S-FM Dragon Ball Z: The Beginning. Sign-ups
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  1. ISO #1

    S-FM Dragon Ball Z: The Beginning. Sign-ups

    The Saiyan Warriors:
    Vegeta
    Nappa
    Raditz


    King Kai and Bubbles:
    King Kai
    Bubbles

    The Z Fighters:
    Goku
    Gohan
    Piccolo
    Krillin
    Tien Shinhan
    Chiaotzu(Cit)
    Yajirobe(Cit)
    Yamcha(Cit)


    Spoiler : Possible Roles :
    Possible Hidden Town Roles: Sheriff, Detective, Lookout, Bus Driver, Doctor, Escort, Jailor, Vigilante, Bodyguard, Investigator, Mason Leader, Enchantress, Mortician, Coroner, Mayor

    Possible Hidden Mafia Roles: Godfather, Consigliere, Mafioso, Framer, Consort, Blackmailer, Janitor, Actress, Fabricator, Drug Dealer

    Possible Hidden Neutral Roles: Jester, Executioner, Student, Amnesiac, Survivor, Serial Killer, Devourer, Gun Smith, Armor Smith, Cult


    Spoiler : Rules & Regulations :
    1. No private messages or reputation messages.

    2. No communication about the game outside of the game chat provided - light-hearted discussion about general gameplay elements on skype, for example, is acceptable, but any chat using hidden information or related to specific actions and strategies is a no-go. If you want to say 'Lol if I had a gun I would shoot -Player X-' then say that in day chat instead of cheating on skype like a coward.

    3. No direct quoting of PMs or night chats.

    4. Lying about mechanics is acceptable but I will not purposely mislead anyone if they ask me a question to cover for your lie.

    5. Lynches must be in RED and in this format -Vote SirBlayzalot... Lynches will always be half+1

    6. Questions must be in GREEN... Questions can be asked in PM's

    7. Death notes: Each mafia team and the neutral killers may leave a death note if they want to. No one else may leave a death note.

    8.Last Wills and actions: All last wills and actions should be PM'd to SirBlayzalot account, labelled appropriately.


    Spoiler : Order of Operations :
    Jailor jails / Devourer jails
    Night groups get together to talk
    People put on vests and armor
    Veteran goes on alert
    Enchantress lures/repels
    Escort / Consort Blocks Escort / Consort
    Witch manipulation
    Jailor / Devourer executes victim
    Lookout moves to target / Detective follows target
    Bus Driving
    Escort / Consort
    Framing
    Actress visits target
    Investigations
    Bodyguard moves to target
    All Kills (-1)
    Heals
    Autopsies
    Cleaning
    Jester visit
    Drugs take effect
    Blackmailer visits
    Give Items
    Mason visits
    Cult visits
    Amnesiac remembers his role
    Jailor / Devourer releases victim


    Spoiler : Invest Findings :
    Invest Findings:

    Citizen/Godfather/Mayor/Jester - This Person seems clean, but may have a hidden power.

    Mafioso/Vigilante/Jailor/Gun Smith - This Person has a lot of weapons.

    Investigator/Consigliere/Lookout/Detective - This person has great snooping skills

    Escort/Consort/Bus Driver/Devourer - This person spends time with other people at night.

    Sheriff/Executioner/Framer/Blackmailer - This person study's people.

    Student/Mason Leader/Cult/Mason - This person was seen talking to people.

    Actress/Bodyguard/Enchantress/Survivor - This person seems to be an asset in a clinch to turn the tide.

