockhart
Barret Wallace
Aeris Gainsborough
Nanaki
Yuffie Kisaragi
Vincent Valentine
Cid Highwind
Lucrecia Crescent
Cloud Strife
Zack Fair
Scarlet
Reno
Rufus Shinra
Bugenhagen
Elena
Order of Operations:
I'm not publishing a full operations list as most of it should be standard, or answered in the role options / questions by random participant.
Something you do need to know:
Vampire Recruits, Vampire Kills, All Town Kills and Nix burning happen at the same time.
Dousing happens after this.
Priest Recruiting happens after this.
Therefore if the Vampires and the Priests go to recruit the same person will cause the Priests to Kill the Vampire.
Spoiler : options and shit :
The Vampires can either recruit or kill, not both. Converted Town become Vampires
Half will die with Bloody Mary. Devourer unaffected. Assuming Bloody Mary and 2 Vampires are alive (in the event of the death of the Devourer), A Vampire can be sent to kill. If Both Bloody Mary and the Devourer are dead, the remaining Vampires cannot kill, nor recruit, and must win via sole numbers.
Cole has infinite kills.
Nix has a single auto vest that will prevent one attack. She can ignite during the day if 6 hours have passed. Targets are not notified they are doused.
Amnesiac cannot remember unique roles. (Cole and Zeke count as Unique for this purpose)
Executioner's target must be Town. If his target is killed at night he will commit suicide.
Jester gets to choose 1 person who voted them guilty to kill.
Student has no restrictions
Witch's targets will not know they are controlled. They can cause self target.
Mayors votes count for 3. They can be healed. If revealed, they cannot be converted.
Medics and Bodyguards both prevent kills and converts. A Bodyguard will kill a mason or Bloody Mary if they are guarding someone they attempt to recruit.
Armorsmith armor prevents killing, not recruting.
Bus Driver can self target. Targets are not notified.
Detectives and Lookouts can see all as there are no investigation immune targets.
Veteran is limited to 2 fireworks sessions on the hunt
Jailor is limited to a single execute. Hey may jail even if there is a lynch.
Spoiler : A list of questions from an Anonymous Participant :
Misc questions:
How long will day/night cycles last? - Around 1 day each.
Nobody can self-target unless specified otherwise (Bus Driver)? - Correct.
Can any Vampire be sent to kill/cult (including Bloody Mary and Devourer)? I.e. Devourer culting. - No. Only Mary can Cult and only Devourer can Kill. An exception is if the Devourer is dead and Bloody Mary has 2 standard Vampires. Then one of them can kill.
Are there death descriptions? Yeah. They shouldn't be too vague.. but I wont be confirming anything.
Hammer locks tally, but day will still continue? - No. Day will end as soon as I am able.
Feedback:
Will the recruiter/Vampire going to cult be notified of a failed recruiting/culting? - No
Will the target of such a failed attempt be notified? - No
Will the target of an attack be notified, if they survived (vest/heal/bg protection)? Same for buring if applicable? - The target will be informed if they survive.
Is the target notified of an unsuccessfull heal/bg protection (neither attacked nor recruited/culted)? - No.
Is it notified of a successful prevention of a recruiting/culting attempt? - No.
Cultfia/Masons notified of somebody missing in their night chat? (assuming jailing locks out of other night chats) - No. Its up to them to figure it out.
Are you notified of having visited the Veteran? - No... Well... Unless he blows you the fuck up. Then yeah, I'll probably tell you you're dead.
Roles and Questions:
Bloody Mary (Cult Leader)
When dying, will the half of the remaining Vampires dying be rounded up or down? Does the Devourer count as a Vampire for this purpose? - The Devourer will not suicide, is counted, and it is rounded up.
"Converted Town become Vampires". What happens if the Vampires try to cult the Hidden Neutral/Nix? - The neutral will become a Vampire. Nix cannot be converted.
