April 21st, 2017, 07:17 PM
[B]Account Name:[/B] picklepoop
[B]Account ID:[/B] 1-S2-1-2472786
[B]In-Game Name:[/B] Fuck Animus two
[B]Crimes Committed:[/B] Blatant Gamethrowing
[B]Your Account Name:[/B] Animus
[B]Summary:[/B] This guy is Mayor, he reveals days 2 and blatantly votes up and lynches me when I'm confirmed Veteran while repeatedly spamming "I am god". Goes on to lynch other townies as well including a bus who swapped them the previous night so he should have known they were bus.
Account Name: picklepoop
Account ID: 1-S2-1-2472786
In-Game Name: Fuck Animus two
Crimes Committed: Blatant Gamethrowing
Your Account Name: Animus
Summary: This guy is Mayor, he reveals days 2 and blatantly votes up and lynches me when I'm confirmed Veteran while repeatedly spamming "I am god". Goes on to lynch other townies as well including a bus who swapped them the previous night so he should have known they were bus.
September 7th, 2016, 05:45 PM
[B]Account Name:[/B] Snufalufagus
[B]Account ID:[/B] 1-S2-1-8222010
[B]In-Game Name:[/B] Marcello
[B]Crimes Committed:[/B] Hacking the role list
[B]Your Account Name:[/B] Animus
[B]Summary:[/B] Day 2 he spams "3, 5, 9, 10" in the chat, all of which are evil. Defending points for him would be that 3 was shown dead and evil just before he started spamming, he doesn't name the MM, and later on he claims he doesn't hack. However, I still don't understand how he knew 5, 9, and 10 were also evil without hacking.
Thanks for reviewing!
Account Name: Snufalufagus
Account ID: 1-S2-1-8222010
In-Game Name: Marcello
Crimes Committed: Hacking the role list
Your Account Name: Animus
Summary: Day 2 he spams "3, 5, 9, 10" in the chat, all of which are evil. Defending points for him would be that 3 was shown dead and evil just before he started spamming, he doesn't name the MM, and later on he claims he doesn't hack. However, I still don't understand how he knew 5, 9, and 10 were also evil without hacking.
Thanks for reviewing!
January 24th, 2014, 10:14 PM
So people who used to be banned can now get a new free account and get around the game knowing who they are. So you add a kick option in game. Question is, how is anyone else supposed to know who they are?
So people who used to be banned can now get a new free account and get around the game knowing who they are. So you add a kick option in game. Question is, how is anyone else supposed to know who they are?
January 24th, 2014, 10:10 PM
This is being abused big time.
Last game I was vigi, and a total troll was bus driver. Day one he makes some vulgar comment, then goes silent for a while so I eventually shoot him like n3 or 4. Later on he tells people that the night I shot him, he switched himself with mayor, so I actually shot at the mayor and was trying to gamethrow. He reported me, and got someone else to report me too.
I haven't seen the new player kick being abused yet. I love almost all the recent updates, but this -kick new players and -report is going to be abused.
This is being abused big time.
Last game I was vigi, and a total troll was bus driver. Day one he makes some vulgar comment, then goes silent for a while so I eventually shoot him like n3 or 4. Later on he tells people that the night I shot him, he switched himself with mayor, so I actually shot at the mayor and was trying to gamethrow. He reported me, and got someone else to report me too.
I haven't seen the new player kick being abused yet. I love almost all the recent updates, but this -kick new players and -report is going to be abused.
December 23rd, 2013, 06:33 PM
So it seems like the reaction overall is positive.
Any chance this could get added?
So it seems like the reaction overall is positive.
Any chance this could get added?
