Faceless
May 23rd, 2011, 02:14 PM
"Random babbling chat" sounds like it'd be awesome. That way it wouldn't just be a weaker vigilante. The only problem is that people would be able to easily pick out the "random" chat with enough experience.
Perhaps the random babblings could be things that were previously said? For example:
Day 1: Steve says "lol doctor died"
Steve is just pointing out the obvious, harmlessly.
But then, someone gets poisoned.
Day 5: Jake says "lol doctor died", randomly out of nowhere. It confuses the rest of the people unless they were observant enough to pay attention to EVERYTHING said by EVERYONE. The poison would essentially be taking previously said things, and bringing them forth against the poisoned victim's will. This would ensure that the "random babblings" aren't just preset, easily identifiable things that we would recognize after 3-5 games of Mafia.
Of course, this variant of the role should NOT be town aligned since random confusion is not something the town would benefit from. It would have to be Cult, Mafia, or Neutral.
Perhaps the random babblings could be things that were previously said? For example:
Day 1: Steve says "lol doctor died"
Steve is just pointing out the obvious, harmlessly.
But then, someone gets poisoned.
Day 5: Jake says "lol doctor died", randomly out of nowhere. It confuses the rest of the people unless they were observant enough to pay attention to EVERYTHING said by EVERYONE. The poison would essentially be taking previously said things, and bringing them forth against the poisoned victim's will. This would ensure that the "random babblings" aren't just preset, easily identifiable things that we would recognize after 3-5 games of Mafia.
Of course, this variant of the role should NOT be town aligned since random confusion is not something the town would benefit from. It would have to be Cult, Mafia, or Neutral.