    Doctor/Serial Killer/Drug Dealer/Coroner - This person has experience in medicine

    Amnesiac/Fabricator/Janitor/Mortician - This person can alter the dead


    Spoiler : All Roles :

    Spoiler : Main Roles :

    Spoiler : Vegeta :
    Vegeta, or Prince Vegeta



    He is the prince of the fallen Saiyan race and arch-rival to Goku. He is the husband of Bulma, the father of Trunks and Bulla, the brother of Tarble, and the great-great grandfather of Vegeta Jr. Vegeta's father, King Vegeta, is the King of the Saiyan race. However, King Vegeta and his son are under the rule of the interplanetary warlord Frieza, and the former was also forced by Frieza to surrender him to the latter through undisclosed means. While under Frieza's grip, he was also pressured by Frieza to do his bidding, or else he will murder his father, King Vegeta. Despite this, Frieza kills King Vegeta anyway, after the latter attempted to form a mutiny against him, and later destroys the Saiyan planet, Planet Vegeta. As a result, all the Saiyans (except for Goku, Raditz, Vegeta, Nappa, Turles, Paragus, Broly and Tarble) are killed. Frieza keeps Vegeta, Nappa, and Raditz as slaves to do his bidding, while Goku escapes the devastation by being sent to cleanse Earth of its inhabitants moments before it was destroyed. In the manga chapter of the Namek Saga, Vegeta is angry over working under for Frieza. Vegeta is especially reluctant to take orders from Frieza's right-hand man, Zarbon, whom Vegeta states is responsible for mocking him for many years and "working him like a slave." Despite being Frieza's underling, Vegeta constantly and proudly calls himself the "Prince of all Saiyans." Vegeta does not refer to himself as the "King of all Saiyans", possibly out of respect for his father, a refusal to admit the extinction of the Saiyans, or because he was never formally declared King.


    Spoiler : Nappa :
    Nappa



    A few days before the destruction of Planet Vegeta, in Age 737, Nappa is seen watching Vegeta fight a group of Saibamen on monitor screens, and afterwards having a conversation about Frieza. In the Frieza Saga, Nappa, along with Raditz and Vegeta return from their conquest on Planet Shikk. However, they are met with insult rather than congratulations by Dodoria, Zarbon, and Frieza. Nappa nearly loses control of himself and tries to attack Frieza, Zarbon and Dodoria, but Vegeta orders his comrade to calm and stand down, knowing that they would not stand a chance against them. Vegeta and Nappa stop by Arlia for a short time in February of Age 762 while they are traveling to Earth. While there, they make quick work of the planet's strongest warrior, Yetti, along with the planet's king, King Moai. After this, Vegeta destroys the whole planet.


    Spoiler : Raditz :
    Raditz (Radittsu)



    Raditz was once a member of the Saiyan Army, but after his race's demise, he worked alongside Vegeta and Nappa directly for Frieza's Planet trade organization. While working with a team led by Vegeta, Raditz traveled to Earth to discover if Kakarot (Goku's birth name) had finished the mission that he was sent on as a baby over two decades prior: the conquest of Earth. Upon arrival, however, Raditz discovered that Goku had lost his violent Saiyan tendencies and also had no knowledge of his ancestry or his true species. Raditz attempted to persuade Goku to join him and become a planet trade pirate, but to no avail.



    Spoiler : Goku :
    Goku (Son Gokū), born Kakarot (Kakarotto):

    He is the adoptive grandson of Grandpa Gohan, the husband of Chi-Chi, the father of Gohan and Goten, the grandfather of Pan, and later great-great grandfather of Goku Jr. Goku is a defender of Earth and informally leads the Z Fighters. Throughout his life, he trains hard and strives to be the greatest warrior possible, while at the same time using his amazing strength and skills to uphold peace. These qualities make him the perfect example of a hero, though not necessarily the perfect role model, due to his lack of education.
    Attachment 4487


    Spoiler : Piccolo :
    Piccolo (Pikkoro Junia)



    He is the Namekian reincarnation and final son of King Piccolo. Piccolo, along with Kami and King Piccolo, are part of the Dragon Clan, who were the original creators of the Dragon Balls. Piccolo was born to avenge his father's death at the hands of Goku. After his narrow defeat against Goku, Piccolo is soon forced to form an, at first, uneasy alliance with Goku and his friends against newer, more dangerous threats. Thus, he and Goku kick off the formation of the Z Fighters. Out of necessity, he also takes it upon himself to train Goku's young son Gohan, forming a powerful bond which ultimately redeems him when he sacrifices himself to save the child's life from Nappa. After his resurrection, he fully joins Goku and the others in their struggles against ever more powerful villains on Namek and Earth.