November 23rd, 2013, 11:22 AM
[QUOTE=Frog;398931]I came on this thread to defend Caylara, so if you want to continue to mindlessly bash Caylara, do not read further:
Caylara does not incite leave trains. Caylara DOES request to host a 6 mafia save.[/QUOTE]
Yes Caylara does. I have several replays as proof. Caylara is a hypocrite. They do unusual saves like 6 maf or 11 any randoms (no exclusions), which is fine because people complain about a lot of saves that are actually fine. My issue is that Caylara won't get host, and will instantly whine about whoever did get host's save. This despite the fact that it's more balanced than Caylara's own save. Caylara then yells something like Leave Train or Mass Leave Incoming.... 3....2.....1... and then quits.
So screw Caylara. They deserve to be banned.
Originally Posted by
Frog
I came on this thread to defend Caylara, so if you want to continue to mindlessly bash Caylara, do not read further:
Caylara does not incite leave trains. Caylara DOES request to host a 6 mafia save.
Yes Caylara does. I have several replays as proof. Caylara is a hypocrite. They do unusual saves like 6 maf or 11 any randoms (no exclusions), which is fine because people complain about a lot of saves that are actually fine. My issue is that Caylara won't get host, and will instantly whine about whoever did get host's save. This despite the fact that it's more balanced than Caylara's own save. Caylara then yells something like Leave Train or Mass Leave Incoming.... 3....2.....1... and then quits.
So screw Caylara. They deserve to be banned.
November 23rd, 2013, 11:15 AM
[QUOTE=powerofdeath;398792]You blacklist roles.
If you blacklist roles like citizens, you will guarantee to not get citizens.
You can blackist up to 6 roles at a time.[/QUOTE]
You can blacklist up to 10 actually
Originally Posted by
powerofdeath
You blacklist roles.
If you blacklist roles like citizens, you will guarantee to not get citizens.
You can blackist up to 6 roles at a time.
You can blacklist up to 10 actually
November 17th, 2013, 09:46 AM
[url]https://www.sc2mafia.com/forum/showthread.php/23957-Additional-Options-for-Vigilante[/url]
The ideas in the thread above would go really well with the ideas I suggested in the OP. Implement all 3 at the same time!
https://www.sc2mafia.com/forum/showth...-for-Vigilante
The ideas in the thread above would go really well with the ideas I suggested in the OP. Implement all 3 at the same time!
November 17th, 2013, 09:36 AM
I agree with the OP and find the objections given so far to be silly. Veteran is hardly any different from vig in that it's totally random as to whether they kill a mafia or a townie and vet gets to alert n1 and doing so also gives them night immune.
Further these are additional option, not default settings. You don't have to play with them if you don't like it. However, it would add numerous alternative but balanced game setups such as 4 maf, 4 triad, 5 town or something. Especially with some other options I've suggested in another thread for "Town knows Town" and "No one knows anyone" options.
Great idea, hope it gets implemented!
I agree with the OP and find the objections given so far to be silly. Veteran is hardly any different from vig in that it's totally random as to whether they kill a mafia or a townie and vet gets to alert n1 and doing so also gives them night immune.
Further these are additional option, not default settings. You don't have to play with them if you don't like it. However, it would add numerous alternative but balanced game setups such as 4 maf, 4 triad, 5 town or something. Especially with some other options I've suggested in another thread for "Town knows Town" and "No one knows anyone" options.
Great idea, hope it gets implemented!
November 4th, 2013, 04:39 PM
[color=#ff0000][b]llllllllll[/b][/color]
Sorry about that! The replay should be attached now. Thank you for taking the time to review these!
llllllllll
Sorry about that! The replay should be attached now. Thank you for taking the time to review these!
November 2nd, 2013, 11:06 PM
What the OP describes is a well known gambling system for roulette called the Martingale betting system. Technically the OP is right, each time you win, you win 5 points, and the probability is low of you losing numerous times in a row. However, when it does happen that you lose those numerous times, you lose just as many if not more points than you've gained. So it's not a winning system.
