Car Bomber
Alignment: Mafia
Pick a target. Kills yourself, your target, and anyone who visits them that night.
Invest message: Your target owns gasoline.
Wizard
Alignment: Neutral
Pick a target. During the day, they can't see any text from anyone else.
Invest message: Your target is a loner.
You win as long as mafia loses.
Pacifier
Alignment: Town
Pick a target. Converts them to a citizen. If a mafia or cult member, they can't speak for the rest of the game and their vote automatically goes with the Pacifier's vote.
Limited to 1/2 charges.
Night immunity prevents pacification (on/off)
(this means that if he targets a sheriff, they lose sheriff powers and become a cit.)
Invest message: Your target is cit/sin.
Changeling:
Alignment: Neutral
Becomes a random role each day and remains that role for the night.
Invest message: depends on what they are that night.
Your win condition is that of whatever role you happen to be at game finish.
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Discussion: I think the wizard would be really neat. Kinda like the opposite of the town. His ability is pretty useful in that mafia can't defend themselves. "invest here, blue works with dead bodies" (??? in graveyard). <town votes up blue> "im bodyguard" <lynch>. They also cant respond to what townies are saying and attempt to throw them off.
Changeling just sounds like awesome, chaotic fun. When they change into a mafia or cult member, at night the other members would appear as "mafia" or "cultist" and the changeling would appear as "changeling (consigliere, etc)".
Car bomber gives another gas invest msg and is also a counter to someone being doc'd.
Pacifier is cool and I don't think it is too strong in that you can mess up townies just like a vigi. Not being able to talk solves the issue of former maf/cult members giving up their teammates.