    Spoiler : Gohan :
    Gohan (Son Gohan)



    He is the first son of Goku and Chi-Chi, the older brother of Goten, the husband of Videl and father to Pan. Gohan is also the first hybrid (half Human, half Saiyan). He is named after Goku's adoptive grandfather, Gohan. Gohan was born in May of Age 757, about a year after Goku and Chi-Chi married following the conclusion of the 23rd World Martial Arts Tournament. As a newborn he went on for a time without a name until Goku's grandfather's name was mentioned, which Gohan liked. His early childhood was a pampered one, unlike his father's. His life was relatively well-balanced with a loving family and a nice home. Gohan was well-adjusted and intelligent, but unlike his father as a child, he lacked any affection for fighting and was easily scared at a level that most normal children would be. Goku gave Gohan the four star Dragon Ball and put it into a hat for him to honor his grandpa.



    Spoiler : Krillin :
    Krillin (Kuririn):



    Krillin trained at the Orin Temple since he was four. He was the weakest student and was frequently bullied. When he was 12, he was getting tired of the bullying and he began to travel to Master Roshi's island when he was seeking training to surpass the people at the temple to defeat his bullies and to attract girls. At 17 years of age, Krillin enters the 22nd World Martial Arts Tournament. He forms a rivalry with Crane School student Chiaotzu during the preliminary matches. While the fighters are drawing lots for the fight order, Chiaotzu puts himself against Krillin using his telekinesis. Later on during their quarter-final match, after a one-sided match in Chiaotzu's favor, Krillin uses his cunning in order to defeat Chiaotzu and yells math problems at him in order to use up his telekinetic powers; Krillin manages to defeat Chiaotzu while Chiaotzu was trying to do basic mental arithmetic.


    Spoiler : Tien Shinhan :
    Tien Shinhan



    Because of his harsh upbringing, Tien Shinhan is initially cold and heartless, thinking nothing of exploiting innocents and inflicting pain. However, Master Roshi and Goku eventually help him to see the folly of his master's teachings, and he becomes a trusted ally from then on. During the early years of his life at Master Shen's Crane School, Tien was taught defensive techniques by Master Shen's younger brother, Mercenary Tao. Tien and Chiaotzu were both the star pupils of Master Shen's Crane School. They first met Goku when they were pretending to kill InoShikaCho and scamming villages for their fake services. When Goku discovered that they were really con artists, Goku tried to expose them, but Tien turned the people against Goku saying that he was with InoShikaCho instead. He accomplished this through hanging InoShikaCho over a fire and telling Goku to cut the rope and burn the beast alive. When the merciful Goku refused, he was chased away from the village.


    Spoiler : Chiaotzu :
    Chiaotzu (Chaozu)



    Chiaotzu is Tien's partner-in-crime, traveling with him from village to village with the InoShikaCho, a naturally gentle beast who attacks villages Tien and Chiaotzu tell him to. Tien and Chiaotzu inevitably "save" the villages and collect huge rewards for the false services. Goku tries to expose them as frauds, but Tien convinces the villagers it is Goku who is ally of InoShikaCho. He is seen with Tien in the boat headed to the World Martial Arts Tournament on Papaya Island. Chiaotzu is at the 22nd World Martial Arts Tournament during the Tien Shinhan Saga. He is a student of the Master Shen, who enters him along with Tien in order to represent the Crane School of martial arts and defeat the students of his rival, the Turtle Hermit Master Roshi.

