October 16th, 2020, 09:46 PM
[QUOTE=Elixir;894899]There is already a win splash for them :> .[/QUOTE]
Cool, where can I see this?
[QUOTE=Elixir;894899]We've considered it but mostly for the reasons above, chances a very high that people would role quit it. At least with survivor you get a bunch of vests and you can swing whatever way but a scumbag is pretty much a witch that has no abilities. A scum citizen if you will - and we all know how much people like role quitting citizen[/QUOTE]
The arguments are good and now I understand why the role is not enabled at start, but I think that at least one achievement for a scumbag's victory should exist.
Originally Posted by
Elixir
There is already a win splash for them
.
Cool, where can I see this?
Originally Posted by
Elixir
We've considered it but mostly for the reasons above, chances a very high that people would role quit it. At least with survivor you get a bunch of vests and you can swing whatever way but a scumbag is pretty much a witch that has no abilities. A scum citizen if you will - and we all know how much people like role quitting citizen
The arguments are good and now I understand why the role is not enabled at start, but I think that at least one achievement for a scumbag's victory should exist.
September 25th, 2020, 07:14 PM
I think that would be interesting if scumbag role could be selectable like a starting role in custom save setup, he could have a achievement and a solo win screen associated.
The default number of scumbags for "random neutral evil" would be 0% except if the host change this.
The reasons are because some players like hard roles, someone can be creative enough to create a interesting custom setup with a scumbag and is a bit weird that scumbags are the onyl legitimate role that is completly excluded from a starting setup (citizens without vests are powerless and incapable of proving their role but they are possible at start, I think that scumbags should be possible too).
I think that would be interesting if scumbag role could be selectable like a starting role in custom save setup, he could have a achievement and a solo win screen associated.
The default number of scumbags for "random neutral evil" would be 0% except if the host change this.
The reasons are because some players like hard roles, someone can be creative enough to create a interesting custom setup with a scumbag and is a bit weird that scumbags are the onyl legitimate role that is completly excluded from a starting setup (citizens without vests are powerless and incapable of proving their role but they are possible at start, I think that scumbags should be possible too).