September 2nd, 2016, 09:46 PM
[QUOTE=MattZed;638551]Are we talking for your mafia game/SC2Mafia or for forum mafia? It does change my answer. For a quick game that's over in less than an hour, it's fine to have some hard roles to win as because people can just change roles soon.
But for forum mafia game, giving someone an extra-hard role they have to stick with is in general cruel. You don't want the SK to think at the end of the game "I played so well but got unlucky with a cop check; if only I had an ally like mafia I would have won!" I believe very strongly that the best FM setups give all factions a roughly equal chance to win. So if it's Town-Mafia-SK, I aim for 33-33-33 by giving the SK night immunity, possible detection immunity, and perhaps an extra kill.
In practice, you'll get something off from that, but if your three-faction game lets town win more than 50% of the time, or SK win less than 20%, it fails my notion of balance pretty hard.[/QUOTE]
(Playing a little devil's advocate, because i pretty much agree)
I get that and initially thought this was the right answer, but shouldn't a town that's working really well together have a higher chance of winning? I mean, on the other hand, I'd like to almost reward a town that's playing the right way since it's harder for town to 'work the right way'.
Originally Posted by
MattZed
Are we talking for your mafia game/SC2Mafia or for forum mafia? It does change my answer. For a quick game that's over in less than an hour, it's fine to have some hard roles to win as because people can just change roles soon.
But for forum mafia game, giving someone an extra-hard role they have to stick with is in general cruel. You don't want the SK to think at the end of the game "I played so well but got unlucky with a cop check; if only I had an ally like mafia I would have won!" I believe very strongly that the best FM setups give all factions a roughly equal chance to win. So if it's Town-Mafia-SK, I aim for 33-33-33 by giving the SK night immunity, possible detection immunity, and perhaps an extra kill.
In practice, you'll get something off from that, but if your three-faction game lets town win more than 50% of the time, or SK win less than 20%, it fails my notion of balance pretty hard.
(Playing a little devil's advocate, because i pretty much agree)
I get that and initially thought this was the right answer, but shouldn't a town that's working really well together have a higher chance of winning? I mean, on the other hand, I'd like to almost reward a town that's playing the right way since it's harder for town to 'work the right way'.
September 2nd, 2016, 07:47 PM
What would be fair win rates for mafia-game factions?
For example, in a classic 15 player setup with a serial killer, 3 mafia, and 9 town, (maybe a neutral nonkilling evil and benign)...
how often should the serial killer, town, and mafia win to consider it a fair setup?
33% 33% 33%?
1/15, 3/15, 9/15?
What do you all think?
What would be fair win rates for mafia-game factions?
For example, in a classic 15 player setup with a serial killer, 3 mafia, and 9 town, (maybe a neutral nonkilling evil and benign)...
how often should the serial killer, town, and mafia win to consider it a fair setup?
33% 33% 33%?
1/15, 3/15, 9/15?
What do you all think?