    Spoiler : Yamcha :

    Yamcha



    Yamcha is a huge fan of the World Martial Arts Tournament and has always wanted to compete and someday win; it is likely this is why he has knowledge of famous fighters like Grandpa Gohan, Monster Carrot, Bacterian, and King Chappa. When ever the tournament date neared, Yamcha would always go through vigorous training and invent a new a technique like the Blinding Wolf Fang Fist, Neo Wolf Fang Fist, and the Spirit Ball. He is the second fighter to learn the Kamehameha since the beginning of Dragon Ball (the first is Goku). Sometime during his three years of training for the 23rd World Tournament, Yamcha got his face scarred.


    Spoiler : Yajirobe :
    Yajirobe

    Attachment 4500

    At the time where Goku first met Yajirobe, he was likely one of the strongest humans that lived; he could climb the Korin Tower with little effort (something Goku initially struggled with), he seems evenly matched with Goku despite not fighting at his maximum. Goku once considered him a challenge, saying "I've never met someone so tough!" However, like the rest of the other heroes, he is soon far surpassed by Goku. During the preliminaries of the 23rd World Tournament, Yajirobe is shown easily defeating everyone he was matched against until he fought Kami in disguise during his last match at the only World Tournament he entered. Yajirobe's next major appearance is in the Vegeta Saga where he trains with Kami and Mr. Popo on Kami's Lookout. Yajirobe easily defeats Krillin while sparring at Kami's Lookout, all the while eating and moving nonchalantly; he then fights "seriously" after Krillin tells him to.[3] After training, Kami tells the Z Fighters that all of them have surpassed both Mr. Popo and himself. His power level during the battle against Vegeta is 970.[4] It is assumed that Yajirobe does not gain any considerable boosts in power after the Vegeta Saga due to his general laziness


    Spoiler : King Kai :
    King Kai (Kaiō "King of the Worlds") or North Kai (Kita no Kaiō "North Kaio" or "North King of the Worlds")

    Attachment 4498

    He is a deity, the ruler of the North Galaxy, and Goku's final martial arts teacher, and later mentor. He also taught Yamcha, Tien Shinhan, Piccolo and Chiaotzu. ike all Shin-jins, King Kai was born on Planet Kaishin. He later became a Kai and went on the live on his own planet in the Other World, King Kai's planet, located at the end of the Snake Way. There, he lives with a monkey named Bubbles and a motor-mouth grasshopper named Gregory. On this planet, he also teaches powerful techniques such as the Spirit Bomb and Kaio-ken. With the other Kai of the universe, King Kai fought and emprisoned the galaxy pirate Bojack and his team in a star.


    Spoiler : Bubbles :
    Bubbles

    Attachment 4499

    Bubbles is the monkey pet and friend of the North Kai (better known as "King Kai"). He serves a special purpose during King Kai's training lessons, particularly one of two endurance tests, where trainees are instructed to chase after Bubbles in an effort to catch him. Though the task may seem simple at first, there is a catch: the gravity on King Kai's planet is ten times that of Earth, and Bubbles is perfectly used to it.

    Spoiler : Sub Roles :

    Spoiler : Godfather :
    Godfather:

    Abilities: You are the leader of your Mafia team. You are immune to investigations and cannot be seen by Lookouts (but you can be followed by a Detective). You are immune to attack at night.

    Pertinent rulings: You may decide who to send to carry out your Mafia kill. If a faction member does not send me a night action you may decide who they use their abilities on. If the Mafia Leader is killed another player will be picked to lead the faction, at random.

    Spoiler : Consigliere :
    Consigliere

    Abilities: You may investigate a player at night and discover clues about their role.

    Pertinent rulings: The 'clues' come in the form of investigation pairings.


    Spoiler : Framer :
    Framer:

    Abilities: Each night you may visit someone and disrupt any investigation results on them.

    Pertinent rulings: If your target is checked by a Sheriff, the Sheriff will receive the opposite result. If your target is observed by a Lookout, the Lookout will receive false information. If your target is being followed by a Detective, the Detective will receive false information.


