Alignment: Town
Role: Darth Musa the Music Fairy
Factional Abilities:
Town is the uninformed majority and receives no factional abilities.
Win Condition:
Eliminate all anti-town factions.
Rolecard:
You are Musa the Music Fairy from Winx.
At Night you can select 2 people to receive some cool music, they will not know your identity. Music can be picked from Youtube, Soundcloud, etc.
Additionally, you can have one song posted to the thread if you are killed by any means. You can submit the song at any time while you are in Limbo and it will be posted at the end of the current phase.
The Walrus (Night 2+, 1-shot, cannot be refreshed):
Once during the game, you may choose to host a miniature Walrus event.
When you activate this ability, you must submit a modpost detailing a category of music you would like players to submit / some other grading criteria at your discretion.
At the start of the following Day, the Walrus event will be announced along with your modpost and all players in the game will be allowed to submit one song. These submissions must be kept anonymous.
At the start of the following Night, you will receive all submitted songs. You must then choose your top three favorites, ranked, as well as giving each a score out of ten.
The winner(s) of the Walrus event will win an unknown prize, at host discretion. If you do not submit, the event will be cancelled and no prize will be won.
This ability cannot be interfered with in any way. If you die at any point after the Walrus event announcement, you will forego your ability to post a song to the thread after death and instead continue to host the Walrus event after death.
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Additionally, you also have the following abilities:
Apprentice Powers
A Master and an Apprentice. No more, no less (Passive): You are the apprentice of the Sith Lord. Your role's name gains the “Darth” modifier. Having trained you, they know all your force abilities. You share a private chat with them, but they are anonymous. They have stronger force powers then your own, and are known to be extremely paranoid. Being caught scheming against, or lying to them will surely have dire consequences.
The Dark Side (Passive): You are rolecop-immune. Your role is not copyable.
False Action Report (Every Phase, Multitaskable): Every SoD you report to the Sith Lord how you used your Sith powers that Night. You have the option to override this report by submitting a false usage alongside your night actions. There may be consequences for this.
The Apprentice (1 Shot, Night, Unstoppable, Multitaskable): The Master trains the apprentice for the moment they will be ready to surpass them and strike them down, beginning the cycle again and carrying on the legacy of the Sith. But that doesn't mean they will make it easy for you.Choose a player. If they are the Sith Lord, you will strike them down, inheriting any remaining charges of their enhanced force abilities (and keeping your original role abilities). This kill pierces all forms of protection. However, if you are wrong, the Sith Lord will be informed of your treachery.
Stand Guard (2-Shot, Night): Stand guard outside a player's house, rolestop all visiting actions to your chosen player. If they get 1 or fewer visit, not counting you or the Sith Lord, then they are affected by a Level 4 Roleblock. (This ability cannot prevent Roleblock-Immune or Redirect-Immune visits).This ability will not stop the Sith Lord from affecting your target.
Force Push (3-Shot, Night, Multitaskable): Force push your target, causing them to bang their head against a wall, and suffer a Level 10 Daze.
Study the Dark Side (Night, Multitaskable): Target up to three players, learn if any are the Sith Lord.