[url]https://en.wikipedia.org/wiki/Martingale_(betting_system)[/url]
There is one way to take advantage of the way Mafia RR works to give you a slight edge over those who don't know about it. However, it doesn't help me to share it :)
What the OP describes is a well known gambling system for roulette called the Martingale betting system. Technically the OP is right, each time you win, you win 5 points, and the probability is low of you losing numerous times in a row. However, when it does happen that you lose those numerous times, you lose just as many if not more points than you've gained. So it's not a winning system.
https://en.wikipedia.org/wiki/Marting...etting_system)
There is one way to take advantage of the way Mafia RR works to give you a slight edge over those who don't know about it. However, it doesn't help me to share it
November 2nd, 2013, 07:52 AM
[QUOTE=Aldaris;392938]I really like these option ideas. It should be coded though so that each side can collaborate or not. We could have a reverse mafia setup wherein, the mafia outnumber the town, but the mafia do not know who is mafia while the town secretly tries to off the mafia. Batman style I love it![/QUOTE]
Hadn't thought of that, but that is a great idea too!
Originally Posted by
Aldaris
I really like these option ideas. It should be coded though so that each side can collaborate or not. We could have a reverse mafia setup wherein, the mafia outnumber the town, but the mafia do not know who is mafia while the town secretly tries to off the mafia. Batman style I love it!
Hadn't thought of that, but that is a great idea too!
October 30th, 2013, 03:56 PM
[QUOTE=MrJazzHands2;392369]How would the cult be able to decide on who to recruit? If there was a leader of the cult, then he could choose himself, but then he would know who is in the cult.
I don't thing it would work for cult. Maybe mafia/triad.[/quote]
The same way they do now. All cult would choose whoever they wanted to convert and the game would choose the one with the most votes or randomly among those who were voted for. But it's really more meant for mafia/triad setups.
[Quote]The first option kinda ruins the point of the game. It would easily become just a mafia versus triad due to the town not have many killing roles.
I'm sure that some people could come up with some clever saves that would work with these options. I just can't.
Very creative either way.[/QUOTE]
The only thing is that the Mafia doesn't know who is triad and who is town and they have a roughly equal shot of hitting either one. Even without this option I've done numerous games with a setup of 3triad, 3mafia, 6 town, 2 arson, and a jester and town has won several times. But that's because the town roles are vet, vet, jailor, bg, mayor, and random. The town sees town option would give town a much needed boost in such game setups and would allow for a greater variety of town roles without the town becoming too underpowered.
[QUOTE=louiswill;392753]4 mafia 4 town 4 triad. this is just as much as three groups of mafias.
Won't you give town 2 killer roles in that kind setup because they almost can not lynch?
-----
But more option is always better. I do not mind to have a new choice. Ahh Brewwinggg ideas.[/QUOTE]
Yes, generally you'd need to specify at least a couple powerful town roles like vet, jailor, mayor or something. As far as lynching during the day though - Mafia might vote someone up, but have no idea if that person is part of town or triad, and for the most part they don't care until it gets closer to the end of the game. With "I don't know anyone" it's even harder because you don't even know if you are lynching a fellow mafia member...
So yeah there are definitely some quirks and the setups people use would have to be fine-tuned for that type of gameplay.
Originally Posted by
MrJazzHands2
How would the cult be able to decide on who to recruit? If there was a leader of the cult, then he could choose himself, but then he would know who is in the cult.
I don't thing it would work for cult. Maybe mafia/triad.
The same way they do now. All cult would choose whoever they wanted to convert and the game would choose the one with the most votes or randomly among those who were voted for. But it's really more meant for mafia/triad setups.
The first option kinda ruins the point of the game. It would easily become just a mafia versus triad due to the town not have many killing roles.
I'm sure that some people could come up with some clever saves that would work with these options. I just can't.
Very creative either way.
The only thing is that the Mafia doesn't know who is triad and who is town and they have a roughly equal shot of hitting either one. Even without this option I've done numerous games with a setup of 3triad, 3mafia, 6 town, 2 arson, and a jester and town has won several times. But that's because the town roles are vet, vet, jailor, bg, mayor, and random. The town sees town option would give town a much needed boost in such game setups and would allow for a greater variety of town roles without the town becoming too underpowered.