    Spoiler : Consort :
    Consort:

    Abilities: You may role-block someone at night, preventing them from taking a night action.

    Pertinent rulings: Shares feedback messages with the Escort, Whore, and any other role-blockers.


    Spoiler : Janitor :
    Janitor:

    Abilities: At night you may target a living player. If your target dies during the night then their last will and role will be cleaned, and (???) will appear in the graveyard next to their name. You will not be informed of their role, but you will have sole possession of their last will. Limited to two successful cleanings.

    Pertinent rulings: Targeting a player during the night who does not end up dead counts as an unsuccessful cleaning and does not use up a charge.

    Spoiler : Fabricator :
    Fabricator:

    Abilities: If you are sent to perform the strike force night kill, you may fake the cause of death. The Fabricator can choose any feedback message to be displayed in the graveyard as the cause of death.


    Spoiler : Mafioso :
    Mafioso

    Abilities: You have no other abilities other than the ability to be sent out for the mafia kill.

    Pertinent rulings: If forced to use your ability (by Witch manipulation, Enchantress seduction, etc.) you will kill. If this is independent from the planned mafia kill you will still be forced to kill.


    Spoiler : Actress :
    Actress:

    Abilities: At night you may target a player. If you die, through any means, you will appear in the graveyard as the role of your target.

    Pertinent rulings: You will appear as your latest target. Your acting role disguise will stay in effect indefinitely - you do not need to have visited anyone on the night you die or the night before you get lynched.

    Spoiler : Drug Dealer :
    Drug Dealer:

    Abilities: You may administer drugs to one person per night. Your target will receive a fake feedback message of your choice.

    Pertinent rulings: You may choose from these drugs

    Bus Driven
    Attacked and Healed
    Role-blocked
    Received Armour
    Received Gun
    Lured by Enchantress
    Repelled by Enchantress
    Annoyed by Jester

    Spoiler : Blackmailer :

    Blackmailer:

    Abilities: You may target someone at night and force them into silence, preventing them from speaking the next day.

    Pertinent rulings: The blackmail will be announced at the beginning of the day by the Host. Blackmailed players will NOT be able to speak or vote.


    Spoiler : Student :
    Student:

    Abilities: At night you may choose a Mentor. You will share a night chat with your Mentor, and when your Mentor dies you will inherit his abilities.

    Pertinent rulings: You may only choose one Mentor. He may be chosen on any night, and you will immediately inherit his alignment and objectives. Cannot target: Mayor, Mason Leader, Cult Leader. If introduced into mafia he will become Mafioso.


    Spoiler : Jester :
    Jester:

    You may choose to visit someone at night and 'annoy' them. You may leave a message with your target, by typing "-annoy" then your message

    Pertinent rulings: If you are lynched, a person will die the next day

    Spoiler : Executioner :
    Executioner:

    Abilities: You have no night-time abilities. You are immune at night. You will be provided with your targets name at the beginning of the game.

    Pertinent rulings: Target is always Town.


    Spoiler : Amnesiac :
    Amnesiac:

    Abilities: At night you may 'remember' a role in the Graveyard. You will inherit the victory conditions and abilities of that role.

    Pertinent rulings: Amnesiac can remember ANY role but mafia. If remembering a Cult Leader, the Amnesiac will not inherit the old Cultists but will create a new Cult (same restrictions apply, old Cultists can be converted). It is announced publicly when an Amnesiac remembers a role (but the role itself is not announced).


    Spoiler : Survivor :
    Survivor:

    Abilities: You have four vests, which can each protect you from a single attack.

    Pertinent rulings: If you choose to use a vest during the night, that vest is then used up whether it blocked an attack or not.

    Spoiler : Cult Leader :

    Cult Leader:

    Abilities: You are the leader of an evil cult. At night you may attempt to recruit another player into the cult. Your recruit retains their abilities, though their alignment changes. If you die half of your cult will die with you, rounding up. You have a one-use auto-vest.

