Some ideas in order to balance the game
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  1. ISO #1

    Some ideas in order to balance the game

    Hi all !
    I want to submit you some ideas to improove the game :

    1) I think it should be better if there was a setting to make a Mason Leader spawn as soon as a mason spawn among random roles (the setting that make Mason becoming Mason Leader doesn't work for that), because mason without a mason leader is really boring.

    2) The witch is a very difficult role, because witch is always target by town, no problem until there, but also often by maf and serial killer even when they know who she is. To solve this problem i suggest to give more point to maf, sk and cultist when they win with a witch alive preventing them for targetting the witch volontary. (This might be applied to the survivor too)

    3) The survivor is a good role, but this role is often spoilt by people who claim it the first day and who are checked as survivor the night following. And then the survivor just have to afk and wait the end of the game. So i suggest that neutral killing role have a chance (probably 50 %) to not win with survivor, preventing survivor to claiming their role and being ignored.


    That's all for the moment, thank you for reading this. I hope seeing you in Mafia soon ;)

  2. ISO #2

    Re: Some ideas in order to balance the game

    Quote Originally Posted by Lumieres View Post
    Hi all !
    I want to submit you some ideas to improove the game :

    1) I think it should be better if there was a setting to make a Mason Leader spawn as soon as a mason spawn among random roles (the setting that make Mason becoming Mason Leader doesn't work for that), because mason without a mason leader is really boring.

    2) The witch is a very difficult role, because witch is always target by town, no problem until there, but also often by maf and serial killer even when they know who she is. To solve this problem i suggest to give more point to maf, sk and cultist when they win with a witch alive preventing them for targetting the witch volontary. (This might be applied to the survivor too)

    3) The survivor is a good role, but this role is often spoilt by people who claim it the first day and who are checked as survivor the night following. And then the survivor just have to afk and wait the end of the game. So i suggest that neutral killing role have a chance (probably 50 %) to not win with survivor, preventing survivor to claiming their role and being ignored.


    That's all for the moment, thank you for reading this. I hope seeing you in Mafia soon ;)
    I can't stretch enough how bad the third one was.

    the entire idea behind the survivor is to be 100% neutral and win with 100% of the roles.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  3. ISO #3

  4. ISO #4

  5. ISO #5

  6. ISO #6

    Re: Some ideas in order to balance the game

    Quote Originally Posted by Lumieres View Post
    Hi all !
    I want to submit you some ideas to improove the game :

    1) I think it should be better if there was a setting to make a Mason Leader spawn as soon as a mason spawn among random roles (the setting that make Mason becoming Mason Leader doesn't work for that), because mason without a mason leader is really boring.

    2) The witch is a very difficult role, because witch is always target by town, no problem until there, but also often by maf and serial killer even when they know who she is. To solve this problem i suggest to give more point to maf, sk and cultist when they win with a witch alive preventing them for targetting the witch volontary. (This might be applied to the survivor too)

    3) The survivor is a good role, but this role is often spoilt by people who claim it the first day and who are checked as survivor the night following. And then the survivor just have to afk and wait the end of the game. So i suggest that neutral killing role have a chance (probably 50 %) to not win with survivor, preventing survivor to claiming their role and being ignored.


    That's all for the moment, thank you for reading this. I hope seeing you in Mafia soon ;)
    1. Its confirmable roles for town

    2. This wont happen.

    3. What Chane said

  7. ISO #7

    Re: Some ideas in order to balance the game

    2) The witch is a very difficult role, because witch is always target by town, no problem until there, but also often by maf and serial killer even when they know who she is. To solve this problem i suggest to give more point to maf, sk and cultist when they win with a witch alive preventing them for targetting the witch volontary. (This might be applied to the survivor too)

    I disagree with this, because whenever I am Witch, I always intend on killing mafia. the least I can expect back is them trying to kill me.
    Last edited by Cryptonic; August 2nd, 2012 at 12:51 PM.

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  8. ISO #8

  9. ISO #9

    Re: Some ideas in order to balance the game

    1: There's no need, and it'd just complicate the game. A Mason Leader with a single Mason would invoke lynching, as the ML is seen as a Leader of Men
    2: Maybe, maybe not
    3: Definitely not. Luck is bad, and if a douche survivor wants to AFK, let him. Nothing's stopping others from murdering him for being stupid

  10. ISO #10

    Re: Some ideas in order to balance the game

    I once saw a witch game...