Originally Posted by
louiswill
4 mafia 4 town 4 triad. this is just as much as three groups of mafias.
Won't you give town 2 killer roles in that kind setup because they almost can not lynch?
-----
But more option is always better. I do not mind to have a new choice. Ahh Brewwinggg ideas.
Yes, generally you'd need to specify at least a couple powerful town roles like vet, jailor, mayor or something. As far as lynching during the day though - Mafia might vote someone up, but have no idea if that person is part of town or triad, and for the most part they don't care until it gets closer to the end of the game. With "I don't know anyone" it's even harder because you don't even know if you are lynching a fellow mafia member...
So yeah there are definitely some quirks and the setups people use would have to be fine-tuned for that type of gameplay.
October 28th, 2013, 03:32 PM
My suggestion is to add 2 gamewide level checkbox options.
First Checkbox: "Town Knows Town"
Summary: Checking this option would allow town to see all other town members as well as be able to communicate with each other at night just like the triad and mafia can.
Why?: This allows additional game setups such as 4 triad, 4 mafia, 4-5 town, 2-3 neutrals while still being balanced. Because no side has advantage by numbers it instead becomes a game of who can best coordinate and utilize their abilities/stories/lying to win.
Second Checkbox: "I Don't Know Anyone"
Summary: This is the opposite of the first checkbox. This makes it so that the mafia/triad/cult doesn't know who any of their fellow mafia/triad/cult members are and they also cannot communicate at night. (Or maybe make it so anyone can talk at night regardless of role but all chat at night is anonymous.)
Why? : This also allows additional game setups and a unique style of play. More emphasis is placed on investigative roles and on who can figure out which are enemies and which are friends the fastest.
So yeah... thoughts?
*UPDATED TO ADD*
[url]https://www.sc2mafia.com/forum/showth...-for-Vigilante[/url]
The ideas in the thread above would go really well with the ideas I suggested in the OP. Implement all 3 at the same time!
My suggestion is to add 2 gamewide level checkbox options.
First Checkbox: "Town Knows Town"
Summary: Checking this option would allow town to see all other town members as well as be able to communicate with each other at night just like the triad and mafia can.
Why?: This allows additional game setups such as 4 triad, 4 mafia, 4-5 town, 2-3 neutrals while still being balanced. Because no side has advantage by numbers it instead becomes a game of who can best coordinate and utilize their abilities/stories/lying to win.
Second Checkbox: "I Don't Know Anyone"
Summary: This is the opposite of the first checkbox. This makes it so that the mafia/triad/cult doesn't know who any of their fellow mafia/triad/cult members are and they also cannot communicate at night. (Or maybe make it so anyone can talk at night regardless of role but all chat at night is anonymous.)
Why? : This also allows additional game setups and a unique style of play. More emphasis is placed on investigative roles and on who can figure out which are enemies and which are friends the fastest.
So yeah... thoughts?
*UPDATED TO ADD*
https://www.sc2mafia.com/forum/showth...-for-Vigilante
The ideas in the thread above would go really well with the ideas I suggested in the OP. Implement all 3 at the same time!
October 22nd, 2013, 03:40 PM
[color=#ff0000][b]llllllllll[/b][/color]
Account Name: Kostrian
Account ID: 1-S2-1-4033859
In-Game Name: Walter
Account Name: Genocidador
Account ID: 1-S2-1-4088558
In-Game Name: Pietro
Crimes Committed: Gamethrowing
Your Account Name: Animus
Summary: Kostrian is Mayor and suicides at end of day 1 when numerous maf/triad/arson have died and no town has died yet. His last will says "Stupid Town" though I cannot see what he is possibly referring to. Later on there is a rolecall and Genocidador (who is vet) is afk (later admits it) as a result someone else claims vet. The next day Genocidador is brought to trial and hung when he finally claims vet. As a result of the mayor and the vet town lost when it should have been an easy win.