"Assuming Bloody Mary and 2 Vampires are alive (in the event of the death of the Devourer), A Vampire can be sent to kill." That means that if Bloody Mary is alive with 0, 1 or 3+ other Vampires, the Vampires/Bloody Mary can't kill. Is it intended as such? There must be 3 Vampires. 2 standard and 1 Bloody Mary.
Devourer ("Mafioso")
Will the Devourer be forced to kill, if witched? - If they are recruiting, No. If they are not, Yes.
Nix (Arsonist)
When does burning occur in the OoO, when used at night? - Same as all the other Kills.
Burning (igniting) doesn't take up Nix's night action, if used at night? It does. She can only burn during the day if 6 hours have past... which means if you know who she is she cant instant burn.
Amnesiac
Are Bloody Mary, Devourer, Nix, Cole MacGrath, Zeke Dunbar and Mayor all the unique roles? - Yes.
Has to visit the dead player he wants to remember the role of? - No. He can remember during the day.
Executioner
"Executioner's target must be Town." Does anything happen, if the Executioner's target gets culted? - No
Jester
Does that Jester have to choose? - Yes
Will the target be randomly chosen from the guilty voters in case the Jester doesn't choose one? - No. Because I'll make them choose one.
Jester can't annoy? - Yeah, he can.
Student
May choose a Mentor at any point? I.e during the day. - Yes
When will the Student share a night chat with his Mentor for the first time? This may depend on the time the Student chooses his Mentor. - Yes, He will have a night chat same as I'm doing for the Priests and the Vampires.
Are there any prior notifications for the Student/Mentor before sharing night chat? - Dunno what you mean by this, but yeah the Mentor is told the moment a Student takes him.
Are there any visitations involved in a Student/Mentor relationship? - No
Witch
How does the Witch interact with the Bus Driver/Gunsmith guns/vests? Witch will Roleblock a Bus Driver. The Gunsmith / Armorsmith will give their items to whoever the witch tells them to.
Witching the Jailor will force him to execute, even if he got no charge left? No.
Zeke Dunbar (Sheriff)
Detects what as what? Dudes as Vampires. That's it.
Priest (Mason)
Can recruit Citizens to Masons? (recruited Citizens will be refered as Masons in the questions) - Recruits Citizens to Priests. For this game Masons are renamed to Priests
When will the recruited Citizen be added to the Mason night chat? When will he gain read access? - Whenever he responds to my PM. He wont be able to talk till night.
Priest and Masons immune to culting (unless recruiting Bloody Mary)? - Yes.
Will a Mason/Priest receive the name of the Vampire trying to recruit them? - No. Bloody Mary's recruit will just fail.
Can any Mason be sent to recruit or only the Priest? They's all priests.
Can a Double Agent (culted Mason/Vampire) still recruit? Or will he just share a night chat with the Masons? They can be sent on behalf of the Priests. If they send him to a Vampire, he wont kill them.
How is the recruiting target decided? Do the Masons have to reach a consensus, or will the Priest just overwrite the target and who is to be sent? They will all tell me who gets to go.
Coroner
Receives the roles the player had at any point in the game (i.e Party Attendee/Mason/Vampire), last will, type of death, actions and the night they were performed form his target? - He will receive their last active role, their last will, the role that killed them and all actions they did.
Can try to visit living players in hopes of them dying? - You know what, I'll give you that one. Yeah.
Mayor
Will the Mayor be notified of an unsuccessful culting, if he revealed earlier? - No... But if the Vampires try to cult him once he's revealed they're fucking stupid.
Stripper
Is an Escort? - Yep
Medic
Will the Medic be notified of successfully preventing a culting/recruiting/killing attempt? - Nope
Does healing prevent burning? Yes it does.
Gunsmith
Gunsmith guns can be used along other night actions? - Yes.
Can a Gunsmith gun be reused, if you chose to shoot it but got roleblocked? - Yes.
Can multiple guns be used at once? - No.
Armorsmith
Will armor save from dying to burning? - Yes.
Armor doesn't prevent culting? I consider the recruiting action being the Masons action. - No, armor doesn't prevent culting.