    Pertinent rulings: You cannot recruit any Mafia members, or Masons


    Spoiler : Serial Killer :
    Serial Killer:

    Abilities: You may kill someone at night. You are immune at night.

    Pertinent rulings: Kills roleblockers. A Jailor/Devourer will still be able to jail a Serial Killer, but if the Jailor/Devourer attempts to let the Serial Killer go the Serial Killer will kill the Jailor/Devourer.


    Spoiler : Devourer :
    Devourer:

    Abilities: During the day you can choose someone to devour. Nothing can prevent a devouring.

    During the night the Devourer and his victim can then chat anonymously. At the end of the night the Devourer may choose to digest his victim (killing them, cleaning their role), regurgitate his victim (releasing him) or bite his head off (jailor execution). There is no limit on how many times you may kill, but you are limited to two role cleanings.

    Pertinent rulings: If a target is digested and cleaned it will appear to be the same as any other clean effect (disguise, janitor clean, etc.). If a target is executed it will appear to be the same as a jailor execution. The victim will not know whether he has been captured by the Jailor or the Devourer. Cleaned targets may still be revealed by relevant roles.


    Spoiler : Gun Smith :
    Gun Smith:

    Abilities: You may give a gun to a player at night. Your target may use this one-shot gun to kill another player during the night. A player may own multiple guns.

    Pertinent rulings: Your target does not receive the gun until the following day.

    Spoiler : Armour Smith :

    Armour Smith:

    Abilities: At night you may give a piece of armour to another player. Armour is a one-use item which can protect a player from a single attack (+1). Armour cannot prevent a culting.

    Pertinent rulings: The armour has no expiry date, but is used up as soon as it is activated whether it has successfully blocked an attack or not. A player may have multiple pieces of armour.

    Spoiler : Sheriff :

    Sheriff:

    Abilities: At night check to see if your target is suspicious or not. All evil neutrals and mafia roles will be suspicious. All benign or town roles will be Not-Suspicious


    Spoiler : Citizen :
    Citizen:

    Abilities: you are pretty much useless... try and take a bullet I guess?


    Spoiler : Detective :
    Detective:

    Abilities: At night you may follow your target. If your target visited anyone that night, you will discover their target.

    Pertinent rulings: You can pierce detection immunity

    Spoiler : Mayor :

    Mayor:

    Abilities: You may PM the host to reveal yourself as the Overseer. Once you are revealed as the Overseer, your vote counts as five votes.

    Pertinent rulings: Can be healed by a Doctor. Can be converted by the Cult, but loses 1 vote.


    Spoiler : Vigilante :
    Vigilante

    Abilities: At night you may shoot another player. You may not shoot anyone during the day. You have a limited capacity of three shots.

    Pertinent rulings: You do not pierce night immunities.

    Spoiler : Mortician :

    Mortician:


    Abilities: At night you may examine the corpse of a dead player. You will discover any night actions they were targeted by.

    Pertinent rulings: You may target the same corpse as a Coroner, though you will not be informed that a Coroner is also working on the body.


    Spoiler : Lookout :
    Lookout:

    Abilities: At night you may observe a player. You will receive a list of everyone who visited your target during the night.


    Spoiler : Bus Driver :
    Bus Driver:

    Abilities: At night you may choose two targets. Your targets will be swapped, redirecting all actions on each target to the other.

    Pertinent rulings: Your targets will be notified that they have been bus driven. Bus Driver cannot target self. If manipulated by a Witch, your first target specified (Target A) will be the target chosen by the Witch.

    Spoiler : Doctor :

    Doctor:

    Abilities: At night you may heal one person. A heal will protect them from one attack (+1). A Doctor cannot prevent Cult conversion, but due to his high ethics cannot be converted to the Cult.

    Pertinent rulings: Your target is not notified that he has been healed unless the heal successfully blocks an attack. You will only receive feedback from a successful heal.


