Anarchist
Alignment: Neutral/Evil
Survive to the end and see the town lose.
Abilities:
Invulnerable at night.
Invest message: Cit/sin
Business Man
Alignment: Town
Abilities:
Bribe (RB) / Sources (Invest) / Connections (Detect)
Can only use a power 5/4/3 times.
Invest message: Cit/sin
[You can only use one per night and it uses a charge. Targets have 3 buttons by them (like how witch and bd give 2 buttons) and depending on which you click determines what type of power you use.]
Hitman
Alignment: Neutral
Survive long enough to perform 3 successful hits.
Abilities:
Hit- Type -offer during the day to select a target to offer a hit to.
At night they will be given a message that a hitman is willing to perform a hit for them. They can then sacrifice their regular night ability to type a color and have the hitman go kill them.
Hit ignore passive invulnerability (on/off).
Invest message: Your target owns guns.
Larcenist
Alignment: Mafia
Abilities:
Steal the ability of a target town player. They are role blocked for that night. Then, their ability becomes yours for the rest of the game.
Invest message: Your target has a knack for thievery.
[They only are rb'd one night and afterwards still retain their ability per usual. Once the larcenist steals an ability, his invest message changes.]
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If you have any questions about how they work exactly, let me know and I'll elaborate.