Can multiple vests be used at once? - Why? Vests make you completely immune for a night.
Bodyguard
Will the Bodyguard be notified of successfully preventing a culting/recruiting attempt? - Well yeah. He's going to be dead. And the recruiter with him.
If happens, will there be any consequences for the Bodyguard? - Yeah. He's dead.
Does the Bodyguard's protection prevent burning? - No.
Detective & Lookout
Sees all visitations, even if they happend eariler in the OoO? - Yes. They will see everything.
Will see self-targets as self-visitations? - Yes.
Is affected by Bus Driver? - Yes. They will see the after effects of the Bus Swap so who they REALLY visited.
Sees Veteran going on alert/Nix burning/player using vests and Gunsmith guns? Vet and Nix are self visitations on a burn. Vests no, Gunsmith guns standard visit.
Jailor
May execute on lynch-day? - Yes.
Is jailing a visitation or only executing? - Executing only.
Locks the jailee out of other night chats? - Yes.
Veteran
Notified for each player visiting him while on alert? - Yes.
Spoiler : citizen role card :
You are a Party Attendee!
You just want to have a good time. You spent like 40 bucks on glowsticks just for the occasion.
Your abilities are as follows:
- Nil
Your objectives are:
- Death of all Vampires
- Death of Nix
This is the only card I am releasing. The rest of them are being hidden but they are all written in the above format.
Spoiler : Role Card Break Down :
Code:
You are a ROLE
A Line of rp role related business here
Your abilities are as follows:
- Nil
Your objectives are:
- Death of
- Death of
You are permitted to use this to make up a role to claim. Be careful who you believe and who you counter claim!
Other PM'd Questions:
Spoiler : Q1 :
A mail man walks by. Seems suspicious that a mail man would be delivering things at this time of night, during a party, addressed to no one but it reads:
Will we be notified when players are replaced?
No.
Last edited by Elixir; October 1st, 2016 at 11:51 PM.
Members who don't post by the end of the session or at least PM me will be replaced. There are mmany people on the reserve list and I wont keep them waiting.
This is a Cult game. So get your dicussion pants on, we don't want the lurkers to give cult the win.
I don't think that the Cultfia™ will be killing any time soon. Culting>>Killing, especially if you have the chance to add Cole to your ranks.
Any ideas to make more out of this day than just checking in?
Maybe setting up some targets for the Priest?
On the positive side
-it reduces the chance to fail to recruit
-Nix may not want to douse them as they are just Citizens
On the negative side
-it increases the chance of the Cultfia™ to cult Town PRs
-Nix is more likely to douse Town PRs
-Bloody Mary may claim Citizen to remove the Masons early from the game
Doesn't sound that good overall. Maybe we can find a good way to get this working. WIFOM in execution appreciated.
On the topic of Cole: The threat of Cole getting culted is non-negligible. To avoid missing him getting culted, we could try to find a target for him (I'm sure he won't like it - independence and stuff). Cultfia™ doesn't have any tools to abuse this. Actually I am not even too much opposed to shooting every night.
Oh, I just had a great idea. A "Shoot all lurkers" policy. And we even got the tools for it. Non-contributing should be a no-go. And nobody contributed yet.
The recruitees can get read access to the Mason night chat before the day ends:"When will he gain read access? - Whenever he responds to my PM."
I suggest for the Priest to set up a phrase for each night that can be easily slipped into a post. When the recruitee gets read access he can read up on the phrase and communicate to Priest that the recruit was successful before the night chat starts.
Please bring forward any other ideas you think are good.
This is a Cult game. So get your dicussion pants on, we don't want the lurkers to give cult the win.
I don't think that the Cultfia™ will be killing any time soon. Culting>>Killing, especially if you have the chance to add Cole to your ranks.
Any ideas to make more out of this day than just checking in?
Maybe setting up some targets for the Priest?