    1 witch
    1 vigi
    1 mafioso

    mafioso claims mafioso and cous witch was random non killing neutral he thought it was survivor so he declared mafioso in the hope the survivor would help him. vigi shoots mafi mafi shoots vigi witch won. it was funny to watch.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  11. ISO #11

  12. ISO #12

  13. ISO #13

    Re: Some ideas in order to balance the game

    Thank you for your input. I shall address your ideas with my opinion. I mean no offense.

    Quote Originally Posted by Lumieres View Post
    Hi all !
    I want to submit you some ideas to improove the game :

    1) I think it should be better if there was a setting to make a Mason Leader spawn as soon as a mason spawn among random roles (the setting that make Mason becoming Mason Leader doesn't work for that), because mason without a mason leader is really boring.
    Everyone complains if they do not have a night action. Masons are incredibly powerful. Two random town roles? That can be 50% of the random town roles. With a little thinking, you can identify liars very easily. This has been brought up before. I think it is a silly idea. Masons are perfect and OP if used properly.
    Quote Originally Posted by Lumieres View Post
    2) The witch is a very difficult role, because witch is always target by town, no problem until there, but also often by maf and serial killer even when they know who she is. To solve this problem i suggest to give more point to maf, sk and cultist when they win with a witch alive preventing them for targetting the witch volontary. (This might be applied to the survivor too)
    Eh. Not as bad as I first assumed. In my opinion. Witch is not really that hard to win with. Certainly, it is more difficult than Mafia or a town role alone.. but what is this game without a challenge?
    Quote Originally Posted by Lumieres View Post
    3) The survivor is a good role, but this role is often spoilt by people who claim it the first day and who are checked as survivor the night following. And then the survivor just have to afk and wait the end of the game. So i suggest that neutral killing role have a chance (probably 50 %) to not win with survivor, preventing survivor to claiming their role and being ignored.
    Claiming survivor = death. Never do it. Because claiming survivor never works.. This idea is silly.
    Last edited by Raptorblaze; August 3rd, 2012 at 12:33 AM. Reason: ftfy
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  14. ISO #14

    Re: Some ideas in order to balance the game

    Quote Originally Posted by Ambient View Post
    Thank you for your input. I shall address your ideas with my opinion. I mean no offense.



    Everyone complains if they do not have a night action. Masons are incredibly powerful. Two random town roles? That can be 50% of the random town roles. With a little thinking, you can identify liars very easily. This has been brought up before. I think it is a silly idea. Masons are perfect and OP if used properly.


    Eh. Not as bad as I first assumed. In my opinion. Witch is not really that hard to win with. Certainly, it is more difficult than Mafia or a town role alone.. but what is this game without a challenge?


    Claiming survivor = death. Never do it. Because claiming survivor never works.. This idea is silly.
    this^x3

    very well worded.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  15. ISO #15

  16. ISO #16

    Re: Some ideas in order to balance the game

    Quote Originally Posted by Ambient View Post
    Everyone complains if they do not have a night action. Masons are incredibly powerful. Two random town roles? That can be 50% of the random town roles. With a little thinking, you can identify liars very easily. This has been brought up before. I think it is a silly idea. Masons are perfect and OP if used properly.
    Counterpoint to this: I originally suggested this idea in R&D because I have a marginally random setup, which allows for citizens, cultists, and masons to pop up. I literally only have 3 set roles in it. Two Masons is powerful and all, but the problem is that I sort of wanted the situation where masons pop up to put emphasis on the masons (due to cultists often existing where there are masons).

    Not to mention they're fairly underpowered in the setup because I have 7 goddamn random towns. Sure, they can instaclear their buddy when they die, but that doesn't end up doing much because the mafia just smack the other one, too. The ability to recruit 1 more mason would be niiiiiice.

    Outside of a cultist/citizen-laden setup, the distinction between Mason and Mason Leader is nonexistant. They're literally the same.


  17. ISO #17

    Re: Some ideas in order to balance the game

    Quote Originally Posted by MissingNo View Post
    What? It works all the time.
    Claiming works for me :L.
    It's also what I do if I roll citizen, claim survivor, get to sk vs gf day, lynch sk, win it for town.

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  18. ISO #18

    Re: Some ideas in order to balance the game

    Quote Originally Posted by Mugy7 View Post
    Claiming works for me :L.
    It's also what I do if I roll citizen, claim survivor, get to sk vs gf day, lynch sk, win it for town.
    >implying you succeed in doing that every time.
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  19. ISO #19

 

 

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