    Spoiler : Escort :
    Escort:

    Abilities: At night you may choose to block a player, preventing them from taking a night action.

    Pertinent rulings: Your target is informed that they have been blocked.

    Spoiler : Coroner :

    Coroner:

    Abilities: At night you may study the corpse of a dead player. You will discover their last will, role and previous night action targets.

    Pertinent rulings: You will not discover the night numbers that your target took their actions, just the target names.

    Spoiler : Jailor :

    Jailor:

    Abilities: During the day you may select a target to jail. At night you may speak to your captive, anonymously. You may decide to execute the prisoner or release him. You have two executions.

    Pertinent rulings: A prisoner is role-blocked and immune to most night actions. The jailed target MAY get sheriff checked, framed, blackmailed, cleaned, or actress disguised. A prisoner's execution cannot be prevented in any way and pierces night immunities. If a lynch has occurred during the day you may still capture a player but you may not execute them.

    Spoiler : Veteran :

    Veteran:

    Abilities: At night you are on alert, killing anyone who visits you.

    Pertinent rulings: You have 3 alerts


    Spoiler : Investigator :
    Investigator:

    Abilities: You may investigate a player at night and discover clues about their role.

    Pertinent rulings: The 'clues' come in the form of investigation pairings


    Spoiler : Enchantress :

    Enchantress:

    Abilities: You may lure a player to force them to target you and repel a player to force them to not target you. In the event that a repel is successful, the redirected action will target a random person.

    Pertinent rulings: Lured targets will always be notified, but repelled targets will only be notified if the repel is successful. A repel is considered successful when the person you target actually wanted to target you and you used repel on them. If a role-blocker is lured then you will still force the role-blocker to use their block, but the your repel ability will be blocked. If the you are blocked by a player who isn't a target of your lure of repel then neither of your abilities will be successful. If role-blocked you are shown the normal feedback message, you do not know if you lured a role-blocker or not. If you lure a Veteran or Whore you will be targeted by their action.

    Spoiler : Bodyguard :

    Bodyguard

    Abilities: At night you may choose to protect another player. If your target is attacked, you will prevent the attack and die in your target's place. You will also kill the attacker in a duel.

    Pertinent rulings: Does pierce night immunity.


    Spoiler : Mason Leader :
    Mason Leader:

    You are limited to 3 recruits, if targetted by cult you will instantly bludgeon them. Masons do not take place of the Mason Leader.


    Spoiler : Win Conditions :
    Devourer>Serial Killer>Mafia>Cult>Town

    Serial Killer&Devourer&Cult - Must win alone

    Mafia - Wins with Aligned Student, Survivor, Executioner, and un-turned Amnesiac

    Town - Wins with Survivor, Aligned Student, Amnesiac, Executioner


    Spoiler : Special Rules :
    Armor Smith and Gun Smith:
    One will be aligned with town, the other with the mafia... it will be known to them but unknown to everyone else... they will also not know who is mafia and who is town... If mafia is all killed off town wins and the Merchant aligned to mafia insta-loses, and vice versa


    You get 1 Dragon Ball a day, IF you get to Day 7 you can wish Goku back to life... Due to this Goku will not have access to Dead Chat, but he will be a significant role... If he is wished back he will get full exe/shots/alerts etc...
    Idea Contributed by Cinotrypc

    King Kai will be able to give a quote a day, to help inspire the Z fighters


    Death Descriptions:
    Will be Randomized, but you will get clues as to what killed them.

    In-case of logic loops(i.e. Jailor jails Devourer and vice versa) it will go by who pm's me first with their actions. If you switch targets and then switch back, you lose prioritization.

    Any other questions please feel free to check the FAQ, and add your own questions

    Sign-ups:
    1. Bahkieh First Like A Bause
    2.
    3.
    4. Brendan "The Citizen"
    5. OrangeyYES
    6. Signed like a Gore Man Sir
    7. Damus "The Brown Noser" Graves
    8. TIME TRX OVER 9000!!!!
    9. Rook "The Head Vigilante" Ranger
    10. Glip"Like a NINJA"
    11. KROMOATICALLY CORRECT
    12. Mack That Knife"Clems new smurf"
    13. ZED KEIL THE FURHER

    Reserves:
    1. The Cryptic Man
    2.
    3.