On the positive side
-it reduces the chance to fail to recruit
-Nix may not want to douse them as they are just Citizens
On the negative side
-it increases the chance of the Cultfia™ to cult Town PRs
-Nix is more likely to douse Town PRs
-Bloody Mary may claim Citizen to remove the Masons early from the game
Doesn't sound that good overall. Maybe we can find a good way to get this working. WIFOM in execution appreciated.
On the topic of Cole: The threat of Cole getting culted is non-negligible. To avoid missing him getting culted, we could try to find a target for him (I'm sure he won't like it - independence and stuff). Cultfia™ doesn't have any tools to abuse this. Actually I am not even too much opposed to shooting every night.
Oh, I just had a great idea. A "Shoot all lurkers" policy. And we even got the tools for it. Non-contributing should be a no-go. And nobody contributed yet.
The recruitees can get read access to the Mason night chat before the day ends:"When will he gain read access? - Whenever he responds to my PM."
I suggest for the Priest to set up a phrase for each night that can be easily slipped into a post. When the recruitee gets read access he can read up on the phrase and communicate to Priest that the recruit was successful before the night chat starts.
Please bring forward any other ideas you think are good.
Lurking/non-contributing is bad! Don't do it!
How would we plan on citizens to claim for the priest? WIFOM is WIFOM, but the Cult could see though the WIFOM while the Priest can't.
On Cole: We need to WIFOM pick a target for him after today. Im sure a lot of people are going to be lurking today, so it may just be a random shot, if he shoots at all.
How would we plan on citizens to claim for the priest? WIFOM is WIFOM, but the Cult could see though the WIFOM while the Priest can't.
On Cole: We need to WIFOM pick a target for him after today. Im sure a lot of people are going to be lurking today, so it may just be a random shot, if he shoots at all.
Why should the Cult be able to see through the WIFOM, while the Priest is unable?
On Cole: Well, maybe this will encourage people to do more than just lurk around. As I said, Cultfia™ are the only one profiting from lurkers. So let's just kill them off. I encourage Cole to shoot a lurker/non-contributer instead of nobody/someone seemingly scummy. It sends out a warning.
Why should the Cult be able to see through the WIFOM, while the Priest is unable?
On Cole: Well, maybe this will encourage people to do more than just lurk around. As I said, Cultfia™ are the only one profiting from lurkers. So let's just kill them off. I encourage Cole to shoot a lurker/non-contributer instead of nobody/someone seemingly scummy. It sends out a warning.
Why hello everyone
I don't think that shooting a lurker would be very great would it? killing a town power role can be the difference between victory and defeat
Why hello everyone
I don't think that shooting a lurker would be very great would it? killing a town power role can be the difference between victory and defeat
Lurker isn't doing anything to help the Town. If we force them to post then it helps the town more. I also think we could get the Cultfia™ to slip up like this.
Lurker isn't doing anything to help the Town. If we force them to post then it helps the town more. I also think we could get the Cultfia™ to slip up like this.
You could be right, but I still oppose the idea of possibly killing off town powers
Lowering the number of townies hurts the cultists just as much as it does town. Lowers the number of suspects majorly....
Plus, we have a chance of hitting Cultists instead. It would just be devastating to lose the Mason Leader. And, of course, other PRs...
Cid Highwind - Posted value and a plan. Recommend following said plan. Really Pro Town.
Yea, I've noticed this. What he says is wise, but we would be foolish to trust him just because he makes a plan for town.
He could just be herding us...
You could be right, but I still oppose the idea of possibly killing off town powers
Well, there is a super easy way to prevent this and it's all in the players hands: CONTRIBUTE. Really, it shouldn't be that hard.
Originally Posted by Nanaki
I do not recommend that Cole shoot one of the people who haven't posted yet, because they will probably be replaced.
Fair enough.
Originally Posted by Zack Fair
I would probably vote to skip shooting night 1, then continue to shoot nightly thereon afterwards
I'm all for the "shoot a lurker" on night 1. It should work wonders on the non-contributers. Besides we win big, if we hit Bloody Mary. Though I doubt that she won't contribute.