llllllllll
Account Name: Kostrian
Account ID: 1-S2-1-4033859
In-Game Name: Walter
Account Name: Genocidador
Account ID: 1-S2-1-4088558
In-Game Name: Pietro
Crimes Committed: Gamethrowing
Your Account Name: Animus
Summary: Kostrian is Mayor and suicides at end of day 1 when numerous maf/triad/arson have died and no town has died yet. His last will says "Stupid Town" though I cannot see what he is possibly referring to. Later on there is a rolecall and Genocidador (who is vet) is afk (later admits it) as a result someone else claims vet. The next day Genocidador is brought to trial and hung when he finally claims vet. As a result of the mayor and the vet town lost when it should have been an easy win.
October 16th, 2013, 03:00 PM
Sounds fair. The suspicion is justified and I can understand that you can't be certain I wasn't in on it. Thanks again for taking the time to re-review it.
[QUOTE=Raptorblaze;388974]and they're both next to eachother in the roles list making it extremely likely that they were partied. [/quote]
Could someone explain this part? I don't understand what being next to each other in the roles list means or how it relates to the likelihood of being partied.
[quote]As for Duff, it's absolute clear gamethrowing.[/QUOTE]
I've seen him in Mafia games twice since this. The first time was probably a little over a week ago. He said he thought he was on the watchlist for being AFK and I tried to explain why both of us were really on it. The second time was 1 or 2 days ago. He didn't remember me and still thought he was on the Watchlist for being AFK...
So yeah, he's a tard and I'm all for him keeping his gamethrow status for all the trouble he caused. Anyway, thanks again :)
Sounds fair. The suspicion is justified and I can understand that you can't be certain I wasn't in on it. Thanks again for taking the time to re-review it.
Originally Posted by
Raptorblaze
and they're both next to eachother in the roles list making it extremely likely that they were partied.
Could someone explain this part? I don't understand what being next to each other in the roles list means or how it relates to the likelihood of being partied.
As for Duff, it's absolute clear gamethrowing.
I've seen him in Mafia games twice since this. The first time was probably a little over a week ago. He said he thought he was on the watchlist for being AFK and I tried to explain why both of us were really on it. The second time was 1 or 2 days ago. He didn't remember me and still thought he was on the Watchlist for being AFK...
So yeah, he's a tard and I'm all for him keeping his gamethrow status for all the trouble he caused. Anyway, thanks again
October 15th, 2013, 03:39 PM
Thanks for taking the time to Audit. It sucks having people assume I cheat every time I play now, but hey, at least I can still play lol.
Thanks for taking the time to Audit. It sucks having people assume I cheat every time I play now, but hey, at least I can still play lol.
October 4th, 2013, 04:34 PM
Haven't played in a while and noticed today I'm on the watchlist. I reviewed the replay and that is me playing. I've played this game several hundred times, posted bugs, and numerous player reports myself.
It took me a good 10 minutes after finishing the replay and re-reading the OP Summary to finally figure out what in the world could be considered gamethrowing/skyping. But I finally understand. The bus driver (Duff) was a newb or a troll or just an idiot. I really have no idea which, but ultimately I'm glad because it seems his incompetence allowed me to win instead of being found right away. Though as can be seen by the points awarded, I already had Arsonist win.
I don't blame you as you have no way of knowing he was just an unaffiliated idiot. I also don't expect the [watchlist] to be removed. Just wanted to explain and plead not guilty.
Haven't played in a while and noticed today I'm on the watchlist. I reviewed the replay and that is me playing. I've played this game several hundred times, posted bugs, and numerous player reports myself.
It took me a good 10 minutes after finishing the replay and re-reading the OP Summary to finally figure out what in the world could be considered gamethrowing/skyping. But I finally understand. The bus driver (Duff) was a newb or a troll or just an idiot. I really have no idea which, but ultimately I'm glad because it seems his incompetence allowed me to win instead of being found right away. Though as can be seen by the points awarded, I already had Arsonist win.
