Espozito
January 10th, 2013, 03:16 AM
Hot News!
This morning the badly-known villain Terrorist has escaped the prison in Boom Town. Local Policemen claim that his escape was planned long ago. He had a helper who calls himself Demolition. Now both malefactors hide somewhere in Town.
The government decided to sent a professional bomb defuser - Agent, to reduce the chance of explosion.
Do NOT try to contact Terrorist or Demolition without professional help as this time Terrorist is even more dangerous and more mad.
Terrorist
Demolition
Agent
Town
Town
Town
Town
Citizen
Citizen
Citizen
Neutral
Possible Town: Sheriff, Investigator, Doctor, Citizen, Lookout.
Possible Neutral: Jester, Witch
Terrorist
During the night choose a target
You will kill your target and his visitors in explosion
Bomb placing ignores healing, but explosion doesn't
Immune to night attacks
Shares Night Chat with Demolition
Demolition
Has 1 Veteran alert
Kills himself using the alert
Shares Night Chat with Terrorist
Agent
Check one person at night to defuse the bomb
If you target Terrorist's target, you defuse the bomb
You and Terrorist are informed of bomb defusing
Sheriff
Check one person at night to know their alignment
Detects Terrorist and Demolition as "Your target is a criminal"
Invetigator
Checks one person at night for a range of roles
Doctor
Heals one person at night
Heal saves the person from any explosion dealt by Terrorist, Demolition and Jester grief.
Lookout
Check one person at night to see all his visitors
Doesn't die from Demolition alert
Citizen
Has vote ability
Jester
Has to be lynched during the day
Can visit and annoy other players
Random guilty voter suicides the next day
Witch
Controls one person to target another
Victim doesn't know of being controlled
Attempt to control Demolitian will activate his alert
Can cause self-targets
Wins if Town loses
Order of Operations:
1. Witch controls
2. Demolitian uses alert
3. Every townie and Jester visits his target
4. Terrorist attacks
5. Jester grief
6. Investigation results
Investigation Pairings:
Terrorist / Citizen / Doctor - "Your target is suspicous"
Demolitian / Agent / Jester - "Your target likes to walk at night"
Investigator / Lookout / Sheriff / Witch - "Your target snoops around"
Entering the Boom Town, you agree with its laws:
1. You are not allowed to discuss the game outside the thread, in PMs, signatures, rank names and other forms of communication. Only game thread.
2. You are not allowed to use invisible text, but allowed to use images and text codes.
3. Do not spam the same phrase many times if nobody listens to you. Be patient and stay calm.
4. The game starts with Day 1. Each cycle goes 24 hours. Send your night actions at least 2 hours before the cycle-change.
5. Last Wills and Death Notes can be recieved / rewritten / added (if you want to add info, not to change the existing one) any time, even during the day.
This morning the badly-known villain Terrorist has escaped the prison in Boom Town. Local Policemen claim that his escape was planned long ago. He had a helper who calls himself Demolition. Now both malefactors hide somewhere in Town.
The government decided to sent a professional bomb defuser - Agent, to reduce the chance of explosion.
Do NOT try to contact Terrorist or Demolition without professional help as this time Terrorist is even more dangerous and more mad.
Terrorist
Demolition
Agent
Town
Town
Town
Town
Citizen
Citizen
Citizen
Neutral
Possible Town: Sheriff, Investigator, Doctor, Citizen, Lookout.
Possible Neutral: Jester, Witch
Terrorist
During the night choose a target
You will kill your target and his visitors in explosion
Bomb placing ignores healing, but explosion doesn't
Immune to night attacks
Shares Night Chat with Demolition
Demolition
Has 1 Veteran alert
Kills himself using the alert
Shares Night Chat with Terrorist
Agent
Check one person at night to defuse the bomb
If you target Terrorist's target, you defuse the bomb
You and Terrorist are informed of bomb defusing
Sheriff
Check one person at night to know their alignment
Detects Terrorist and Demolition as "Your target is a criminal"
Invetigator
Checks one person at night for a range of roles
Doctor
Heals one person at night
Heal saves the person from any explosion dealt by Terrorist, Demolition and Jester grief.
Lookout
Check one person at night to see all his visitors
Doesn't die from Demolition alert
Citizen
Has vote ability
Jester
Has to be lynched during the day
Can visit and annoy other players
Random guilty voter suicides the next day
Witch
Controls one person to target another
Victim doesn't know of being controlled
Attempt to control Demolitian will activate his alert
Can cause self-targets
Wins if Town loses
Order of Operations:
1. Witch controls
2. Demolitian uses alert
3. Every townie and Jester visits his target
4. Terrorist attacks
5. Jester grief
6. Investigation results
Investigation Pairings:
Terrorist / Citizen / Doctor - "Your target is suspicous"
Demolitian / Agent / Jester - "Your target likes to walk at night"
Investigator / Lookout / Sheriff / Witch - "Your target snoops around"
Entering the Boom Town, you agree with its laws:
1. You are not allowed to discuss the game outside the thread, in PMs, signatures, rank names and other forms of communication. Only game thread.
2. You are not allowed to use invisible text, but allowed to use images and text codes.
3. Do not spam the same phrase many times if nobody listens to you. Be patient and stay calm.
4. The game starts with Day 1. Each cycle goes 24 hours. Send your night actions at least 2 hours before the cycle-change.
5. Last Wills and Death Notes can be recieved / rewritten / added (if you want to add info, not to change the existing one) any time, even during the day.