    The game will start when I get full plus 1 reserve. Please only people that plan to stay active. We need to save Goku from the afterlife



    This game will start on Day 1/No-Lynch, with the arrival of Raditz
    Last edited by SirBlayzalot; July 27th, 2012 at 07:11 PM.
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  2. ISO #2

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    Can I be put on the marquee as well plz
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  3. ISO #3

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  5. ISO #5

  6. ISO #6

  7. ISO #7

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    w00t I'm in the marquee
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  8. ISO #8

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    So many possibilities... /tentative sign, thought I already posted ITT last night but apparently not..?
    I love oops

    Spoiler : :

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  9. ISO #9

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    lol ya I saw that... I was wondering where your post went xD
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  10. ISO #10

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    BUMP... damnit join the game xD
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  11. ISO #11

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  15. ISO #15

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    only cause it bugs ya ;)
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  16. ISO #16

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  20. ISO #20

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    LMFAO... no, only because you killed me as my favourite role... and I'll probably never get it again
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  21. ISO #21

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  23. ISO #23

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    Since Brenden seems to have been banned and his MFM is likely dead, /sign if I can
    FM VI: Disciple - Shepherd(Lookout) | FM VIII: Glad Hand(Jailer) | FM IX: Anarchist | FM X: Mafioso | FM XIV: Vernius(Drug Dealer)
    M-FM II: Doctor | M-FM IV: Doctor | M-FM V: Sheriff | M-FM XI: Godfather

  24. ISO #24

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    /reserve. I should be away for a couple of days next week so unless you're ok with that don't put me in the starting sign ups.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  25. ISO #25

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    Sorry to digress from the thread, but does anyone know anything about FM XIV sign ups? I just want to make sure that I didn't miss it.
    FM VI: Disciple - Shepherd(Lookout) | FM VIII: Glad Hand(Jailer) | FM IX: Anarchist | FM X: Mafioso | FM XIV: Vernius(Drug Dealer)
    M-FM II: Doctor | M-FM IV: Doctor | M-FM V: Sheriff | M-FM XI: Godfather

  26. ISO #26

  27. ISO #27

  28. ISO #28

  29. ISO #29

  30. ISO #30

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    I'll be back on wednesday so /sign instead.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  31. ISO #31

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    /severe backup
    Last edited by Duzero; July 23rd, 2012 at 09:01 AM.
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

  32. ISO #32

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  34. ISO #34

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    Quote Originally Posted by Glip View Post
    /sign like a ninja
    lol
    U R A BAD NINJAH
    edit: and so am i.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  35. ISO #35

  36. ISO #36

  37. ISO #37

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    one more and I'll start it soon
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  38. ISO #38

  39. ISO #39

  40. ISO #40

  41. ISO #41

  42. ISO #42

  43. ISO #43

  44. ISO #44

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    Awesome... this S-FM will start on the weekend... I will be sending out role cards soon, as well as confirmations on readiness

    this should be a lot of fun ;)
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  45. ISO #45

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    Quote Originally Posted by Zedkiel View Post
    Anyone want to make a wager Krillin dies first night?
    No. You wouldn't dare.
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

  46. ISO #46

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    actually Goku and Radditz die first

    Spoiler : SPOLIORZ :
    which might be incorporated in the game ;)
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  47. ISO #47

  48. ISO #48

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    no they would take up the 2 neutral slots
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  49. ISO #49

  50. ISO #50

    Re: S-FM Dragon Ball Z: The Beginning. Sign-ups

    due to dying in 3 S-FM's in one day... I will be starting this at the end of the day... I will be sending out role cards soon
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

 

 

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