I don't blame you as you have no way of knowing he was just an unaffiliated idiot. I also don't expect the [watchlist] to be removed. Just wanted to explain and plead not guilty.
September 28th, 2013, 05:25 PM
Custom game setup
9 Town
2 Triad
2 Cult
! Any Random (Exclude mafia and town)
Game starts. I am cult, and there are 3 of us (any random is cult). N1 we convert someone and now have 4 people. 2 nights later we recruited again and one cult also died. We now have 4 alive and 1 dead cult for a total size of 5.[s] Max cult size is supposed to be 1/3 of starting non-mafia players but doesn't include triad as "non-mafia". I doubt this is as intended. If so please take a look at the cult size game mechanic.[/s]
[color=red][b]Admin Edit: What he meant to say is that Triad is being counted as "non-mafia", this needs to be corrected.[/b][/color]
Replay attached.
Custom game setup
9 Town
2 Triad
2 Cult
! Any Random (Exclude mafia and town)
Game starts. I am cult, and there are 3 of us (any random is cult). N1 we convert someone and now have 4 people. 2 nights later we recruited again and one cult also died. We now have 4 alive and 1 dead cult for a total size of 5. Max cult size is supposed to be 1/3 of starting non-mafia players but doesn't include triad as "non-mafia". I doubt this is as intended. If so please take a look at the cult size game mechanic.
Admin Edit: What he meant to say is that Triad is being counted as "non-mafia", this needs to be corrected.
Replay attached.
July 27th, 2013, 07:18 PM
Please add a checkbox during setup for the jester to be a "Super Jester" in which all guilty voters die instead of just 1.
Thank you for your consideration.
Please add a checkbox during setup for the jester to be a "Super Jester" in which all guilty voters die instead of just 1.
Thank you for your consideration.
June 21st, 2013, 04:47 PM
ETA: Edited To Add :)
[QUOTE=Cryptonic;338547][list][*] There needs to be at least 10 people in the game when it starts.
[*] There needs to be at least 5 people in the game when it ends.
[*] You only get the win for the role you start as.[/list]
Further to this, sometimes Achievements/Wins are not handed out at the end, but it still does count. Achievements and -alist is not updated until your next game. Was Mass Murderer still in your -alist the next game?[/QUOTE]
I believe there weren't 5 people left when the game ended and in the other game I was originally executioner so that's why I didn't get jester credit. That answers all my questions and this is not a bug then.
Thanks for the replies!
ETA: Edited To Add
Originally Posted by
Cryptonic
- There needs to be at least 10 people in the game when it starts.
- There needs to be at least 5 people in the game when it ends.
- You only get the win for the role you start as.
Further to this, sometimes Achievements/Wins are not handed out at the end, but it still does count. Achievements and -alist is not updated until your next game. Was Mass Murderer still in your -alist the next game?
I believe there weren't 5 people left when the game ended and in the other game I was originally executioner so that's why I didn't get jester credit. That answers all my questions and this is not a bug then.
Thanks for the replies!
June 19th, 2013, 04:33 PM
Animus (A Target) - Mass Murderer [1-S2-1-465159]
So I was MM and won the game as MM for the first time. I can confirm it was listed on -alist prior to winning and it is still listed on -alist now. In game it didn't say I won as MM for the first time and I did not get bonus points. A lot of people suicided/dropped. Not sure if that matters. Replay attached.
I don't care about my points or getting credit. If the bug can be fixed it will eventually resolve itself anyway.
Thanks for all the hard work!
*ETA* It might just be me. I was just exec, first night my target was killed so i became jester. I was successfully lynched and won but at the end the same thing happened. It didn't say I won for the first time, no extra points, and it's still on -alist. I know in the past I've won with every single role but then there was a reset (or what I assumed was a reset) and started over. But that was a while ago and I've gotten many first time wins again since then. Not sure if any of this matters but just trying to be as detailed as possible.
Animus (A Target) - Mass Murderer [1-S2-1-465159]
So I was MM and won the game as MM for the first time. I can confirm it was listed on -alist prior to winning and it is still listed on -alist now. In game it didn't say I won as MM for the first time and I did not get bonus points. A lot of people suicided/dropped. Not sure if that matters. Replay attached.
I don't care about my points or getting credit. If the bug can be fixed it will eventually resolve itself anyway.
Thanks for all the hard work!
*ETA* It might just be me. I was just exec, first night my target was killed so i became jester. I was successfully lynched and won but at the end the same thing happened. It didn't say I won for the first time, no extra points, and it's still on -alist. I know in the past I've won with every single role but then there was a reset (or what I assumed was a reset) and started over. But that was a while ago and I've gotten many first time wins again since then. Not sure if any of this matters but just trying to be as detailed as possible.
September 27th, 2012, 06:04 PM
The only way you ever see a spy now is if you specifically put one in, which in turn defeats the purpose because all evil roles know they are there and just won't say anything.
Yes you can get them with Random Town and Random Any, but the chance is very small and most other town roles have a secondary random option. Please include spy back in the investigative or some other random role.
Thanks.
The only way you ever see a spy now is if you specifically put one in, which in turn defeats the purpose because all evil roles know they are there and just won't say anything.
Yes you can get them with Random Town and Random Any, but the chance is very small and most other town roles have a secondary random option. Please include spy back in the investigative or some other random role.
Thanks.
September 17th, 2012, 07:18 PM
I know. But no matter how risky or risk-averse p3 is they still lose 10 points and can't even gain 10 because even if you win and are the most risky player, the other person still gets something. Assuming you win 1 out of every 3 matches you'd lose 20 points and gain what 8?
Actually nm i'm totally thinking about this wrong. My bad. For some reason i was thinking the point pool would still be 10 even if p3 bets 5 but thats not right.
So erm... ignore this thread
I know. But no matter how risky or risk-averse p3 is they still lose 10 points and can't even gain 10 because even if you win and are the most risky player, the other person still gets something. Assuming you win 1 out of every 3 matches you'd lose 20 points and gain what 8?
Actually nm i'm totally thinking about this wrong. My bad. For some reason i was thinking the point pool would still be 10 even if p3 bets 5 but thats not right.
So erm... ignore this thread
September 17th, 2012, 07:10 PM
Here is an example.
3 people in a game
p1 bets 5
p2 bets 5
p3 bets 10
p1 pulls, lives
p2 pulls, lives
p3 pulls, dies.
p2 is awarded 6 points
p1 is awarded 4 points
p3 loses 10 points
In this game player 3 is able to lose all 10 points but is able to earn at most 10 points.
Now if player 3 had bet 5 points instead, p3 could at most lost 5 points, but could gain 6+. You are more likely to lose than win, and even when you win you get a greater proportion relative to your bet by betting less.
In other words there is absolutely no reason anyone should be betting 10 instead of 5 in this scenario because you get screwed. Yes for a single game you could potentially earn more total points, but you probably play roulette more than just once and like gambling at a casino the odds are not in your favor betting big and you will lose over the long haul.
Obviously this only applies to roulette matches involving 3+ people
Here is an example.
3 people in a game
p1 bets 5
p2 bets 5
p3 bets 10
p1 pulls, lives
p2 pulls, lives
p3 pulls, dies.
p2 is awarded 6 points
p1 is awarded 4 points
p3 loses 10 points
In this game player 3 is able to lose all 10 points but is able to earn at most 10 points.
Now if player 3 had bet 5 points instead, p3 could at most lost 5 points, but could gain 6+. You are more likely to lose than win, and even when you win you get a greater proportion relative to your bet by betting less.
In other words there is absolutely no reason anyone should be betting 10 instead of 5 in this scenario because you get screwed. Yes for a single game you could potentially earn more total points, but you probably play roulette more than just once and like gambling at a casino the odds are not in your favor betting big and you will lose over the long haul.
Obviously this only applies to roulette matches involving 3+ people